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Wizardry/src/main/java/electroblob/wizardry/WizardData.java
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665 lines
26 KiB
Java

package electroblob.wizardry;
import java.lang.ref.WeakReference;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.UUID;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.enchantment.Imbuement;
import electroblob.wizardry.entity.EntityShield;
import electroblob.wizardry.entity.living.ISummonedCreature;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.event.SpellCastEvent.Source;
import electroblob.wizardry.integration.DamageSafetyChecker;
import electroblob.wizardry.packet.PacketCastContinuousSpell;
import electroblob.wizardry.packet.PacketPlayerSync;
import electroblob.wizardry.packet.PacketTransportation;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
import electroblob.wizardry.spell.None;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Items;
import net.minecraft.init.MobEffects;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemEnchantedBook;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.*;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.CapabilityInject;
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
import net.minecraftforge.common.util.Constants.NBT;
import net.minecraftforge.common.util.INBTSerializable;
import net.minecraftforge.event.AttachCapabilitiesEvent;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
/**
* Capability-based replacement for the old ExtendedPlayer class from 1.7.10. This has been reworked to leave minimum
* external changes (for my own sanity, mainly!). Turns out the only major difference between an internal capability and
* an IEEP is a couple of redundant classes and a different way of registering it.
* <p>
* Forge seems to have separate classes to hold the Capability<...> instance ('key') and methods for getting the
* capability, but in my opinion there are already too many classes to deal with, so I'm not adding any more than are
* necessary, meaning those constants and values are kept here instead.
*
* @since Wizardry 2.1
* @author Electroblob
*/
// On the plus side, having to rethink this class allowed me to clean it up a lot.
@Mod.EventBusSubscriber
public class WizardData implements INBTSerializable<NBTTagCompound> {
/** Static instance of what I like to refer to as the capability key. Private because, well, it's internal! */
// This annotation does some crazy Forge magic behind the scenes and assigns this field a value.
@CapabilityInject(WizardData.class)
private static final Capability<WizardData> WIZARD_DATA_CAPABILITY = null;
/** The player this WizardData instance belongs to. */
private final EntityPlayer player;
// This one is still necessary, because I can't override the equip animation for items that aren't from Wizardry.
private Map<Imbuement, Integer> imbuementDurations;
public boolean hasSpiritWolf;
public boolean hasSpiritHorse;
/**
* Whether this player is currently casting a continuous spell via commands. Not saved over world reload and reset
* on player death.
*/
private Spell currentlyCasting;
/**
* The time for which this player has been casting a continuous spell via commands. Increments by 1 each tick. Not
* saved over world reload and reset on player death.
*/
private int castingTick;
/**
* SpellModifiers object for the current continuous spell cast via commands. Not saved over world reload and reset
* on player death.
*/
private SpellModifiers spellModifiers;
/** Coordinates for the saved transportation stone circle location. Will be null if no location is saved. */
private BlockPos stoneCircleLocation;
/** Dimension id which the saved stone circle is in. */
private int stoneCircleDimension;
/** Time left until the player teleports under the effect of transportation */
private int tpCountdown;
/** Coordinates for the saved clairvoyance location. Will be null if no location is saved. */
private BlockPos clairvoyanceLocation;
/** Dimension id which the saved clairvoyance point is in. */
private int clairvoyanceDimension;
public EntityShield shield;
public WeakReference<ISummonedCreature> selectedMinion;
/**
* Set of this player's discovered spells. <b>Do not write to this list directly</b>, use
* {@link WizardData#discoverSpell(Spell)} instead.
*/
public Set<Spell> spellsDiscovered;
private Set<UUID> allies;
/**
* List of usernames of this player's allies. May not be accurate 100% of the time. This is here so that a player
* can view the usernames of their allies even when those allies are not online. <b> Do not use this for any other
* purpose than displaying the names!
*/
public Set<String> allyNames;
private Set<UUID> soulboundCreatures;
public WizardData(){
this(null); // Nullary constructor for the registration method factory parameter
}
public WizardData(EntityPlayer player){
this.player = player;
this.imbuementDurations = new HashMap<Imbuement, Integer>();
this.spellsDiscovered = new HashSet<Spell>();
// All players can recognise magic missile. This is not done using discoverSpell because that seems to cause
// a crash on load occasionally (probably something to do with achievements being initalised)
this.spellsDiscovered.add(Spells.magic_missile);
this.hasSpiritWolf = false;
this.hasSpiritHorse = false;
this.currentlyCasting = Spells.none;
this.spellModifiers = new SpellModifiers();
this.castingTick = 0;
this.stoneCircleDimension = 0;
this.clairvoyanceDimension = 0;
this.setTpCountdown(0);
this.allies = new HashSet<UUID>();
this.allyNames = new HashSet<String>();
this.soulboundCreatures = new HashSet<UUID>();
}
public boolean hasSpellBeenDiscovered(Spell spell){
return spellsDiscovered.contains(spell) || spell instanceof None;
}
/**
* Adds the given spell to the list of discovered spells for this player. Automatically takes into account whether
* the spell has been discovered. Use this method rather than adding directly to the list because it handles
* achievements.
*
* @param spell The spell to be discovered
* @return True if the spell had not already been discovered; false otherwise.
*/
public boolean discoverSpell(Spell spell){
if(spellsDiscovered == null){
spellsDiscovered = new HashSet<Spell>();
}
// The 'none' spell cannot be discovered
if(spell instanceof None) return false;
// Tries to add the spell to the list of discovered spells, and returns false if it was already present
if(!spellsDiscovered.add(spell)) return false;
// If the spell had not already been discovered, achievements can be triggered and the method returns true
if(spellsDiscovered.containsAll(Spell.getSpells(Spell::isEnabled))){
WizardryAdvancementTriggers.all_spells.triggerFor(this.player);
}
for(Element element : Element.values()){
if(element != Element.MAGIC
&& spellsDiscovered.containsAll(Spell.getSpells(new Spell.TierElementFilter(null, element)))){
WizardryAdvancementTriggers.element_master.triggerFor(this.player);
}
}
return true;
}
/** Sets the player's saved transportation stone location and dimension. */
public void setStoneCircleLocation(BlockPos pos, int dimensionID){
this.stoneCircleLocation = pos;
this.stoneCircleDimension = dimensionID;
}
/** Returns the coordinates of the associated player's saved transportation stone circle. */
public BlockPos getStoneCircleLocation(){
return stoneCircleLocation;
}
/** Returns the dimension ID of the associated player's saved transportation stone circle. */
public int getStoneCircleDimension(){
return stoneCircleDimension;
}
public int getTpCountdown(){
return tpCountdown;
}
public void setTpCountdown(int tpCountdown){
this.tpCountdown = tpCountdown;
}
/** Sets the player's saved clairvoyance location. */
public void setClairvoyancePoint(BlockPos pos, int dimensionID){
this.clairvoyanceLocation = pos;
this.clairvoyanceDimension = dimensionID;
}
/** Returns the coordinates for the saved clairvoyance location. Will be null if no location is saved. */
public BlockPos getClairvoyanceLocation(){
return clairvoyanceLocation;
}
/** Returns the dimension ID for the saved clairvoyance location. Will be null if no location is saved. */
public int getClairvoyanceDimension(){
return clairvoyanceDimension;
}
/**
* Overwrites the imbuement duration associated with the given imubement for this player, or creates it if there was
* none previously.
*
* @throws IllegalArgumentException if the given {@link Enchantment} is not an {@link Imbuement}.
*/
public void setImbuementDuration(Enchantment enchantment, int duration){
// It is best to throw an exception here, because otherwise the error would either go unnoticed (if
// non-imbuements
// were ignored) or cause a ClassCastException later (if non-imbuements were allowed to be added).
if(enchantment instanceof Imbuement){
this.imbuementDurations.put((Imbuement)enchantment, duration);
}else{
throw new IllegalArgumentException(
"Attempted to set an imbuement duration for something that isn't an Imbuement! (This exception has been thrown now to prevent a ClassCastException from occurring later.)");
}
}
/**
* Returns the imbuement duration associated with the given imbuement for this player, or 0 if it does not exist.
*/
@SuppressWarnings("unlikely-arg-type")
public int getImbuementDuration(Enchantment enchantment){
// Need to check that i is not null, otherwise it throws an NPE when Java auto-unboxes it.
// What's nice here is that the map simply accepts objects as keys, so there's no need to cast or throw
// exceptions.
Integer i = this.imbuementDurations.get(enchantment);
// If i is null, returns 0; otherwise returns i, auto-unboxed to an int.
return i == null ? 0 : i;
}
/**
* Decrements the duration for each conjured item by 1, and removes from the map any that are 0 or less or that the
* player no longer has. Also deletes the item from the player's inventory if it runs out of time.
*/
private void updateImbuedItems(){
Set<Imbuement> activeImbuements = new HashSet<Imbuement>();
// For each item in the player's inventory
for(ItemStack stack : player.inventory.mainInventory){
if(stack.isItemEnchanted()){
NBTTagList enchantmentList = stack.getItem() == Items.ENCHANTED_BOOK ?
ItemEnchantedBook.getEnchantments(stack) : stack.getEnchantmentTagList();
Iterator<NBTBase> iterator =enchantmentList.iterator();
// For each of the item's enchantments
while(iterator.hasNext()){
NBTTagCompound enchantmentTag = (NBTTagCompound) iterator.next();
Enchantment enchantment = Enchantment.getEnchantmentByID(enchantmentTag.getShort("id"));
// Ignores the enchantment unless it is an imbuement
if(enchantment instanceof Imbuement){
int duration = this.getImbuementDuration(enchantment);
// If the imbuement is still active:
if(duration > 0){
// Decrements the timer
this.imbuementDurations.put((Imbuement)enchantment, duration - 1);
// Adds this imbuement to the set of imbuements that need to be kept
activeImbuements.add((Imbuement)enchantment);
// Otherwise:
}else{
// Removes the enchantment from the item
iterator.remove();
}
}
}
}
}
// Removes all imbuements from the map that are no longer active
this.imbuementDurations.keySet().retainAll(activeImbuements);
}
/**
* Adds the given player to the list of allies belonging to the associated player, or removes the player if they are
* already in the list of allies. Returns true if the player was added, false if they were removed.
*/
public boolean toggleAlly(EntityPlayer player){
if(this.isPlayerAlly(player)){
this.allies.remove(player.getUniqueID());
// The remove method uses .equals() rather than == so this will work fine.
this.allyNames.remove(player.getName());
return false;
}else{
this.allies.add(player.getUniqueID());
this.allyNames.add(player.getName());
return true;
}
}
/** Returns whether the given player is in this player's list of allies, or is on the same team as this player. */
public boolean isPlayerAlly(EntityPlayer player){
return this.allies.contains(player.getUniqueID()) || this.player.isOnSameTeam(player);
}
/** Adds the given entity to this player's list of soulbound creatures, and returns whether it succeeded. */
public boolean soulbind(EntityLivingBase target){
return this.soulboundCreatures.add(target.getUniqueID());
}
/** Returns whether the given entity has been soulbound to this player. */
public boolean isCreatureSoulbound(EntityPlayer target){
return this.soulboundCreatures.contains(target.getUniqueID());
}
/**
* Damages all creatures soulbound to this player by the given amount, and removes from the list any that no longer
* exist.
*/
public void damageAllSoulboundCreatures(float damage, String originalSourceName){
for(Iterator<UUID> iterator = this.soulboundCreatures.iterator(); iterator.hasNext();){
Entity entity = WizardryUtilities.getEntityByUUID(this.player.world, iterator.next());
if(entity == null) iterator.remove();
if(entity instanceof EntityLivingBase){
// Retaliatory effect
if(DamageSafetyChecker.attackEntitySafely(entity, MagicDamage.causeDirectMagicDamage(this.player,
DamageType.MAGIC, true), damage, originalSourceName)){
// Sound only plays if the damage succeeds
player.playSound(SoundEvents.ENTITY_WITHER_HURT, 1.0F, player.world.rand.nextFloat() * 0.2F + 1.0F);
}
}
}
}
/** Starts casting the given spell with the given modifiers. */
public void startCastingContinuousSpell(Spell spell, SpellModifiers modifiers){
this.currentlyCasting = spell;
this.spellModifiers = modifiers;
if(!this.player.world.isRemote){
PacketCastContinuousSpell.Message message = new PacketCastContinuousSpell.Message(this.player.getEntityId(),
spell.id(), this.spellModifiers);
WizardryPacketHandler.net.sendToDimension(message, this.player.world.provider.getDimension());
}
}
/** Stops casting the current spell. */
public void stopCastingContinuousSpell(){
this.currentlyCasting = Spells.none;
this.castingTick = 0;
this.spellModifiers.reset();
if(!this.player.world.isRemote){
PacketCastContinuousSpell.Message message = new PacketCastContinuousSpell.Message(this.player.getEntityId(),
Spells.none.id(), this.spellModifiers);
WizardryPacketHandler.net.sendToDimension(message, this.player.world.provider.getDimension());
}
}
/** Casts the current continuous spell, fires relevant events and updates the castingTick field. */
public void updateContinuousSpellCasting(){
if(this.currentlyCasting != null && this.currentlyCasting.isContinuous){
if(MinecraftForge.EVENT_BUS.post(
new SpellCastEvent.Tick(player, currentlyCasting, spellModifiers, Source.COMMAND, castingTick))){
this.stopCastingContinuousSpell();
return;
}
if(this.currentlyCasting.cast(player.world, player, EnumHand.MAIN_HAND, castingTick, this.spellModifiers)
&& this.castingTick == 0){
// On the first tick casting a continuous spell via commands, SpellCastEvent.Post is fired.
MinecraftForge.EVENT_BUS
.post(new SpellCastEvent.Post(player, currentlyCasting, spellModifiers, Source.COMMAND));
}
castingTick++;
}else{
// Why is this here? Surely castingTick will always be 0 if currentlyCasting is null?
this.castingTick = 0;
}
}
/** Returns whether this player is currently casting a continuous spell via commands. */
public boolean isCasting(){
return this.currentlyCasting != null && this.currentlyCasting != Spells.none;
}
/**
* Returns the continuous spell this player is currently casting via commands, or the 'none' spell if they aren't
* casting anything.
*/
public Spell currentlyCasting(){
return currentlyCasting;
}
/** Called each time the associated player is updated. */
private void update(){
if(this.selectedMinion != null && this.selectedMinion.get() == null) this.selectedMinion = null;
// This new system removes a lot of repetitive event handler code and inflexible variables which had duplicate
// functions, just for different enchantments.
updateImbuedItems();
if(!player.world.isRemote){
if(getTpCountdown() == 1){
player.setPositionAndUpdate(this.stoneCircleLocation.getX() + 0.5, this.stoneCircleLocation.getY(),
this.stoneCircleLocation.getZ() + 0.5);
player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, 50, 0));
IMessage msg = new PacketTransportation.Message(player.getEntityId());
WizardryPacketHandler.net.sendToDimension(msg, player.world.provider.getDimension());
}
if(getTpCountdown() > 0){
setTpCountdown(getTpCountdown() - 1);
}
}
updateContinuousSpellCasting();
}
/**
* Returns the WizardData instance for the specified player.
*/
public static final WizardData get(EntityPlayer player){
return player.getCapability(WIZARD_DATA_CAPABILITY, null);
}
/**
* Called from the event handler each time the associated player entity is cloned, i.e. on respawn or when
* travelling to a different dimension. Used to copy over any variables that should persist over player death. This
* is the inverse of the old onPlayerDeath method, which reset the variables that shouldn't persist.
*
* @param data The old WizardData whose variables are to be copied over.
* @param respawn True if the player died and is respawning, false if they are just travelling between dimensions.
*/
public void copyFrom(WizardData data, boolean respawn){
// TODO: What happens with spirit wolf and spirit horse?
this.hasSpiritHorse = data.hasSpiritHorse;
this.hasSpiritWolf = data.hasSpiritWolf;
this.allies = data.allies;
this.allyNames = data.allyNames;
this.clairvoyanceDimension = data.clairvoyanceDimension;
this.clairvoyanceLocation = data.clairvoyanceLocation;
this.selectedMinion = data.selectedMinion;
// Curse of soulbinding is lifted when the caster dies, but not when they switch dimensions.
if(!respawn) this.soulboundCreatures = data.soulboundCreatures;
this.spellsDiscovered = data.spellsDiscovered;
this.stoneCircleDimension = data.stoneCircleDimension;
this.stoneCircleLocation = data.stoneCircleLocation;
// Imbuements are lost on death so their durations do not persist.
// Command spell casting is reset on death so the associated variables do not persist.
// tpCountdown is reset both when the player dies and when they switch dimensions.
}
/** Sends a packet to this player's client to synchronise necessary information. Only called server side. */
public void sync(){
if(this.player instanceof EntityPlayerMP){
int id = -1;
if(this.selectedMinion != null && this.selectedMinion.get() instanceof Entity)
id = ((Entity)this.selectedMinion.get()).getEntityId();
IMessage msg = new PacketPlayerSync.Message(this.spellsDiscovered, id);
WizardryPacketHandler.net.sendTo(msg, (EntityPlayerMP)this.player);
}
}
@Override
public NBTTagCompound serializeNBT(){
NBTTagCompound properties = new NBTTagCompound();
properties.setTag("imbuements", WizardryUtilities.mapToNBT(this.imbuementDurations,
imbuement -> new NBTTagInt(Enchantment.getEnchantmentID((Enchantment)imbuement)), NBTTagInt::new));
properties.setBoolean("hasSpiritWolf", this.hasSpiritWolf);
properties.setBoolean("hasSpiritHorse", this.hasSpiritHorse);
if(this.stoneCircleLocation != null)
properties.setLong("stoneCircleLocation", this.stoneCircleLocation.toLong());
properties.setInteger("stoneCircleDimension", this.stoneCircleDimension);
properties.setInteger("tpCountdown", this.tpCountdown);
if(this.clairvoyanceLocation != null)
properties.setLong("clairvoyanceLocation", this.clairvoyanceLocation.toLong());
properties.setInteger("clairvoyanceDimension", this.getClairvoyanceDimension());
// Mmmmmm Java 8....
properties.setTag("allies", WizardryUtilities.listToNBT(this.allies, WizardryUtilities::UUIDtoTagCompound));
properties.setTag("allyNames", WizardryUtilities.listToNBT(this.allyNames, NBTTagString::new));
properties.setTag("soulboundCreatures", WizardryUtilities.listToNBT(this.soulboundCreatures, WizardryUtilities::UUIDtoTagCompound));
// Might be worth converting this over to WizardryUtilities.listToNBT.
int[] spells = new int[this.spellsDiscovered.size()];
int i = 0;
for(Spell spell : this.spellsDiscovered){
spells[i] = spell.id();
i++;
}
properties.setIntArray("discoveredSpells", spells);
return properties;
}
@Override
public void deserializeNBT(NBTTagCompound nbt){
if(nbt != null){
this.imbuementDurations = WizardryUtilities.NBTToMap(nbt.getTagList("imbuements", NBT.TAG_COMPOUND),
(NBTTagInt tag) -> (Imbuement)Enchantment.getEnchantmentByID(tag.getInt()), NBTTagInt::getInt);
this.hasSpiritWolf = nbt.getBoolean("hasSpiritWolf");
this.hasSpiritHorse = nbt.getBoolean("hasSpiritHorse");
this.stoneCircleLocation = BlockPos.fromLong(nbt.getLong("stoneCircleLocation"));
this.stoneCircleDimension = nbt.getInteger("stoneCircleDimension");
this.tpCountdown = nbt.getInteger("tpCountdown");
this.clairvoyanceLocation = BlockPos.fromLong(nbt.getLong("clairvoyanceLocation"));
this.clairvoyanceDimension = nbt.getInteger("clairvoyanceDimension");
this.allies = new HashSet<UUID>(WizardryUtilities.NBTToList(nbt.getTagList("allies", NBT.TAG_COMPOUND),
WizardryUtilities::tagCompoundToUUID));
this.allyNames = new HashSet<String>(
WizardryUtilities.NBTToList(nbt.getTagList("allyNames", NBT.TAG_STRING), NBTTagString::getString));
this.soulboundCreatures = new HashSet<UUID>(WizardryUtilities.NBTToList(
nbt.getTagList("soulboundCreatures", NBT.TAG_COMPOUND), WizardryUtilities::tagCompoundToUUID));
this.spellsDiscovered = new HashSet<Spell>();
for(int id : nbt.getIntArray("discoveredSpells")){
spellsDiscovered.add(Spell.get(id));
}
}
}
// Event handlers
@SubscribeEvent
// The type parameter here has to be Entity, not EntityPlayer, or the event won't get fired.
public static void onCapabilityLoad(AttachCapabilitiesEvent<Entity> event){
if(event.getObject() instanceof EntityPlayer)
event.addCapability(new ResourceLocation(Wizardry.MODID, "WizardData"),
new WizardData.Provider((EntityPlayer)event.getObject()));
// This demonstrates why capabilities are badly structured: The following code compiles, but what it does is put
// a player into a CapabilityDispatcher, which is in turn stored in that very same player, which makes no sense
// at all!
// event.addCapability(new ResourceLocation(Wizardry.MODID, "WizardData"), event.getObject());
}
@SubscribeEvent
public static void onPlayerCloneEvent(PlayerEvent.Clone event){
WizardData newData = WizardData.get(event.getEntityPlayer());
WizardData oldData = WizardData.get(event.getOriginal());
newData.copyFrom(oldData, event.isWasDeath());
}
@SubscribeEvent
public static void onEntityJoinWorld(EntityJoinWorldEvent event){
if(!event.getEntity().world.isRemote && event.getEntity() instanceof EntityPlayerMP){
// Synchronises wizard data after loading.
WizardData data = WizardData.get((EntityPlayer)event.getEntity());
if(data != null) data.sync();
}
}
@SubscribeEvent
public static void onLivingUpdateEvent(LivingUpdateEvent event){
if(event.getEntityLiving() instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)event.getEntityLiving();
if(WizardData.get(player) != null){
WizardData.get(player).update();
}
}
}
/**
* This is a nested class for a few reasons: firstly, it makes sense because instances of this and WizardData go
* hand-in-hand; secondly, it's too short to be worth a separate file; and thirdly (and most importantly) it allows
* me to access WIZARD_DATA_CAPABILITY while keeping it private.
*/
public static class Provider implements ICapabilitySerializable<NBTTagCompound> {
private final WizardData data;
public Provider(EntityPlayer player){
data = new WizardData(player);
}
@Override
public boolean hasCapability(Capability<?> capability, EnumFacing facing){
return capability == WIZARD_DATA_CAPABILITY;
}
@Override
public <T> T getCapability(Capability<T> capability, EnumFacing facing){
if(capability == WIZARD_DATA_CAPABILITY){
return WIZARD_DATA_CAPABILITY.cast(data);
}
return null;
}
@Override
public NBTTagCompound serializeNBT(){
return data.serializeNBT();
}
@Override
public void deserializeNBT(NBTTagCompound nbt){
data.deserializeNBT(nbt);
}
}
}