Files
Wizardry/src/main/java/electroblob/wizardry/registry/WizardryBlocks.java
T

165 lines
8.9 KiB
Java

package electroblob.wizardry.registry;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.*;
import electroblob.wizardry.tileentity.*;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry.ObjectHolder;
import net.minecraftforge.registries.IForgeRegistry;
import javax.annotation.Nonnull;
/**
* Class responsible for defining, storing and registering all of wizardry's blocks. Also handles registry of the
* tile entities.
*
* @author Electroblob
* @since Wizardry 2.1
*/
@ObjectHolder(Wizardry.MODID)
@Mod.EventBusSubscriber
public final class WizardryBlocks {
private WizardryBlocks(){} // No instances!
// Found a very nice way of registering things using arrays, which might make @ObjectHolder actually useful.
// http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/
// Anything set to use the material 'air' will not render, even with a TESR!
// setSoundType should be public, but in this particular version it isn't... which is a bit of a pain.
@Nonnull
@SuppressWarnings("ConstantConditions")
private static <T> T placeholder(){ return null; }
public static final Block arcane_workbench = placeholder();
public static final Block crystal_ore = placeholder();
public static final Block crystal_flower = placeholder();
public static final Block transportation_stone = placeholder();
public static final Block crystal_block = placeholder();
public static final Block petrified_stone = placeholder();
public static final Block ice_statue = placeholder();
public static final Block magic_light = placeholder();
public static final Block snare = placeholder();
public static final Block spectral_block = placeholder();
public static final Block meteor = placeholder();
public static final Block vanishing_cobweb = placeholder();
public static final Block thorns = placeholder();
public static final Block obsidian_crust = placeholder();
public static final Block dry_frosted_ice = placeholder();
public static final Block crystal_flower_pot = placeholder();
public static final Block permafrost = placeholder();
public static final Block runestone = placeholder();
public static final Block runestone_pedestal = placeholder();
public static final Block gilded_wood = placeholder();
public static final Block oak_bookshelf = placeholder();
public static final Block spruce_bookshelf = placeholder();
public static final Block birch_bookshelf = placeholder();
public static final Block jungle_bookshelf = placeholder();
public static final Block acacia_bookshelf = placeholder();
public static final Block dark_oak_bookshelf = placeholder();
public static final Block oak_lectern = placeholder();
public static final Block spruce_lectern = placeholder();
public static final Block birch_lectern = placeholder();
public static final Block jungle_lectern = placeholder();
public static final Block acacia_lectern = placeholder();
public static final Block dark_oak_lectern = placeholder();
public static final Block receptacle = placeholder();
public static final Block imbuement_altar = placeholder();
/**
* Sets both the registry and unlocalised names of the given block, then registers it with the given registry. Use
* this instead of {@link Block#setRegistryName(String)} and {@link Block#setTranslationKey(String)} during
* construction, for convenience and consistency.
*
* @param registry The registry to register the given block to.
* @param name The name of the block, without the mod ID or the .name stuff. The registry name will be
* {@code ebwizardry:[name]}. The unlocalised name will be {@code tile.ebwizardry:[name].name}.
* @param block The block to register.
*/
public static void registerBlock(IForgeRegistry<Block> registry, String name, Block block){
block.setRegistryName(Wizardry.MODID, name);
block.setTranslationKey(block.getRegistryName().toString());
registry.register(block);
}
@SubscribeEvent
public static void register(RegistryEvent.Register<Block> event){
BlockBookshelf.initBookProperties();
IForgeRegistry<Block> registry = event.getRegistry();
// TODO: Put everything in block classes wherever possible
registerBlock(registry, "arcane_workbench", new BlockArcaneWorkbench().setHardness(1.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "crystal_ore", new BlockCrystalOre(Material.ROCK).setHardness(3.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "crystal_flower", new BlockCrystalFlower(Material.PLANTS).setHardness(0.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "transportation_stone", new BlockTransportationStone(Material.ROCK).setHardness(0.3F).setLightLevel(0.5f).setLightOpacity(0).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "crystal_block", new BlockCrystal(Material.IRON).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "petrified_stone", new BlockStatue(Material.ROCK).setHardness(1.5F).setResistance(10.0F));
registerBlock(registry, "ice_statue", new BlockStatue(Material.ICE).setHardness(0.5F).setLightOpacity(3));
registerBlock(registry, "magic_light", new BlockMagicLight(Material.CIRCUITS));
registerBlock(registry, "snare", new BlockSnare(Material.PLANTS).setHardness(0.0F));
registerBlock(registry, "spectral_block", new BlockSpectral(Material.GLASS).setLightOpacity(1).setBlockUnbreakable().setResistance(6000000.0F));
registerBlock(registry, "meteor", new Block(Material.ROCK).setLightLevel(1));
registerBlock(registry, "vanishing_cobweb", new BlockVanishingCobweb(Material.WEB).setLightOpacity(1).setHardness(4.0F));
registerBlock(registry, "thorns", new BlockThorns());
registerBlock(registry, "obsidian_crust", new BlockObsidianCrust());
registerBlock(registry, "dry_frosted_ice", new BlockDryFrostedIce());
registerBlock(registry, "crystal_flower_pot", new BlockCrystalFlowerPot());
registerBlock(registry, "permafrost", new BlockPermafrost());
registerBlock(registry, "runestone", new BlockRunestone(Material.ROCK));
registerBlock(registry, "runestone_pedestal", new BlockPedestal(Material.ROCK));
registerBlock(registry, "gilded_wood", new BlockGildedWood());
registerBlock(registry, "oak_bookshelf", new BlockBookshelf());
registerBlock(registry, "spruce_bookshelf", new BlockBookshelf());
registerBlock(registry, "birch_bookshelf", new BlockBookshelf());
registerBlock(registry, "jungle_bookshelf", new BlockBookshelf());
registerBlock(registry, "acacia_bookshelf", new BlockBookshelf());
registerBlock(registry, "dark_oak_bookshelf", new BlockBookshelf());
registerBlock(registry, "oak_lectern", new BlockLectern());
registerBlock(registry, "birch_lectern", new BlockLectern());
registerBlock(registry, "spruce_lectern", new BlockLectern());
registerBlock(registry, "jungle_lectern", new BlockLectern());
registerBlock(registry, "acacia_lectern", new BlockLectern());
registerBlock(registry, "dark_oak_lectern", new BlockLectern());
registerBlock(registry, "receptacle", new BlockReceptacle());
registerBlock(registry, "imbuement_altar", new BlockImbuementAltar());
}
/** Called from the preInit method in the main mod class to register all the tile entities. */
public static void registerTileEntities(){
// Nope, these still don't have their own registry...
GameRegistry.registerTileEntity(TileEntityArcaneWorkbench.class, new ResourceLocation(Wizardry.MODID, "arcane_workbench"));
GameRegistry.registerTileEntity(TileEntityStatue.class, new ResourceLocation(Wizardry.MODID, "petrified_stone"));
GameRegistry.registerTileEntity(TileEntityMagicLight.class, new ResourceLocation(Wizardry.MODID, "magic_light"));
GameRegistry.registerTileEntity(TileEntityTimer.class, new ResourceLocation(Wizardry.MODID, "timer"));
GameRegistry.registerTileEntity(TileEntityPlayerSave.class, new ResourceLocation(Wizardry.MODID, "player_save"));
GameRegistry.registerTileEntity(TileEntityThorns.class, new ResourceLocation(Wizardry.MODID, "player_save_timed"));
GameRegistry.registerTileEntity(TileEntityShrineCore.class, new ResourceLocation(Wizardry.MODID, "shrine_core"));
GameRegistry.registerTileEntity(TileEntityBookshelf.class, new ResourceLocation(Wizardry.MODID, "bookshelf"));
GameRegistry.registerTileEntity(TileEntityLectern.class, new ResourceLocation(Wizardry.MODID, "lectern"));
GameRegistry.registerTileEntity(TileEntityReceptacle.class, new ResourceLocation(Wizardry.MODID, "receptacle"));
GameRegistry.registerTileEntity(TileEntityImbuementAltar.class, new ResourceLocation(Wizardry.MODID, "imbuement_altar"));
}
}