105 lines
3.9 KiB
Java
105 lines
3.9 KiB
Java
package electroblob.wizardry.client.renderer;
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import org.lwjgl.opengl.GL11;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.construct.EntityBubble;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.ResourceLocation;
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public class RenderBubble extends Render<EntityBubble> {
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private static final ResourceLocation particleTextures = new ResourceLocation("textures/particle/particles.png");
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private static final ResourceLocation darkOrbTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/dark_orb.png");
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public RenderBubble(RenderManager renderManager) {
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super(renderManager);
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}
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@Override
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public void doRender(EntityBubble entity, double par2, double par4, double par6, float par8, float par9){
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GlStateManager.pushMatrix();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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float yOffset = 0;
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if(WizardryUtilities.getRider(entity) != null){
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yOffset = WizardryUtilities.getRider(entity).height/2;
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}
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GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
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this.bindTexture(((EntityBubble)entity).isDarkOrb ? darkOrbTexture : particleTextures);
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float f6 = 1.0F;
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float f7 = 0.5F;
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float f8 = 0.5F;
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if(((EntityBubble)entity).isDarkOrb){
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GlStateManager.disableLighting();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
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}else{
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int j = entity.getBrightnessForRender(par9);
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int k = j % 65536;
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int l = j / 65536;
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F);
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}
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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// This counteracts the reverse rotation behaviour when in front f5 view.
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// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
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float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? this.renderManager.playerViewX : -this.renderManager.playerViewX;
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GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
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float f11 = 3.0F;
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GlStateManager.scale(f11, f11, f11);
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double pixelwidth = (1.0d/128);
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer buffer = tessellator.getBuffer();
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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//tessellator.setColorRGBA_I(k1, 128);
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//buffer.normal(0.0F, 1.0F, 0.0F);
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if(((EntityBubble)entity).isDarkOrb){
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buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.0D).tex(0, 1).endVertex();
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buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.0D).tex(1, 1).endVertex();
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buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.0D).tex(1, 0).endVertex();
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buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.0D).tex(0, 0).endVertex();
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}else{
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buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.0D).tex(pixelwidth, pixelwidth * 24).endVertex();
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buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.0D).tex(pixelwidth*8, pixelwidth * 24).endVertex();
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buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.0D).tex(pixelwidth*8, pixelwidth * 17).endVertex();
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buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.0D).tex(pixelwidth, pixelwidth * 17).endVertex();
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}
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tessellator.draw();
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GlStateManager.disableBlend();
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if(((EntityBubble)entity).isDarkOrb){
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GlStateManager.enableLighting();
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}
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GlStateManager.disableRescaleNormal();
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GlStateManager.popMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(EntityBubble entity) {
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return null;
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}
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}
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