Files
Wizardry/src/main/java/electroblob/wizardry/entity/living/EntityLightningWraith.java
T
2018-03-09 11:56:31 +01:00

174 lines
5.8 KiB
Java

package electroblob.wizardry.entity.living;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryParticleType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
public class EntityLightningWraith extends EntityBlazeMinion {
public EntityLightningWraith(World world){
super(world);
}
public EntityLightningWraith(World world, double x, double y, double z, EntityLivingBase caster, int lifetime){
super(world, x, y, z, caster, lifetime);
this.isImmuneToFire = false;
}
@Override
protected void initEntityAI(){
super.initEntityAI();
this.tasks.taskEntries.clear();
this.tasks.addTask(4, new AILightningAttack(this));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
}
@Override
protected void spawnParticleEffect(){
if(this.world.isRemote){
for(int i = 0; i < 15; i++){
float brightness = 0.3f + (rand.nextFloat() / 2);
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, this.posX - 0.5d + rand.nextDouble(),
this.posY + this.height / 2 - 0.5d + rand.nextDouble(), this.posZ - 0.5d + rand.nextDouble(), 0,
0.05f, 0, 20 + rand.nextInt(10), brightness, brightness + 0.2f, 1.0f);
}
}
}
@Override
public void onLivingUpdate(){
// Fortunately, lightning wraiths don't replace any of blazes' particle effects or the fire sound, they only
// add the sparks, so it's fine to call super here.
if(world.isRemote){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world,
this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width,
this.posY + this.rand.nextDouble() * (double)this.height,
this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0, 0, 0, 3);
}
super.onLivingUpdate();
}
@Override
public boolean attackEntityFrom(DamageSource source, float amount){
// Removes the damage from being wet that applies to blazes by checking if the mob is actually drowning.
if(source == DamageSource.DROWN && (this.getAir() > 0 || this.isPotionActive(MobEffects.WATER_BREATHING))){
// In this case, the lightning wraith is not actually drowning, so cancel the damage.
return false;
}else{
return super.attackEntityFrom(source, amount);
}
}
@Override
public boolean isBurning(){
// Uses the datawatcher on both sides because fire is private to Entity (and I'm not using reflection here).
// TESTME: This should work, but there may be some issues with updating, so if it doesn't work, copy the
// version from Entity and use reflection to access the fire field.
return this.getFlag(0);
}
/**
* Copied straight from EntityBlaze.AIFireballAttack, with the only changes being replacement of fireball spawning
* with a one-liner call to WizardryRegistry.arc.cast(...) and the removal of redundant local variables.
*/
static class AILightningAttack extends EntityAIBase {
private final EntityBlaze blaze;
private int attackStep;
private int attackTime;
public AILightningAttack(EntityBlaze blazeIn){
this.blaze = blazeIn;
this.setMutexBits(3);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute(){
EntityLivingBase entitylivingbase = this.blaze.getAttackTarget();
return entitylivingbase != null && entitylivingbase.isEntityAlive();
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting(){
this.attackStep = 0;
}
/**
* Resets the task
*/
public void resetTask(){
// This might be called setOnFire, but what it really controls is whether the wraith is in attack mode.
this.blaze.setOnFire(false);
}
/**
* Updates the task
*/
public void updateTask(){
--this.attackTime;
EntityLivingBase entitylivingbase = this.blaze.getAttackTarget();
double d0 = this.blaze.getDistanceSq(entitylivingbase);
if(d0 < 4.0D){
if(this.attackTime <= 0){
this.attackTime = 20;
this.blaze.attackEntityAsMob(entitylivingbase);
}
this.blaze.getMoveHelper().setMoveTo(entitylivingbase.posX, entitylivingbase.posY,
entitylivingbase.posZ, 1.0D);
}else if(d0 < 256.0D){
if(this.attackTime <= 0){
++this.attackStep;
if(this.attackStep == 1){
this.attackTime = 60;
this.blaze.setOnFire(true);
}else if(this.attackStep <= 4){
this.attackTime = 6;
}else{
this.attackTime = 100;
this.attackStep = 0;
this.blaze.setOnFire(false);
}
if(this.attackStep > 1){
// Proof, if it were at all needed, of the elegance and versatility of the spell system.
Spells.arc.cast(this.blaze.world, this.blaze, EnumHand.MAIN_HAND, 0, entitylivingbase,
new SpellModifiers());
// TODO: Decide if an event should be fired here. I'm guessing no.
}
}
this.blaze.getLookHelper().setLookPositionWithEntity(entitylivingbase, 10.0F, 10.0F);
}else{
this.blaze.getNavigator().clearPath();
this.blaze.getMoveHelper().setMoveTo(entitylivingbase.posX, entitylivingbase.posY,
entitylivingbase.posZ, 1.0D);
}
super.updateTask();
}
}
}