Files
Wizardry/src/main/java/electroblob/wizardry/entity/projectile/EntityFlamecatcherArrow.java
T

71 lines
2.5 KiB
Java

package electroblob.wizardry.entity.projectile;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class EntityFlamecatcherArrow extends EntityMagicArrow {
public static final float SPEED = 3;
/** Creates a new magic missile in the given world. */
public EntityFlamecatcherArrow(World world){
super(world);
}
@Override public double getDamage(){ return Spells.flamecatcher.getProperty(Spell.DAMAGE).floatValue(); }
@Override public int getLifetime(){ return (int)(Spells.flamecatcher.getProperty(Spell.RANGE).floatValue() / SPEED); }
@Override public boolean doGravity(){ return false; } // Zero gravity arrows!
@Override public boolean doDeceleration(){ return false; }
@Override
public void onEntityHit(EntityLivingBase entityHit){
entityHit.setFire(Spells.flamecatcher.getProperty(Spell.BURN_DURATION).intValue());
this.playSound(WizardrySounds.ENTITY_FLAMECATCHER_ARROW_HIT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
if(this.world.isRemote) ParticleBuilder.create(Type.FLASH).pos(posX, posY, posZ).clr(0xff6d00).spawn(world);
}
@Override
public void onBlockHit(RayTraceResult hit){
if(this.world.isRemote){
// Gets a position slightly away from the block hit so the particle doesn't get cut in half by the block face
Vec3d vec = hit.hitVec.add(new Vec3d(hit.sideHit.getDirectionVec()).scale(0.15));
ParticleBuilder.create(Type.FLASH).pos(vec).clr(0xff6d00).fade(0.85f, 0.5f, 0.8f).spawn(world);
}
}
@Override
public void tickInAir(){
if(this.world.isRemote){
ParticleBuilder.create(Type.MAGIC_FIRE, rand, posX, posY, posZ, 0.03, false)
.time(20 + rand.nextInt(10)).spawn(world);
if(this.ticksExisted > 1){ // Don't spawn particles behind where it started!
double x = posX - motionX / 2;
double y = posY - motionY / 2;
double z = posZ - motionZ / 2;
ParticleBuilder.create(Type.MAGIC_FIRE, rand, x, y, z, 0.03, false)
.time(20 + rand.nextInt(10)).spawn(world);
}
}
}
@Override
protected void entityInit(){
if(world != null && world.isRemote){
ParticleBuilder.create(Type.FLASH).entity(this).time(this.getLifetime()).scale(1.5f).clr(0xffb800).spawn(world);
}
}
}