114 lines
3.3 KiB
Java
114 lines
3.3 KiB
Java
package electroblob.wizardry.item;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.util.InventoryUtils;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumRarity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemPickaxe;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nullable;
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public class ItemSpectralPickaxe extends ItemPickaxe implements IConjuredItem {
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private EnumRarity rarity = EnumRarity.COMMON;
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public ItemSpectralPickaxe(ToolMaterial material){
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super(material);
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setMaxDamage(1200);
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setNoRepair();
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setCreativeTab(null);
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addAnimationPropertyOverrides();
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}
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public Item setRarity(EnumRarity rarity){
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this.rarity = rarity;
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return this;
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}
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@Override
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public EnumRarity getRarity(ItemStack stack){
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return rarity;
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}
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@Override
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public int getMaxDamage(ItemStack stack){
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return this.getMaxDamageFromNBT(stack, Spells.conjure_pickaxe);
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}
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@Override
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public int getRGBDurabilityForDisplay(ItemStack stack){
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return IConjuredItem.getTimerBarColour(stack);
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}
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@Override
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// This method allows the code for the item's timer to be greatly simplified by damaging it directly from
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// onUpdate() and removing the workaround that involved WizardData and all sorts of crazy stuff.
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public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){
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if(!oldStack.isEmpty() || !newStack.isEmpty()){
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// We only care about the situation where we specifically want the animation NOT to play.
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if(oldStack.getItem() == newStack.getItem() && !slotChanged) return false;
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}
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return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
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}
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@Override
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public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean selected){
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int damage = stack.getItemDamage();
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if(damage > stack.getMaxDamage()) InventoryUtils.replaceItemInInventory(entity, slot, stack, ItemStack.EMPTY);
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stack.setItemDamage(damage + 1);
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}
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@Override
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public float getDestroySpeed(ItemStack stack, IBlockState state){
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float speed = super.getDestroySpeed(stack, state);
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return speed > 1 ? speed * IConjuredItem.getDamageMultiplier(stack) : speed;
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}
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@Override
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public int getHarvestLevel(ItemStack stack, String toolClass, @Nullable EntityPlayer player, @Nullable IBlockState blockState){
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// Reuses the standard bonus amplifier calculation from SpellBuff to increase the mining level at advanced and master tier
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return super.getHarvestLevel(stack, toolClass, player, blockState) + (int)((IConjuredItem.getDamageMultiplier(stack) - 1) / 0.4);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean hasEffect(ItemStack stack){
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return true;
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}
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@Override
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public boolean getIsRepairable(ItemStack stack, ItemStack par2ItemStack){
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return false;
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}
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@Override
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public int getItemEnchantability(){
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return 0;
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}
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@Override
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public boolean isEnchantable(ItemStack stack){
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return false;
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}
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@Override
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public boolean isBookEnchantable(ItemStack stack, ItemStack book){
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return false;
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}
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// Cannot be dropped
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@Override
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public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player){
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return false;
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}
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}
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