Files
Wizardry/src/main/java/electroblob/wizardry/entity/construct/EntityBlizzard.java
T
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00

67 lines
2.0 KiB
Java

package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
public class EntityBlizzard extends EntityMagicConstruct {
public EntityBlizzard(World world){
super(world);
this.height = 1.0f;
this.width = 1.0f;
}
public void onUpdate(){
if(this.ticksExisted % 120 == 1){
this.playSound(WizardrySounds.SPELL_LOOP_WIND, 1.0f, 1.0f);
}
super.onUpdate();
if(!this.world.isRemote){
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(3.0d, this.posX, this.posY,
this.posZ, this.world);
for(EntityLivingBase target : targets){
if(this.isValidTarget(target)){
if(this.getCaster() != null){
WizardryUtilities.attackEntityWithoutKnockback(target,
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.FROST),
1 * damageMultiplier);
}else{
WizardryUtilities.attackEntityWithoutKnockback(target, DamageSource.MAGIC,
1 * damageMultiplier);
}
}
// All entities are slowed, even the caster (except those immune to frost effects)
if(!MagicDamage.isEntityImmune(DamageType.FROST, target))
target.addPotionEffect(new PotionEffect(WizardryPotions.frost, 20, 0));
}
}else{
for(int i=1; i<12; i++){
double speed = (rand.nextBoolean() ? 1 : -1) * 0.1 + 0.05 * rand.nextDouble();
ParticleBuilder.create(Type.SNOW).pos(this.posX, this.posY + rand.nextDouble() * 3, this.posZ).vel(0, 0, 0)
.time(100).scale(2).spin(rand.nextDouble() * 2.5 + 0.5, speed).spawn(world);
}
}
}
}