Files
Wizardry/src/main/java/electroblob/wizardry/block/BlockStatue.java
T

263 lines
9.4 KiB
Java

package electroblob.wizardry.block;
import electroblob.wizardry.tileentity.TileEntityStatue;
import electroblob.wizardry.util.BlockUtils;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nullable;
import java.util.Random;
public class BlockStatue extends Block implements ITileEntityProvider {
private boolean isIce;
/** The NBT tag name for storing the petrified flag (used for rendering) in the target's tag compound. */
public static final String PETRIFIED_NBT_KEY = "petrified";
/** The NBT tag name for storing the frozen flag (used for rendering) in the target's tag compound. */
public static final String FROZEN_NBT_KEY = "frozen";
public BlockStatue(Material material){
super(material);
this.isIce = material == Material.ICE;
if(this.isIce){
this.setDefaultSlipperiness(0.98f);
this.setSoundType(SoundType.GLASS);
}
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos){
// Not a good idea to call getBlockBoundsMinX() or whatever from in here, since this method changes those!
if(!this.isIce){
if(world.getTileEntity(pos) instanceof TileEntityStatue){
TileEntityStatue statue = (TileEntityStatue)world.getTileEntity(pos);
if(statue.creature != null){
// Block bounds are set to match the width and height of the entity, clamped to within 1 block.
return new AxisAlignedBB((float)Math.max(0.5 - statue.creature.width / 2, 0), 0,
(float)Math.max(0.5 - statue.creature.width / 2, 0),
(float)Math.min(0.5 + statue.creature.width / 2, 1),
// This checks if the block is the top one and if so reduces its height so the top lines up
// with
// the top of the entity model.
statue.position == statue.parts
? (float)Math.min(statue.creature.height - statue.parts + 1, 1)
: 1,
(float)Math.min(0.5 + statue.creature.width / 2, 1));
}
}
}
return FULL_BLOCK_AABB;
}
// getCollisionBoundingBox eventually calls getBoundingBox anyway, and since I want the collision box and the block
// outline to be the same here, I've removed that getCollisionBoundingBox entirely.
// The number of these methods is quite simply ridiculous. This one seems to be for placement logic and block
// connections (fences, glass panes, etc.)...
@Override
public boolean isFullCube(IBlockState state){
return false;
}
// ...this one isn't used much but has something to do with redstone...
@Override
public boolean isBlockNormalCube(IBlockState state){
return false;
}
// ... this one is for most other game logic...
@Override
public boolean isNormalCube(IBlockState state){
return false;
}
// Forge version of the above method. I still need to override both though because vanilla uses the other one.
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos){
return false;
}
// ... and this one is for rendering.
@Override
public boolean isOpaqueCube(IBlockState state){
return false;
}
@Override
public BlockRenderLayer getRenderLayer(){
return this.isIce ? BlockRenderLayer.TRANSLUCENT : BlockRenderLayer.SOLID;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state){
return this.isIce ? EnumBlockRenderType.MODEL : EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override
public boolean hasTileEntity(IBlockState state){
return true;
}
@Override
public TileEntity createNewTileEntity(World world, int metadata){
return new TileEntityStatue(this.isIce);
}
@Override
public int quantityDropped(Random random){
return 0;
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState state){
if(!world.isRemote){
TileEntityStatue tileentity = (TileEntityStatue)world.getTileEntity(pos);
if(tileentity != null){
if(tileentity.parts == 2){
if(tileentity.position == 2){
world.destroyBlock(pos.down(), false);
}else{
world.destroyBlock(pos.up(), false);
}
}else if(tileentity.parts == 3){
if(tileentity.position == 3){
world.destroyBlock(pos.down(), false);
world.destroyBlock(pos.down(2), false);
}else if(tileentity.position == 2){
world.destroyBlock(pos.down(), false);
world.destroyBlock(pos.up(), false);
}else{
world.destroyBlock(pos.up(), false);
world.destroyBlock(pos.up(2), false);
}
}
}
// This is only when position == 1 because world.destroyBlock calls this function for the other blocks.
if(tileentity != null && tileentity.position == 1 && tileentity.creature != null){
tileentity.creature.getEntityData().removeTag(BlockStatue.PETRIFIED_NBT_KEY);
tileentity.creature.isDead = false;
world.spawnEntity(tileentity.creature);
}
}
super.breakBlock(world, pos, state);
}
@SuppressWarnings("deprecation")
@SideOnly(Side.CLIENT)
@Override
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos,
EnumFacing side){
IBlockState iblockstate = blockAccess.getBlockState(pos.offset(side));
Block block = iblockstate.getBlock();
return this.isIce && block == this ? false : super.shouldSideBeRendered(blockState, blockAccess, pos, side);
}
/**
* Turns the given entity into a statue. The type of statue depends on the block instance this method was invoked on.
* @param target The entity to turn into a statue.
* @param caster The entity that caused it, or null if it was not caused by an entity
* @param duration The time for which the entity should remain a statue. For petrified creatures, this is the minimum
* time it can stay as a statue.
* @return True if the entity was successfully turned into a statue, false if not (i.e. something was in the way).
*/
// Making this an instance method means it works equally well for both types of statue
public boolean convertToStatue(EntityLiving target, @Nullable EntityLivingBase caster, int duration){
if(target.deathTime > 0 || target.world.isRemote) return false;
BlockPos pos = new BlockPos(target);
World world = target.world;
target.hurtTime = 0; // Stops the entity looking red while frozen and the resulting z-fighting
target.extinguish();
// Short mobs such as spiders and pigs
if((target.height < 1.2 || target.isChild()) && BlockUtils.canBlockBeReplaced(world, pos) && BlockUtils.canPlaceBlock(caster, world, pos)){
world.setBlockState(pos, this.getDefaultState());
if(world.getTileEntity(pos) instanceof TileEntityStatue){
((TileEntityStatue)world.getTileEntity(pos)).setCreatureAndPart(target, 1, 1);
((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration);
}
target.getEntityData().setBoolean(this.isIce ? FROZEN_NBT_KEY : PETRIFIED_NBT_KEY, true);
target.setDead();
return true;
}
// Normal sized mobs like zombies and skeletons
else if(target.height < 2.5 && BlockUtils.canBlockBeReplaced(world, pos) && BlockUtils.canBlockBeReplaced(world, pos.up())
&& BlockUtils.canPlaceBlock(caster, world, pos) && BlockUtils.canPlaceBlock(caster, world, pos.up())){
world.setBlockState(pos, this.getDefaultState());
if(world.getTileEntity(pos) instanceof TileEntityStatue){
((TileEntityStatue)world.getTileEntity(pos)).setCreatureAndPart(target, 1, 2);
((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration);
}
world.setBlockState(pos.up(), this.getDefaultState());
if(world.getTileEntity(pos.up()) instanceof TileEntityStatue){
((TileEntityStatue)world.getTileEntity(pos.up())).setCreatureAndPart(target, 2, 2);
}
target.getEntityData().setBoolean(this.isIce ? FROZEN_NBT_KEY : PETRIFIED_NBT_KEY, true);
target.setDead();
return true;
}
// Tall mobs like endermen
else if(BlockUtils.canBlockBeReplaced(world, pos) && BlockUtils.canBlockBeReplaced(world, pos.up()) && BlockUtils.canBlockBeReplaced(world, pos.up(2))
&& BlockUtils.canPlaceBlock(caster, world, pos) && BlockUtils.canPlaceBlock(caster, world, pos.up()) && BlockUtils.canPlaceBlock(caster, world, pos.up(2))){
world.setBlockState(pos, this.getDefaultState());
if(world.getTileEntity(pos) instanceof TileEntityStatue){
((TileEntityStatue)world.getTileEntity(pos)).setCreatureAndPart(target, 1, 3);
((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration);
}
world.setBlockState(pos.up(), this.getDefaultState());
if(world.getTileEntity(pos.up()) instanceof TileEntityStatue){
((TileEntityStatue)world.getTileEntity(pos.up())).setCreatureAndPart(target, 2, 3);
}
world.setBlockState(pos.up(2), this.getDefaultState());
if(world.getTileEntity(pos.up(2)) instanceof TileEntityStatue){
((TileEntityStatue)world.getTileEntity(pos.up(2))).setCreatureAndPart(target, 3, 3);
}
target.getEntityData().setBoolean(this.isIce ? FROZEN_NBT_KEY : PETRIFIED_NBT_KEY, true);
target.setDead();
return true;
}
return false;
}
}