f37812be3e
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
29 lines
866 B
Java
29 lines
866 B
Java
package electroblob.wizardry.block;
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import net.minecraft.block.BlockFrostedIce;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import java.util.Random;
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/** Like {@link BlockFrostedIce}, but melting does not depend on light level or neighbouring blocks, and it just
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* disappears instead of turning to water. */
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public class BlockDryFrostedIce extends BlockFrostedIce {
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@Override
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protected void turnIntoWater(World world, BlockPos pos){
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world.destroyBlock(pos, false);
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}
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@Override
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public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand){
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if(rand.nextInt(3) == 0){
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this.slightlyMelt(worldIn, pos, state, rand, true);
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}else{
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worldIn.scheduleUpdate(pos, this, MathHelper.getInt(rand, 20, 40));
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}
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}
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}
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