Files
Wizardry/src/main/java/electroblob/wizardry/entity/construct/EntityFireSigil.java
T
2018-01-19 20:33:04 +00:00

88 lines
2.5 KiB
Java

package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.World;
public class EntityFireSigil extends EntityMagicConstruct {
public EntityFireSigil(World par1World) {
super(par1World);
this.height = 0.2f;
this.width = 2.0f;
}
public EntityFireSigil(World par1World, double x, double y, double z, EntityLivingBase caster, float damageMultiplier) {
super(par1World, x, y, z, caster, -1, damageMultiplier);
this.height = 0.2f;
this.width = 2.0f;
}
// Overrides the original to stop the entity moving when it intersects stuff. The default arrow does this to allow
// it to stick in blocks.
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
{
this.setPosition(par1, par3, par5);
this.setRotation(par7, par8);
}
public void onUpdate(){
super.onUpdate();
if(!this.worldObj.isRemote){
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(1.0d, this.posX, this.posY, this.posZ, this.worldObj);
for(EntityLivingBase target : targets){
if(this.isValidTarget(target)){
double velX = target.motionX;
double velY = target.motionY;
double velZ = target.motionZ;
target.attackEntityFrom(this.getCaster() != null ? MagicDamage.causeIndirectMagicDamage(this, this.getCaster(), DamageType.FIRE) : DamageSource.magic, 6);
// Removes knockback
target.motionX = velX;
target.motionY = velY;
target.motionZ = velZ;
if(!MagicDamage.isEntityImmune(DamageType.FIRE, target)) target.setFire(10);
this.playSound(SoundEvents.ENTITY_BLAZE_SHOOT, 1, 1);
// The trap is destroyed once triggered.
this.setDead();
}
}
}else if(this.rand.nextInt(15) == 0){
double radius = 0.5 + rand.nextDouble()*0.3;
double angle = rand.nextDouble()*Math.PI*2;
worldObj.spawnParticle(EnumParticleTypes.FLAME, this.posX + radius*Math.cos(angle), this.posY + 0.1, this.posZ + radius*Math.sin(angle), 0, 0, 0);
}
}
@Override
protected void entityInit() {
}
/**
* Return whether this entity should be rendered as on fire.
*/
public boolean canRenderOnFire()
{
return false;
}
}