Files
Wizardry/src/main/java/electroblob/wizardry/tileentity/TileEntityImbuementAltar.java
T
2026-04-18 23:45:32 +02:00

295 lines
9.9 KiB
Java

package electroblob.wizardry.tileentity;
import electroblob.wizardry.block.BlockReceptacle;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.event.ImbuementActivateEvent;
import electroblob.wizardry.item.IManaStoringItem;
import electroblob.wizardry.item.ItemWizardArmour;
import electroblob.wizardry.registry.*;
import electroblob.wizardry.util.GeometryUtils;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SPacketUpdateTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraft.world.storage.loot.LootContext;
import net.minecraft.world.storage.loot.LootTable;
import net.minecraftforge.common.MinecraftForge;
import org.apache.commons.lang3.ArrayUtils;
import javax.annotation.Nullable;
import java.util.Arrays;
import java.util.List;
import java.util.UUID;
public class TileEntityImbuementAltar extends TileEntity implements ITickable {
private static final int IMBUEMENT_DURATION = 140;
private ItemStack stack;
private int imbuementTimer;
private Element displayElement;
private EntityPlayer lastUser;
/** For loading purposes only. This does not get updated once loaded! */
private UUID lastUserUUID;
public TileEntityImbuementAltar(){
stack = ItemStack.EMPTY;
}
public void setStack(ItemStack stack){
this.stack = stack;
checkRecipe();
}
public void setLastUser(EntityPlayer player){
this.lastUser = player;
}
public void checkRecipe(){
if(getResult().isEmpty()){
imbuementTimer = 0;
}else if(imbuementTimer == 0){
imbuementTimer = 1;
}else{
return; // Don't sync if nothing changed
}
world.notifyBlockUpdate(pos, world.getBlockState(pos), world.getBlockState(pos), 3); // Sync
}
public ItemStack getStack(){
return stack;
}
@Override
public void update(){
if(lastUserUUID != null && lastUser == null) lastUser = world.getPlayerEntityByUUID(lastUserUUID);
if(imbuementTimer > 0){
if(imbuementTimer == 1){ // Has to be done here because of syncing
world.playSound(pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5,
WizardrySounds.BLOCK_IMBUEMENT_ALTAR_IMBUE, SoundCategory.BLOCKS, 1, 1, false);
}
ItemStack result = getResult();
if(result.isEmpty()){
imbuementTimer = 0;
}else{
if(imbuementTimer++ >= IMBUEMENT_DURATION){
this.stack = result;
consumeReceptacleContents();
imbuementTimer = 0;
displayElement = null;
if(lastUser instanceof EntityPlayerMP){
WizardryAdvancementTriggers.imbuement_altar.trigger((EntityPlayerMP)lastUser, this.stack);
}
}
if(world.isRemote && world.rand.nextInt(2) == 0){
Element[] elements = getReceptacleElements();
Vec3d centre = GeometryUtils.getCentre(this.pos.up());
for(int i = 0; i < elements.length; i++){
if(elements[i] == null) continue;
Vec3d offset = new Vec3d(EnumFacing.byHorizontalIndex(i).getDirectionVec());
Vec3d vec = GeometryUtils.getCentre(this.pos).add(0, 0.3, 0).add(offset.scale(0.7));
int[] colours = BlockReceptacle.PARTICLE_COLOURS.get(elements[i]);
ParticleBuilder.create(Type.DUST, world.rand, vec.x, vec.y, vec.z, 0.1, false)
.vel(centre.subtract(vec).scale(0.02)).clr(colours[1]).fade(colours[2]).time(50).spawn(world);
}
}
}
}
}
/** Returns the element to use for the visual ray effect colours, or null if they should not be displayed. */
public Element getDisplayElement(){
return displayElement;
}
/** Returns how complete the current action is (from 0 to 1), or 0 if no action is being performed. */
public float getImbuementProgress(){
return (float)imbuementTimer / IMBUEMENT_DURATION;
}
private ItemStack getResult(){
boolean actuallyCrafting = imbuementTimer >= IMBUEMENT_DURATION - 1 && world instanceof WorldServer;
Element[] elements = getReceptacleElements();
ItemStack result = getImbuementResult(stack, elements, actuallyCrafting, world, lastUser);
if(result.isEmpty()){
displayElement = null;
}else if(Arrays.stream(elements).distinct().count() == 1){ // All the same element
displayElement = elements[0];
}else{
displayElement = Element.MAGIC;
}
return result;
}
/** Returns the elements of the 4 adjacent receptacles, in SWNE order. Null means an empty or missing receptacle. */
private Element[] getReceptacleElements(){
Element[] elements = new Element[4];
for(EnumFacing side : EnumFacing.HORIZONTALS){
TileEntity tileEntity = world.getTileEntity(pos.offset(side));
if(tileEntity instanceof TileEntityReceptacle){
elements[side.getHorizontalIndex()] = ((TileEntityReceptacle)tileEntity).getElement();
}else{
elements[side.getHorizontalIndex()] = null;
}
}
return elements;
}
/** Empties the 4 adjacent receptacles. */
private void consumeReceptacleContents(){
for(EnumFacing side : EnumFacing.HORIZONTALS){
TileEntity tileEntity = world.getTileEntity(pos.offset(side));
if(tileEntity instanceof TileEntityReceptacle){
((TileEntityReceptacle)tileEntity).setElement(null);
}
}
}
@Override
public NBTTagCompound writeToNBT(NBTTagCompound nbt){
super.writeToNBT(nbt);
NBTTagCompound itemTag = new NBTTagCompound();
stack.writeToNBT(itemTag);
nbt.setTag("item", itemTag);
nbt.setInteger("imbuementTimer", imbuementTimer);
if(lastUser != null) nbt.setUniqueId("lastUser", lastUser.getUniqueID());
return nbt;
}
@Override
public void readFromNBT(NBTTagCompound nbt){
super.readFromNBT(nbt);
NBTTagCompound itemTag = nbt.getCompoundTag("item");
this.stack = new ItemStack(itemTag);
this.imbuementTimer = nbt.getInteger("imbuementTimer");
this.lastUserUUID = nbt.getUniqueId("lastUser");
}
@Override
public NBTTagCompound getUpdateTag(){
return this.writeToNBT(new NBTTagCompound());
}
@Nullable
@Override
public SPacketUpdateTileEntity getUpdatePacket(){
return new SPacketUpdateTileEntity(pos, 0, this.getUpdateTag());
}
@Override
public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt){
readFromNBT(pkt.getNbtCompound());
}
/**
* Returns the stack that results from imbuing the given input with the given elements.
* @param input The item stack being imbued
* @param receptacleElements The elements of the four receptacles
* @param fullLootGen True to perform full loot generation from loot tables, false if this is just being queried for
* visuals or other purposes.
* @param world A reference to the current world object (may be null if {@code fullLootGen} is false)
* @param lastUser The player that last interacted with the imbuement altar, or null if there isn't one (or if this
* is being queried for other reasons, e.g. JEI)
* @return The resulting item stack, or an empty stack if the given combination is not a valid imbuement
*/
public static ItemStack getImbuementResult(ItemStack input, Element[] receptacleElements, boolean fullLootGen, World world, EntityPlayer lastUser){
ImbuementActivateEvent event = new ImbuementActivateEvent(input, receptacleElements, world, lastUser, ItemStack.EMPTY);
if (world != null && MinecraftForge.EVENT_BUS.post(event)) {
// Event was cancelled; return whatever result the handler set (may be empty to suppress all recipes).
return event.result;
}
if(input.getItem() instanceof ItemWizardArmour && ((ItemWizardArmour)input.getItem()).element == null){
if(Arrays.stream(receptacleElements).distinct().count() == 1 && receptacleElements[0] != null){ // All the same element
ItemStack result = new ItemStack(ItemWizardArmour.getArmour(receptacleElements[0], ((ItemWizardArmour)input.getItem()).armourClass, ((ItemWizardArmour)input.getItem()).armorType));
result.setTagCompound(input.getTagCompound());
((IManaStoringItem)result.getItem()).setMana(result, ((ItemWizardArmour)input.getItem()).getMana(input));
return result;
}
}
if((input.getItem() == WizardryItems.magic_crystal || input.getItem() == Item.getItemFromBlock(WizardryBlocks.crystal_block))
&& input.getMetadata() == 0){
if(Arrays.stream(receptacleElements).distinct().count() == 1 && receptacleElements[0] != null){ // All the same element
return new ItemStack(input.getItem(), input.getCount(), receptacleElements[0].ordinal());
}
}
if(input.getItem() == WizardryItems.ruined_spell_book){
if(!ArrayUtils.contains(receptacleElements, null)){ // All receptacles filled (any element)
if(fullLootGen){
// Pick a random element out of the receptacles and use its loot table
// This is an elegant way of having the dust elements affect the spell outcome without hardcoding
// any actual numbers, thus allowing packmakers as much control as possible over the weighting
// The probabilities are a little complicated but work out quite nicely at 57% chance with 4 of the
// same element of spectral dust
Element element = receptacleElements[world.rand.nextInt(receptacleElements.length)];
LootTable table = world.getLootTableManager().getLootTableFromLocation(
WizardryLoot.RUINED_SPELL_BOOK_LOOT_TABLES[element.ordinal() - 1]);
LootContext context = new LootContext.Builder((WorldServer)world).withPlayer(lastUser)
.withLuck(lastUser == null ? 0 : lastUser.getLuck()).build();
List<ItemStack> stacks = table.generateLootForPools(world.rand, context);
return stacks.isEmpty() ? ItemStack.EMPTY : stacks.get(0);
}
return new ItemStack(WizardryItems.spell_book); // No point generating loot every tick just to check the recipe
}
}
return ItemStack.EMPTY;
}
}