0cb2165ddf
Added getEntitiesWithinCylinder and getLivingWithinCylinder methods to return all entities within a cylinder. Replaced getLivingWithinRadius for spells that should use a cylinder instead. The height of the cylinder is determined by the height of the entities. Added a DPS checker on the heal aura damage just in case someone has damage immunity disabled. Modified the AllyDesignationSystem and Wizard classes to no longer target summoned creatures automatically. They will still target hostile summoned creatures or creatures from players that have aggressed on them. Modified the heal method in the Heal class to not reduce absorption amount. It should never really happen, but just in case. Modified the flamecatcher to no longer lose ammo if it was used but no arrow was fired. Enrage now targets EntityLiving instead of EntityCreature. The movement speed charm now works with any spellcasting item as opposed to just wands.
53 lines
1.6 KiB
Java
53 lines
1.6 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.tileentity.TileEntityDispenser;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.Mod;
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import javax.annotation.Nullable;
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@Mod.EventBusSubscriber
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public class Enrage extends SpellAreaEffect {
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public Enrage(){
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super("enrage", SpellActions.SUMMON, false);
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this.alwaysSucceed(true);
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}
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@Override
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public boolean canBeCastBy(TileEntityDispenser dispenser){
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return false;
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}
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@Override
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protected boolean affectEntity(World world, Vec3d origin, @Nullable EntityLivingBase caster, EntityLivingBase target, int targetCount, int ticksInUse, SpellModifiers modifiers){
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if(caster != null && target instanceof EntityLiving){
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target.setRevengeTarget(caster); // Yours truly, angry mobs
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}
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return true;
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}
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@Override
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protected void spawnParticleEffect(World world, Vec3d origin, double radius, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
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if(caster != null) origin = caster.getPositionEyes(1);
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for(int i = 0; i < 30; i++){
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double x = origin.x - 1 + world.rand.nextDouble() * 2;
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double y = origin.y - 0.25 + world.rand.nextDouble() * 0.5;
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double z = origin.z - 1 + world.rand.nextDouble() * 2;
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ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).clr(0.9f, 0.1f, 0).spawn(world);
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}
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}
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}
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