58 lines
2.2 KiB
Java
58 lines
2.2 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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public class HealAlly extends Spell {
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public HealAlly(){
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super(Tier.APPRENTICE, 10, Element.HEALING, "heal_ally", SpellType.DEFENCE, 20, EnumAction.NONE, false);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
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10 * modifiers.get(WizardryItems.range_upgrade), 8.0f);
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if(rayTrace != null && rayTrace.entityHit != null && WizardryUtilities.isLiving(rayTrace.entityHit)){
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EntityLivingBase target = (EntityLivingBase)rayTrace.entityHit;
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if(target.getHealth() < target.getMaxHealth()){
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target.heal((int)(5 * modifiers.get(SpellModifiers.DAMAGE)));
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if(world.isRemote){
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for(int i = 0; i < 10; i++){
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double d0 = (double)((float)target.posX + world.rand.nextFloat() * 2 - 1.0F);
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// Apparently the client side spawns the particles 1 block higher than it should... hence the -
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// 0.5F.
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double d1 = (double)((float)target.getEntityBoundingBox().minY + target.height - 0.5f
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+ world.rand.nextFloat());
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double d2 = (double)((float)target.posZ + world.rand.nextFloat() * 2 - 1.0F);
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, d0, d1, d2, 0, 0.1F, 0,
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48 + world.rand.nextInt(12), 1.0f, 1.0f, 0.3f);
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}
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}
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caster.swingArm(hand);
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target.playSound(WizardrySounds.SPELL_HEAL, 0.7F, world.rand.nextFloat() * 0.4F + 1.0F);
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return true;
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}
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}
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return false;
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}
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}
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