Files
Wizardry/src/main/java/electroblob/wizardry/client/renderer/RenderIceSpike.java
T
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00

85 lines
3.0 KiB
Java

package electroblob.wizardry.client.renderer;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.construct.EntityIceSpike;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderIceSpike extends Render<EntityIceSpike> {
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID,
"textures/entity/ice_spike.png");
public RenderIceSpike(RenderManager renderManager){
super(renderManager);
}
@Override
public void doRender(EntityIceSpike entity, double x, double y, double z, float yaw, float partialTickTime){
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y, (float)z);
GlStateManager.rotate(entity.rotationYaw - 90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(entity.rotationPitch - 90, 0.0F, 0.0F, 1.0F);
GlStateManager.disableLighting();
int j = entity.getBrightnessForRender();
int k = j % 65536;
int l = j / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
bindTexture(texture);
// West face
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0, 0, 0.5).tex(1, 1).endVertex();
buffer.pos(0, 1, 0.5).tex(1, 0).endVertex();
buffer.pos(0, 1, -0.5).tex(0, 0).endVertex();
buffer.pos(0, 0, -0.5).tex(0, 1).endVertex();
tessellator.draw();
// South face
buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
buffer.pos(0.5, 0, 0).tex(1, 1).endVertex();
buffer.pos(0.5, 1, 0).tex(1, 0).endVertex();
buffer.pos(-0.5, 1, 0).tex(0, 0).endVertex();
buffer.pos(-0.5, 0, 0).tex(0, 1).endVertex();
tessellator.draw();
// East face
buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
buffer.pos(0, 0, -0.5).tex(0, 1).endVertex();
buffer.pos(0, 1, -0.5).tex(0, 0).endVertex();
buffer.pos(0, 1, 0.5).tex(1, 0).endVertex();
buffer.pos(0, 0, 0.5).tex(1, 1).endVertex();
tessellator.draw();
// North face
buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
buffer.pos(-0.5, 0, 0).tex(0, 1).endVertex();
buffer.pos(-0.5, 1, 0).tex(0, 0).endVertex();
buffer.pos(0.5, 1, 0).tex(1, 0).endVertex();
buffer.pos(0.5, 0, 0).tex(1, 1).endVertex();
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityIceSpike entity){
return texture;
}
}