f37812be3e
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
82 lines
2.4 KiB
Java
82 lines
2.4 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class Telekinesis extends SpellRay {
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public Telekinesis(){
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super("telekinesis", false, EnumAction.NONE);
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}
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@Override public boolean requiresPacket(){ return false; }
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@Override
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protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(target instanceof EntityItem){
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target.motionX = (origin.x - target.posX) / 6;
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target.motionY = (origin.y - target.posY) / 6;
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target.motionZ = (origin.z - target.posZ) / 6;
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return true;
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}else if(target instanceof EntityPlayer && (Wizardry.settings.telekineticDisarmament || !(caster instanceof EntityPlayer))){
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EntityPlayer player = (EntityPlayer)target;
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// IDEA: Disarm the offhand if the mainhand is empty or otherwise harmless?
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if(!player.getHeldItemMainhand().isEmpty()){
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if(!world.isRemote){
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EntityItem item = player.entityDropItem(player.getHeldItemMainhand(), 0);
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// Makes the item move towards the caster
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item.motionX = (origin.x - player.posX) / 20;
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item.motionZ = (origin.z - player.posZ) / 20;
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}
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player.setHeldItem(EnumHand.MAIN_HAND, ItemStack.EMPTY);
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return true;
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}
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}
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return false;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(caster instanceof EntityPlayer){
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IBlockState blockstate = world.getBlockState(pos);
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if(blockstate.getBlock().onBlockActivated(world, pos, blockstate, (EntityPlayer)caster, EnumHand.MAIN_HAND,
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side, 0, 0, 0)){
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return true;
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}
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}
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return false;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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}
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