Files
Wizardry/src/main/java/electroblob/wizardry/entity/ICustomHitbox.java
T
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00

32 lines
1.5 KiB
Java

package electroblob.wizardry.entity;
import net.minecraft.util.math.Vec3d;
/** This interface allows implementing entity classes to define their own hitbox for wizardry's raytracing and
* particle collision methods. Typically, entities implementing this interface will return null from the collision
* bounding box methods in {@code Entity} (there are two for some reason) <b>but</b> return true from
* {@link net.minecraft.entity.Entity#canBeCollidedWith()} */
public interface ICustomHitbox {
/**
* Calculates the point at which the line starting at the given origin and ending at the given endpoint hits this
* entity, if any. Used in raytracing to allow entities to define fully custom behaviour. See
* {@link electroblob.wizardry.entity.construct.EntityForcefield} for an example implementation of a spherical hitbox.
* @param origin The origin of the line.
* @param endpoint The endpoint of the line.
* @param fuzziness Maximum distance around the line that should still count as a hit.
* @return A {@link Vec3d} representing the point hit, or null if there is no intercept. This should be the first
* point that the line hits, i.e. if there is more than one intercept this method should return the one nearest to
* the given origin.
*/
Vec3d calculateIntercept(Vec3d origin, Vec3d endpoint, float fuzziness);
/**
* Returns whether the given point is inside this entity.
* @param point The coordinates to test.
* @return True if the point is inside this entity, false if not.
*/
boolean contains(Vec3d point);
}