174 lines
5.8 KiB
Java
174 lines
5.8 KiB
Java
package electroblob.wizardry.entity.living;
|
|
|
|
import electroblob.wizardry.Wizardry;
|
|
import electroblob.wizardry.registry.Spells;
|
|
import electroblob.wizardry.util.SpellModifiers;
|
|
import electroblob.wizardry.util.WizardryParticleType;
|
|
import net.minecraft.entity.EntityLivingBase;
|
|
import net.minecraft.entity.ai.EntityAIBase;
|
|
import net.minecraft.entity.ai.EntityAILookIdle;
|
|
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
|
|
import net.minecraft.entity.ai.EntityAIWander;
|
|
import net.minecraft.entity.ai.EntityAIWatchClosest;
|
|
import net.minecraft.entity.monster.EntityBlaze;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.init.MobEffects;
|
|
import net.minecraft.util.DamageSource;
|
|
import net.minecraft.util.EnumHand;
|
|
import net.minecraft.world.World;
|
|
|
|
public class EntityLightningWraith extends EntityBlazeMinion {
|
|
|
|
public EntityLightningWraith(World world){
|
|
super(world);
|
|
}
|
|
|
|
public EntityLightningWraith(World world, double x, double y, double z, EntityLivingBase caster, int lifetime){
|
|
super(world, x, y, z, caster, lifetime);
|
|
this.isImmuneToFire = false;
|
|
}
|
|
|
|
@Override
|
|
protected void initEntityAI(){
|
|
super.initEntityAI();
|
|
this.tasks.taskEntries.clear();
|
|
this.tasks.addTask(4, new AILightningAttack(this));
|
|
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
|
|
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
|
|
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
|
|
this.tasks.addTask(8, new EntityAILookIdle(this));
|
|
}
|
|
|
|
@Override
|
|
protected void spawnParticleEffect(){
|
|
if(this.world.isRemote){
|
|
for(int i = 0; i < 15; i++){
|
|
float brightness = 0.3f + (rand.nextFloat() / 2);
|
|
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, this.posX - 0.5d + rand.nextDouble(),
|
|
this.posY + this.height / 2 - 0.5d + rand.nextDouble(), this.posZ - 0.5d + rand.nextDouble(), 0,
|
|
0.05f, 0, 20 + rand.nextInt(10), brightness, brightness + 0.2f, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void onLivingUpdate(){
|
|
// Fortunately, lightning wraiths don't replace any of blazes' particle effects or the fire sound, they only
|
|
// add the sparks, so it's fine to call super here.
|
|
if(world.isRemote){
|
|
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world,
|
|
this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width,
|
|
this.posY + this.rand.nextDouble() * (double)this.height,
|
|
this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0, 0, 0, 3);
|
|
}
|
|
super.onLivingUpdate();
|
|
}
|
|
|
|
@Override
|
|
public boolean attackEntityFrom(DamageSource source, float amount){
|
|
// Removes the damage from being wet that applies to blazes by checking if the mob is actually drowning.
|
|
if(source == DamageSource.DROWN && (this.getAir() > 0 || this.isPotionActive(MobEffects.WATER_BREATHING))){
|
|
// In this case, the lightning wraith is not actually drowning, so cancel the damage.
|
|
return false;
|
|
}else{
|
|
return super.attackEntityFrom(source, amount);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public boolean isBurning(){
|
|
// Uses the datawatcher on both sides because fire is private to Entity (and I'm not using reflection here).
|
|
// TESTME: This should work, but there may be some issues with updating, so if it doesn't work, copy the
|
|
// version from Entity and use reflection to access the fire field.
|
|
return this.getFlag(0);
|
|
}
|
|
|
|
/**
|
|
* Copied straight from EntityBlaze.AIFireballAttack, with the only changes being replacement of fireball spawning
|
|
* with a one-liner call to WizardryRegistry.arc.cast(...) and the removal of redundant local variables.
|
|
*/
|
|
static class AILightningAttack extends EntityAIBase {
|
|
|
|
private final EntityBlaze blaze;
|
|
private int attackStep;
|
|
private int attackTime;
|
|
|
|
public AILightningAttack(EntityBlaze blazeIn){
|
|
this.blaze = blazeIn;
|
|
this.setMutexBits(3);
|
|
}
|
|
|
|
/**
|
|
* Returns whether the EntityAIBase should begin execution.
|
|
*/
|
|
public boolean shouldExecute(){
|
|
EntityLivingBase entitylivingbase = this.blaze.getAttackTarget();
|
|
return entitylivingbase != null && entitylivingbase.isEntityAlive();
|
|
}
|
|
|
|
/**
|
|
* Execute a one shot task or start executing a continuous task
|
|
*/
|
|
public void startExecuting(){
|
|
this.attackStep = 0;
|
|
}
|
|
|
|
/**
|
|
* Resets the task
|
|
*/
|
|
public void resetTask(){
|
|
// This might be called setOnFire, but what it really controls is whether the wraith is in attack mode.
|
|
this.blaze.setOnFire(false);
|
|
}
|
|
|
|
/**
|
|
* Updates the task
|
|
*/
|
|
public void updateTask(){
|
|
--this.attackTime;
|
|
EntityLivingBase entitylivingbase = this.blaze.getAttackTarget();
|
|
double d0 = this.blaze.getDistanceSq(entitylivingbase);
|
|
|
|
if(d0 < 4.0D){
|
|
if(this.attackTime <= 0){
|
|
this.attackTime = 20;
|
|
this.blaze.attackEntityAsMob(entitylivingbase);
|
|
}
|
|
|
|
this.blaze.getMoveHelper().setMoveTo(entitylivingbase.posX, entitylivingbase.posY,
|
|
entitylivingbase.posZ, 1.0D);
|
|
}else if(d0 < 256.0D){
|
|
if(this.attackTime <= 0){
|
|
++this.attackStep;
|
|
|
|
if(this.attackStep == 1){
|
|
this.attackTime = 60;
|
|
this.blaze.setOnFire(true);
|
|
}else if(this.attackStep <= 4){
|
|
this.attackTime = 6;
|
|
}else{
|
|
this.attackTime = 100;
|
|
this.attackStep = 0;
|
|
this.blaze.setOnFire(false);
|
|
}
|
|
|
|
if(this.attackStep > 1){
|
|
// Proof, if it were at all needed, of the elegance and versatility of the spell system.
|
|
Spells.arc.cast(this.blaze.world, this.blaze, EnumHand.MAIN_HAND, 0, entitylivingbase,
|
|
new SpellModifiers());
|
|
// TODO: Decide if an event should be fired here. I'm guessing no.
|
|
}
|
|
}
|
|
|
|
this.blaze.getLookHelper().setLookPositionWithEntity(entitylivingbase, 10.0F, 10.0F);
|
|
}else{
|
|
this.blaze.getNavigator().clearPath();
|
|
this.blaze.getMoveHelper().setMoveTo(entitylivingbase.posX, entitylivingbase.posY,
|
|
entitylivingbase.posZ, 1.0D);
|
|
}
|
|
|
|
super.updateTask();
|
|
}
|
|
}
|
|
}
|