Files
Wizardry/src/main/java/electroblob/wizardry/entity/living/EntityWitherSkeletonMinion.java
T
2026-05-12 15:12:13 +00:00

204 lines
7.0 KiB
Java

package electroblob.wizardry.entity.living;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.util.EntityUtils;
import net.minecraft.entity.EntityFlying;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.monster.EntityWitherSkeleton;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.init.MobEffects;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.Calendar;
import java.util.UUID;
public class EntityWitherSkeletonMinion extends EntityWitherSkeleton implements ISummonedCreature {
// Field implementations
private int lifetime = -1;
private UUID casterUUID;
// Setter + getter implementations
@Override public int getLifetime(){ return lifetime; }
@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
@Override public UUID getOwnerId(){ return casterUUID; }
@Override public void setOwnerId(UUID uuid){ this.casterUUID = uuid; }
/** Creates a new wither skeleton minion in the given world. */
public EntityWitherSkeletonMinion(World world){
super(world);
this.experienceValue = 0;
}
// EntitySkeleton overrides
// This particular override is pretty standard: let the superclass handle basic AI like swimming, but replace its
// targeting system with one that targets hostile mobs and takes the AllyDesignationSystem into account.
@Override
protected void initEntityAI(){
super.initEntityAI();
this.targetTasks.taskEntries.clear();
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
}
// Shouldn't have randomised armour, but does still need a sword!
@Override
protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty){
this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.STONE_SWORD));
this.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
}
@Override
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata){
// Can't call super, so the code from the next level up (EntityLiving) had to be copied as well.
this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE)
.applyModifier(new AttributeModifier("Random spawn bonus", this.rand.nextGaussian() * 0.05D, EntityUtils.Operations.MULTIPLY_FLAT));
if(this.rand.nextFloat() < 0.05F){
this.setLeftHanded(true);
}else{
this.setLeftHanded(false);
}
this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.STONE_SWORD));
this.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
// Halloween pumpkin heads! Why not?
if(this.getItemStackFromSlot(EntityEquipmentSlot.HEAD).isEmpty()){
Calendar calendar = this.world.getCurrentDate();
if(calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F){
this.setItemStackToSlot(EntityEquipmentSlot.HEAD,
new ItemStack(this.rand.nextFloat() < 0.1F ? Blocks.LIT_PUMPKIN : Blocks.PUMPKIN));
this.inventoryArmorDropChances[EntityEquipmentSlot.HEAD.getIndex()] = 0.0F;
}
}
return livingdata;
}
// Implementations
@Override
public void setRevengeTarget(EntityLivingBase entity){
if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
}
@Override
public void onUpdate(){
super.onUpdate();
this.updateDelegate();
}
@Override
public void onSpawn(){
this.spawnParticleEffect();
}
@Override
public void onDespawn(){
this.spawnParticleEffect();
}
private void spawnParticleEffect(){
if(this.world.isRemote){
for(int i = 0; i < 15; i++){
this.world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + this.rand.nextFloat() - 0.5f,
this.posY + this.rand.nextFloat() * height, this.posZ + this.rand.nextFloat() - 0.5f, 0, 0, 0);
}
}
}
@Override
public boolean hasParticleEffect(){
return true;
}
@Override
public void onSuccessfulAttack(EntityLivingBase target){
if(!target.world.isRemote) target.addPotionEffect(new PotionEffect(MobEffects.WITHER, 200));
}
@Override
protected boolean processInteract(EntityPlayer player, EnumHand hand){
// In this case, the delegate method determines whether super is called.
// Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements.
return this.interactDelegate(player, hand) || super.processInteract(player, hand);
}
@Override
public void writeEntityToNBT(NBTTagCompound nbttagcompound){
super.writeEntityToNBT(nbttagcompound);
this.writeNBTDelegate(nbttagcompound);
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
this.readNBTDelegate(nbttagcompound);
}
// Recommended overrides
@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
@Override protected boolean canDropLoot(){ return false; }
@Override protected Item getDropItem(){ return null; }
@Override protected ResourceLocation getLootTable(){ return null; }
@Override public boolean canPickUpLoot(){ return false; }
// This vanilla method has nothing to do with the custom despawn() method.
@Override protected boolean canDespawn(){
return getCaster() == null && getOwnerId() == null;
}
@Override
public boolean getCanSpawnHere(){
return this.world.getDifficulty() != EnumDifficulty.PEACEFUL;
}
@Override
public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){
// Returns true unless the given entity type is a flying entity and this skeleton does not have a bow.
return !EntityFlying.class.isAssignableFrom(entityType) || this.getHeldItemMainhand().getItem() instanceof ItemBow;
}
@Override
public ITextComponent getDisplayName(){
if(getCaster() != null){
return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
}else{
return super.getDisplayName();
}
}
@Override
public boolean hasCustomName(){
// If this returns true, the renderer will show the nameplate when looking directly at the entity
return Wizardry.settings.summonedCreatureNames && getCaster() != null;
}
}