Files
Wizardry/src/main/java/electroblob/wizardry/client/particle/ParticleMagicFlame.java
T
2018-03-09 11:56:31 +01:00

47 lines
1.7 KiB
Java

package electroblob.wizardry.client.particle;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.entity.Entity;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleMagicFlame extends Particle {
/** The scale of the flame particle */
private float flameScale;
public ParticleMagicFlame(World par1World, double par2, double par4, double par6, double par8, double par10,
double par12, int maxAge, float scale){
super(par1World, par2, par4, par6, par8, par10, par12);
this.motionX = this.motionX * 0.009999999776482582D + par8;
this.motionY = this.motionY * 0.009999999776482582D + par10;
this.motionZ = this.motionZ * 0.009999999776482582D + par12;
this.flameScale = scale;
this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
if(maxAge == 0){
this.particleMaxAge = (int)(2.0D / (Math.random() * 0.8D + 0.2D));
}else{
this.particleMaxAge = maxAge;
}
// IDEA: Make the particles for ray spells collide properly and not spawn on the other side of stuff.
this.canCollide = false;
this.setParticleTextureIndex(48);
}
@Override
public void renderParticle(BufferBuilder buffer, Entity entity, float partialTicks, float rotationX, float rotationZ,
float rotationYZ, float rotationXY, float rotationXZ){
float f6 = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge;
this.particleScale = this.flameScale * (1.0F - f6 * f6 * 0.5F);
super.renderParticle(buffer, entity, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
}
@Override
public int getBrightnessForRender(float par1){
return 256;
}
}