204 lines
8.3 KiB
Java
204 lines
8.3 KiB
Java
package electroblob.wizardry.item;
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import java.util.List;
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import java.util.UUID;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.registry.WizardryAdvancementTriggers;
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import electroblob.wizardry.registry.WizardryTabs;
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import electroblob.wizardry.spell.Petrify;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.util.ITooltipFlag;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumHandSide;
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import net.minecraft.world.World;
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import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@Mod.EventBusSubscriber
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public class ItemWizardArmour extends ItemArmor {
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//VanillaCopy, ItemArmor has this set to private for some reason.
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public static final UUID[] ARMOR_MODIFIERS = new UUID[] {UUID.fromString("845DB27C-C624-495F-8C9F-6020A9A58B6B"), UUID.fromString("D8499B04-0E66-4726-AB29-64469D734E0D"), UUID.fromString("9F3D476D-C118-4544-8365-64846904B48E"), UUID.fromString("2AD3F246-FEE1-4E67-B886-69FD380BB150")};
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//Damage reduction values that used to be in WizardryItems.SILK [feet, legs, chest, head]
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private static int[] reductions = new int[]{2, 4, 5, 2};
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public Element element;
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public ItemWizardArmour(ArmorMaterial material, int renderIndex, EntityEquipmentSlot armourType, Element element){
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super(material, renderIndex, armourType);
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this.element = element;
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setCreativeTab(WizardryTabs.WIZARDRY);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, World world, List<String> tooltip, ITooltipFlag advanced){
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if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) tooltip
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.add("\u00A7d" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wizard_armour.legendary"));
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if(element != null)
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tooltip.add("\u00A78" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wizard_armour.buff",
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(int)(Constants.COST_REDUCTION_PER_ARMOUR * 100) + "%", element.getDisplayName()));
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tooltip.add("\u00A79" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wizard_armour.mana",
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(this.getMaxDamage(stack) - this.getDamage(stack)), this.getMaxDamage(stack)));
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}
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@Override
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public String getItemStackDisplayName(ItemStack stack){
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return ((this.element == null ? "" : this.element.getFormattingCode()) + super.getItemStackDisplayName(stack));
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean hasEffect(ItemStack stack){
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return stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary");
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}
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@Override
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@SideOnly(Side.CLIENT)
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public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack,
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EntityEquipmentSlot armourSlot, ModelBiped _default){
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ModelBiped model = Wizardry.proxy.getWizardArmourModel();
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// Legs use modelBiped
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if(armourSlot == EntityEquipmentSlot.LEGS) return null;
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if(model != null){
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model.bipedHead.showModel = armourSlot == EntityEquipmentSlot.HEAD;
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model.bipedHeadwear.showModel = false;
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model.bipedBody.showModel = armourSlot == EntityEquipmentSlot.CHEST
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|| armourSlot == EntityEquipmentSlot.LEGS;
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model.bipedRightArm.showModel = armourSlot == EntityEquipmentSlot.CHEST;
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model.bipedLeftArm.showModel = armourSlot == EntityEquipmentSlot.CHEST;
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model.bipedRightLeg.showModel = armourSlot == EntityEquipmentSlot.LEGS
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|| armourSlot == EntityEquipmentSlot.FEET;
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model.bipedLeftLeg.showModel = armourSlot == EntityEquipmentSlot.LEGS
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|| armourSlot == EntityEquipmentSlot.FEET;
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model.isSneak = entityLiving.isSneaking();
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model.isRiding = entityLiving.isRiding();
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model.isChild = entityLiving.isChild();
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boolean leftHanded = entityLiving.getPrimaryHand() == EnumHandSide.LEFT;
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ItemStack itemstackR = leftHanded ? entityLiving.getHeldItemOffhand() : entityLiving.getHeldItemMainhand();
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ItemStack itemstackL = leftHanded ? entityLiving.getHeldItemMainhand() : entityLiving.getHeldItemOffhand();
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if(!itemstackR.isEmpty()){
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model.rightArmPose = ModelBiped.ArmPose.ITEM;
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if(entityLiving.getItemInUseCount() > 0){
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EnumAction enumaction = itemstackR.getItemUseAction();
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if(enumaction == EnumAction.BLOCK){
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model.rightArmPose = ModelBiped.ArmPose.BLOCK;
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}else if(enumaction == EnumAction.BOW){
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model.rightArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
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}
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}
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}
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if(!itemstackL.isEmpty()){
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model.leftArmPose = ModelBiped.ArmPose.ITEM;
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if(entityLiving.getItemInUseCount() > 0){
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EnumAction enumaction1 = itemstackL.getItemUseAction();
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if(enumaction1 == EnumAction.BLOCK){
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model.leftArmPose = ModelBiped.ArmPose.BLOCK;
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}else if(enumaction1 == EnumAction.BOW){
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model.leftArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
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}
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}
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}
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}
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return model;
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}
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@Override
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public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type){
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// Returns a completely transparent texture if the player is invisible. This is such an annoyingly easy
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// fix, considering how long I spent trying to do this before - a bit of lateral thinking was all it took.
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// Do note however that a texture pack could override this.
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if(entity instanceof EntityLivingBase && ((EntityLivingBase)entity).isInvisible()
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&& !entity.getEntityData().getBoolean(Petrify.NBT_KEY))
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return "ebwizardry:textures/armour/invisible_armour.png";
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if(slot == EntityEquipmentSlot.LEGS)
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return this.element == null ? "ebwizardry:textures/armour/wizard_armour_legs.png"
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: "ebwizardry:textures/armour/wizard_armour_" + this.element.getUnlocalisedName() + "_legs.png";
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return this.element == null ? "ebwizardry:textures/armour/wizard_armour.png"
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: "ebwizardry:textures/armour/wizard_armour_" + this.element.getUnlocalisedName() + ".png";
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}
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@Override
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public boolean getIsRepairable(ItemStack stack, ItemStack par2ItemStack){
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return false;
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}
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/*
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* Properly handles the defense value of the armor. This method is responisble for the tooltip on top of
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* the armor value. It is also what handles armor toughness, but the wizard armor had a value of 0 for that.
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*/
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) {
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Multimap<String, AttributeModifier> map = HashMultimap.create();
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if(stack.getItemDamage() < stack.getMaxDamage() && this.armorType == slot) {
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int defense = reductions[slot.getIndex()];
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if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary"))
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defense = ArmorMaterial.DIAMOND.getDamageReductionAmount(slot);
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map.put(SharedMonsterAttributes.ARMOR.getName(), new AttributeModifier(ARMOR_MODIFIERS[slot.getIndex()],
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"Armor modifier", defense, 0));
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}
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return map;
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}
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// Fixes wizard armor breaking by disallowing setting damage above the max, since damageArmor is not always called.
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// Since ISpecialArmor has been removed from this class, this may no longer be necessary, but keeping it won't hurt.
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@Override
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public void setDamage(ItemStack stack, int damage) {
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if(damage <= stack.getMaxDamage()) super.setDamage(stack, damage);
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else super.setDamage(stack, stack.getMaxDamage());
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}
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@SubscribeEvent
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public static void onLivingUpdateEvent(LivingUpdateEvent event){
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if(event.getEntityLiving() instanceof EntityPlayer){
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EntityPlayer player = (EntityPlayer)event.getEntityLiving();
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for(ItemStack stack : player.getArmorInventoryList()){
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if(!(stack.getItem() instanceof ItemWizardArmour)){
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return; // If any of the armour slots doesn't contain wizard armour, don't trigger the achievement.
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}
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}
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// If it gets this far, then all slots must be wizard armour, so trigger the achievement.
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WizardryAdvancementTriggers.armour_set.triggerFor(player);
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}
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}
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}
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