Files
Wizardry/src/main/java/electroblob/wizardry/entity/projectile/EntitySpark.java
T
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00

68 lines
1.7 KiB
Java

package electroblob.wizardry.entity.projectile;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntitySpark extends EntityMagicProjectile {
public EntitySpark(World world){
super(world);
}
@Override
protected void onImpact(RayTraceResult rayTrace){
Entity entityHit = rayTrace.entityHit;
if(entityHit != null){
float damage = Spells.homing_spark.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier;
entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(),
DamageType.SHOCK), damage);
}
this.playSound(WizardrySounds.ENTITY_HOMING_SPARK_HIT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
// Particle effect
if(world.isRemote){
for(int i = 0; i < 8; i++){
double x = this.posX + rand.nextDouble() - 0.5;
double y = this.posY + this.height / 2 + rand.nextDouble() - 0.5;
double z = this.posZ + rand.nextDouble() - 0.5;
ParticleBuilder.create(Type.SPARK).pos(x, y, z).spawn(world);
}
}
this.setDead();
}
@Override
public float getSeekingStrength(){
return Spells.homing_spark.getProperty(Spell.SEEKING_STRENGTH).floatValue();
}
@Override
public int getLifetime(){
return 50;
}
@Override
public boolean hasNoGravity(){
return true;
}
@Override
public boolean canRenderOnFire(){
return false;
}
}