f37812be3e
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
141 lines
5.5 KiB
Java
141 lines
5.5 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityCreature;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.ai.RandomPositionGenerator;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.pathfinding.PathPoint;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import java.util.List;
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@Mod.EventBusSubscriber
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public class Intimidate extends Spell {
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/** The NBT tag name for storing the feared entity's UUID in the target's tag compound. */
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public static final String NBT_KEY = "fearedEntity";
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// These aren't spell properties because they're part fo the actual potion effect, not the spell itself.
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// However, the avoid distance can be modified using the potion amplifier.
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private static final double BASE_AVOID_DISTANCE = 16;
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private static final double AVOID_DISTANCE_PER_LEVEL = 4;
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public Intimidate(){
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super("intimidate", EnumAction.BOW, false);
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addProperties(EFFECT_RADIUS, EFFECT_DURATION, EFFECT_STRENGTH);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(!world.isRemote){
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List<EntityCreature> entities = WizardryUtilities.getEntitiesWithinRadius(
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getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.range_upgrade),
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caster.posX, caster.posY, caster.posZ, world, EntityCreature.class);
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for(EntityCreature target : entities){
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// Why do we need this here?
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//runAway(target, caster);
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int bonusAmplifier = SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY));
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NBTTagCompound entityNBT = target.getEntityData();
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if(entityNBT != null) entityNBT.setUniqueId(NBT_KEY, caster.getUniqueID());
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target.addPotionEffect(new PotionEffect(WizardryPotions.fear,
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(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
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getProperty(EFFECT_STRENGTH).intValue() + bonusAmplifier));
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}
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}else{
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for(int i = 0; i < 30; i++){
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double x = caster.posX - 1 + world.rand.nextDouble() * 2;
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double y = caster.getEntityBoundingBox().minY + 1.5 + world.rand.nextDouble() * 0.5;
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double z = caster.posZ - 1 + world.rand.nextDouble() * 2;
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ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).clr(0.9f, 0.1f, 0).spawn(world);
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}
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}
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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return true;
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}
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/**
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* Finds a random position away from the caster and sets the given target's AI path to that location. Defined here
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* so it can be used both in the spell itself and in the potion effect (event handler).
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*
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* @param target The entity running away
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* @param caster The entity that is being run away from
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* @param distance How far the entity will run from the caster
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* @return True if a new path was found and set, false if not.
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*/
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public static boolean runAway(EntityCreature target, EntityLivingBase caster, double distance){
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if(target.getDistance(caster) < distance){
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Vec3d Vec3d = RandomPositionGenerator.findRandomTargetBlockAwayFrom(target, (int)distance, (int)(distance/2),
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new Vec3d(caster.posX, caster.posY, caster.posZ));
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if(Vec3d == null){
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return false;
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}else{
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// In both cases it is necessary to check if the entity already has a path so it doesn't change
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// direction every tick, unless that path is towards the caster.
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// Path path = target.getNavigator().getPathToXYZ(Vec3d.xCoord, Vec3d.yCoord, Vec3d.zCoord);
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boolean flag = true;
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if(!target.getNavigator().noPath()){
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PathPoint point = target.getNavigator().getPath().getFinalPathPoint();
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if(point != null) flag = caster.getDistance(point.x, point.y, point.z) < distance;
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}
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// Has a built in mind trick effect because for whatever reason this makes it work with skeletons.
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target.setAttackTarget(null);
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if(flag) return target.getNavigator().tryMoveToXYZ(Vec3d.x, Vec3d.y, Vec3d.z, 1.25);// target.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue());
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}
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}
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return false;
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}
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@SubscribeEvent
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public static void onLivingUpdateEvent(LivingUpdateEvent event){
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if(event.getEntityLiving().isPotionActive(WizardryPotions.fear)
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&& event.getEntityLiving() instanceof EntityCreature){
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NBTTagCompound entityNBT = event.getEntityLiving().getEntityData();
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EntityCreature creature = (EntityCreature)event.getEntityLiving();
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if(entityNBT != null && entityNBT.hasUniqueId(NBT_KEY)){
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Entity caster = WizardryUtilities.getEntityByUUID(creature.world, entityNBT.getUniqueId(NBT_KEY));
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if(caster instanceof EntityLivingBase){
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double distance = BASE_AVOID_DISTANCE + AVOID_DISTANCE_PER_LEVEL
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* event.getEntityLiving().getActivePotionEffect(WizardryPotions.fear).getAmplifier();
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runAway(creature, (EntityLivingBase)caster, distance);
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}
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}
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}
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}
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}
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