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Wizardry/src/main/java/electroblob/wizardry/spell/CurseOfSoulbinding.java
T
Electroblob d91a3e056a The great particle refactoring part 1: Introducing ParticleBuilder!
Adds ParticleBuilder to replace the particle spawning methods in the proxies, and changes all particle spawning to use the builder except for in the spell classes, which are to be reorganised first.
2018-06-05 21:13:41 +01:00

84 lines
3.4 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.WizardData;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.IElementalDamage;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Mod.EventBusSubscriber
public class CurseOfSoulbinding extends Spell {
public CurseOfSoulbinding(){
super(Tier.ADVANCED, 35, Element.NECROMANCY, "curse_of_soulbinding", SpellType.ATTACK, 100, EnumAction.NONE,
false);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
Vec3d look = caster.getLookVec();
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
10 * modifiers.get(WizardryItems.range_upgrade));
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY
&& WizardryUtilities.isLiving(rayTrace.entityHit) && WizardData.get(caster) != null){
EntityLivingBase target = (EntityLivingBase)rayTrace.entityHit;
if(!WizardData.get(caster).soulbind(target)) return false;
}
if(world.isRemote){
for(int i = 1; i < (int)(25 * modifiers.get(WizardryItems.range_upgrade)); i += 2){
// I figured it out! when on client side, entityplayer.posY is at the eyes, not the feet!
double x1 = caster.posX + look.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.y * i / 2
+ world.rand.nextFloat() / 5 - 0.1f;
double z1 = caster.posZ + look.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
// world.spawnParticle("mobSpell", x1, y1, z1, -1*look.xCoord, -1*look.yCoord, -1*look.zCoord);
Wizardry.proxy.spawnParticle(Type.DARK_MAGIC, world, x1, y1, z1, 0.0d, 0.0d, 0.0d, 0,
0.4f, 0.0f, 0.0f);
Wizardry.proxy.spawnParticle(Type.DARK_MAGIC, world, x1, y1, z1, 0.0d, 0.0d, 0.0d, 0,
0.1f, 0.0f, 0.0f);
Wizardry.proxy.spawnParticle(Type.SPARKLE, world, x1, y1, z1, 0.0d, 0.0d, 0.0d,
12 + world.rand.nextInt(8), 1.0f, 0.8f, 1.0f);
}
}
caster.swingArm(hand);
WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_WITHER_SPAWN, 1.0F,
world.rand.nextFloat() * 0.2F + 1.0F);
return true;
}
@SubscribeEvent
public static void onLivingHurtEvent(LivingHurtEvent event){
if(!event.getEntity().world.isRemote && event.getEntityLiving() instanceof EntityPlayer
&& !event.getSource().isUnblockable() && !(event.getSource() instanceof IElementalDamage
&& ((IElementalDamage)event.getSource()).isRetaliatory())){
WizardData data = WizardData.get((EntityPlayer)event.getEntityLiving());
if(data != null){
data.damageAllSoulboundCreatures(event.getAmount());
}
}
}
}