Files
Wizardry/src/main/java/electroblob/wizardry/client/particle/ParticleDarkMagic.java
T
2018-03-09 11:56:31 +01:00

79 lines
2.2 KiB
Java

package electroblob.wizardry.client.particle;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.entity.Entity;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleDarkMagic extends Particle {
/** Base spell texture index */
private int baseSpellTextureIndex = 128;
public ParticleDarkMagic(World par1World, double par2, double par4, double par6, double par8, double par10,
double par12, float r, float g, float b){
super(par1World, par2, par4, par6, par8, par10, par12);
this.motionY *= 0.20000000298023224D;
this.particleRed = r;
this.particleGreen = g;
this.particleBlue = b;
this.particleScale *= 0.75F;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
this.canCollide = true;
}
@Override
public void renderParticle(BufferBuilder buffer, Entity entity, float partialTicks, float rotationX, float rotationZ,
float rotationYZ, float rotationXY, float rotationXZ){
float f6 = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge * 32.0F;
if(f6 < 0.0F){
f6 = 0.0F;
}
if(f6 > 1.0F){
f6 = 1.0F;
}
super.renderParticle(buffer, entity, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate(){
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if(this.particleAge++ >= this.particleMaxAge){
this.setExpired();
}
this.setParticleTextureIndex(this.baseSpellTextureIndex + (7 - this.particleAge * 8 / this.particleMaxAge));
this.motionY += 0.004D;
this.move(this.motionX, this.motionY, this.motionZ);
/* if (this.posY == this.prevPosY) { this.motionX *= 1.1D; this.motionZ *= 1.1D; } */
this.motionX *= 0.9599999785423279D;
this.motionY *= 0.9599999785423279D;
this.motionZ *= 0.9599999785423279D;
if(this.onGround){
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
/**
* Sets the base spell texture index
*/
public void setBaseSpellTextureIndex(int par1){
this.baseSpellTextureIndex = par1;
}
}