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Wizardry/src/main/java/electroblob/wizardry/util/WandHelper.java
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474 lines
17 KiB
Java

package electroblob.wizardry.util;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.spell.Spell;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import java.util.Collections;
import java.util.HashMap;
import java.util.Set;
/**
* <i>"Never fear, {@code WandHelper} is here!"</i>
* <p></p>
* Much like {@link net.minecraft.enchantment.EnchantmentHelper EnchantmentHelper}, this class has some static methods
* which allow cleaner and more concise interaction with the wand NBT data, which is quite a complex structure. Such
* interaction previously resulted in rather verbose and repetitive code which was hard to read and even harder to
* debug! For example, this class allowed {@link electroblob.wizardry.item.ItemWand ItemWand} to be shortened by about
* 80 lines. In addition, by having all the various null checks and array size checks in one place, the chance of
* accidental errors due to forgetting to check these things is greatly reduced.
* <p></p>
* Note that these methods contain no game logic at all; they are purely for interacting with the NBT data. Conversely,
* you should never need to access the wand's NBT data directly when using this class, but the keys are public in the
* unlikely case that this is necessary.
* <p></p>
* Also note that none of the methods in this class actually check that the given ItemStack contains an ItemWand; you
* can, for example, pass in a stack of snowballs without causing problems, but that is of course pointless! However, if
* you have your own spell casting item (which doesn't extend ItemWand), this setup means you can still use this class
* to manage its NBT structure.
* <p></p>
* All <b>get</b> methods in this class return some kind of default if the passed-in wand stack has no nbt data. See
* individual method descriptions for more details.<br>
* All <b>set</b> methods in this class create a new nbt data for the passed-in wand if it has none, before doing
* whatever else they do.
*
* @see electroblob.wizardry.item.ItemWand ItemWand
* @see electroblob.wizardry.packet.PacketControlInput PacketControlInput
* @since Wizardry 1.1
*/
public final class WandHelper {
// NBT tag keys
public static final String SPELL_ARRAY_KEY = "spells";
public static final String SELECTED_SPELL_KEY = "selectedSpell";
public static final String COOLDOWN_ARRAY_KEY = "cooldown";
public static final String MAX_COOLDOWN_ARRAY_KEY = "maxCooldown";
public static final String UPGRADES_KEY = "upgrades";
public static final String PROGRESSION_KEY = "progression";
private static final HashMap<Item, String> upgradeMap = new HashMap<>();
static {
upgradeMap.put(WizardryItems.condenser_upgrade, "condenser");
upgradeMap.put(WizardryItems.storage_upgrade, "storage");
upgradeMap.put(WizardryItems.siphon_upgrade, "siphon");
upgradeMap.put(WizardryItems.range_upgrade, "range");
upgradeMap.put(WizardryItems.duration_upgrade, "duration");
upgradeMap.put(WizardryItems.cooldown_upgrade, "cooldown");
upgradeMap.put(WizardryItems.blast_upgrade, "blast");
upgradeMap.put(WizardryItems.attunement_upgrade, "attunement");
upgradeMap.put(WizardryItems.melee_upgrade, "melee");
}
// =================================================== Spells ===================================================
/**
* Returns an array containing the spells currently bound to the given wand. As of Wizardry 1.1, this array is not
* always the same size; it can be anywhere between 5 and 8 (inclusive) in length. If the wand has no spell data,
* returns an array of length 0.
*/
public static Spell[] getSpells(ItemStack wand){
Spell[] spells = new Spell[0];
if(wand.getTagCompound() != null){
int[] spellIDs = wand.getTagCompound().getIntArray(SPELL_ARRAY_KEY);
spells = new Spell[spellIDs.length];
for(int i = 0; i < spellIDs.length; i++){
spells[i] = Spell.byMetadata(spellIDs[i]);
}
}
return spells;
}
/**
* Binds the given array of spells to the given wand. The array can be anywhere between 5 and 8 (inclusive) in
* length.
*/
public static void setSpells(ItemStack wand, Spell[] spells){
if(wand.getTagCompound() == null) wand.setTagCompound((new NBTTagCompound()));
int[] spellIDs = new int[spells.length];
for(int i = 0; i < spells.length; i++){
spellIDs[i] = spells[i] != null ? spells[i].metadata() : Spells.none.metadata();
}
wand.getTagCompound().setIntArray(SPELL_ARRAY_KEY, spellIDs);
}
/** Returns the currently selected spell for the given wand, or the 'none' spell if the wand has no spell data. */
public static Spell getCurrentSpell(ItemStack wand){
Spell[] spells = getSpells(wand);
if(wand.getTagCompound() != null){
int selectedSpell = wand.getTagCompound().getInteger(SELECTED_SPELL_KEY);
if(selectedSpell >= 0 && selectedSpell < spells.length){
return spells[selectedSpell];
}
}
return Spells.none;
}
/** Returns the spell after the currently selected spell for the given wand, or the 'none' spell if the wand has no
* spell data. */
public static Spell getNextSpell(ItemStack wand){
Spell[] spells = getSpells(wand);
int index = getNextSpellIndex(wand);
if(index >= 0 && index < spells.length){
return spells[index];
}
return Spells.none;
}
/** Returns the spell before the currently selected spell for the given wand, or the 'none' spell if the wand has no
* spell data. */
public static Spell getPreviousSpell(ItemStack wand){
Spell[] spells = getSpells(wand);
int index = getPreviousSpellIndex(wand);
if(index >= 0 && index < spells.length){
return spells[index];
}
return Spells.none;
}
/** Selects the next spell in this wand's list of spells. */
public static void selectNextSpell(ItemStack wand){
// 5 here because if the spell array doesn't exist, the wand can't possibly have attunement upgrades
if(getSpells(wand).length < 0) setSpells(wand, new Spell[ItemWand.BASE_SPELL_SLOTS]);
if(wand.getTagCompound() != null){
wand.getTagCompound().setInteger(SELECTED_SPELL_KEY, getNextSpellIndex(wand));
}
}
/** Selects the previous spell in this wand's list of spells. */
public static void selectPreviousSpell(ItemStack wand){
// 5 here because if the spell array doesn't exist, the wand can't possibly have attunement upgrades
if(getSpells(wand).length < 0) setSpells(wand, new Spell[ItemWand.BASE_SPELL_SLOTS]);
if(wand.getTagCompound() != null){
wand.getTagCompound().setInteger(SELECTED_SPELL_KEY, getPreviousSpellIndex(wand));
}
}
private static int getNextSpellIndex(ItemStack wand){
if(wand.getTagCompound() == null) wand.setTagCompound(new NBTTagCompound());
int numberOfSpells = getSpells(wand).length;
int spellIndex = wand.getTagCompound().getInteger(SELECTED_SPELL_KEY);
// Greater than or equal to so that if attunement upgrades are somehow removed by NBT modification it just
// resets.
if(spellIndex >= numberOfSpells - 1){
spellIndex = 0;
}else{
spellIndex++;
}
return spellIndex;
}
private static int getPreviousSpellIndex(ItemStack wand){
if(wand.getTagCompound() == null) wand.setTagCompound(new NBTTagCompound());
int numberOfSpells = getSpells(wand).length;
int spellIndex = wand.getTagCompound().getInteger(SELECTED_SPELL_KEY);
if(spellIndex <= 0){
spellIndex = numberOfSpells - 1;
}else{
spellIndex--;
}
return spellIndex;
}
// ================================================== Cooldowns ==================================================
/**
* Returns an array of the cooldowns for each spell bound to the given wand. As of Wizardry 1.1, this array is not
* always the same size; it can be anywhere between 5 and 8 (inclusive) in length. If the wand has no cooldown data,
* returns an array of length 0.
*/
public static int[] getCooldowns(ItemStack wand){
int[] cooldowns = new int[0];
if(wand.getTagCompound() != null){
return wand.getTagCompound().getIntArray(COOLDOWN_ARRAY_KEY);
}
return cooldowns;
}
/** Sets the given wand's cooldown array. The array can be anywhere between 5 and 8 (inclusive) in length.
* Unlike {@link WandHelper#setCurrentCooldown(ItemStack, int)}, this will <b>not</b> set the max cooldowns. */
public static void setCooldowns(ItemStack wand, int[] cooldowns){
if(wand.getTagCompound() == null) wand.setTagCompound((new NBTTagCompound()));
wand.getTagCompound().setIntArray(COOLDOWN_ARRAY_KEY, cooldowns);
}
/** Decrements the cooldown for each spell bound to the given wand by 1, if that cooldown is greater than 0. */
public static void decrementCooldowns(ItemStack wand){
int[] cooldowns = getCooldowns(wand);
// If there are no cooldowns, it is assumed that they are all zero and therefore nothing needs to be done.
if(cooldowns.length == 0) return;
for(int i = 0; i < cooldowns.length; i++){
if(cooldowns[i] > 0) cooldowns[i]--;
}
setCooldowns(wand, cooldowns);
}
/** Returns the given wand's cooldown for the currently selected spell, or 0 if the wand has no cooldown data. */
public static int getCurrentCooldown(ItemStack wand){
if(wand.getTagCompound() == null) wand.setTagCompound(new NBTTagCompound());
int[] cooldowns = getCooldowns(wand);
int selectedSpell = wand.getTagCompound().getInteger(SELECTED_SPELL_KEY);
if(selectedSpell < 0 || cooldowns.length <= selectedSpell) return 0;
// Don't need to check if the tag compound is null since the above check is equivalent.
return cooldowns[selectedSpell];
}
/** Returns the given wand's cooldown for the spell after the currently selected spell, or 0 if the wand has no
* cooldown data. */
public static int getNextCooldown(ItemStack wand){
int[] cooldowns = getCooldowns(wand);
int nextSpell = getNextSpellIndex(wand);
if(nextSpell < 0 || cooldowns.length <= nextSpell) return 0;
// Don't need to check if the tag compound is null since the above check is equivalent.
return cooldowns[nextSpell];
}
/** Returns the given wand's cooldown for the spell before the currently selected spell, or 0 if the wand has no
* cooldown data. */
public static int getPreviousCooldown(ItemStack wand){
int[] cooldowns = getCooldowns(wand);
int previousSpell = getPreviousSpellIndex(wand);
if(previousSpell < 0 || cooldowns.length <= previousSpell) return 0;
// Don't need to check if the tag compound is null since the above check is equivalent.
return cooldowns[previousSpell];
}
/** Sets the given wand's cooldown for the currently selected spell. Will also set the maximum cooldown. */
public static void setCurrentCooldown(ItemStack wand, int cooldown){
if(wand.getTagCompound() == null) wand.setTagCompound((new NBTTagCompound()));
int[] cooldowns = getCooldowns(wand);
int selectedSpell = wand.getTagCompound().getInteger(SELECTED_SPELL_KEY);
int spellCount = getSpells(wand).length;
if(spellCount <= selectedSpell) return; // Probably shouldn't happen
// The length of the spells array must be greater than 0 since this method can only be called if a spell is
// cast, which is impossible if there are no spells.
if(cooldowns.length <= selectedSpell) cooldowns = new int[spellCount];
cooldowns[selectedSpell] = cooldown;
setCooldowns(wand, cooldowns);
int[] maxCooldowns = getMaxCooldowns(wand);
if(maxCooldowns.length <= selectedSpell) maxCooldowns = new int[spellCount];
maxCooldowns[selectedSpell] = cooldown;
setMaxCooldowns(wand, maxCooldowns);
}
/**
* Returns an array of the max cooldowns for each spell bound to the given wand. If the wand has no cooldown data,
* returns an array of length 0.
*/
public static int[] getMaxCooldowns(ItemStack wand){
int[] cooldowns = new int[0];
if(wand.getTagCompound() != null){
return wand.getTagCompound().getIntArray(MAX_COOLDOWN_ARRAY_KEY);
}
return cooldowns;
}
/** Sets the given wand's cooldown array. The array can be anywhere between 5 and 8 (inclusive) in length. */
public static void setMaxCooldowns(ItemStack wand, int[] cooldowns){
if(wand.getTagCompound() == null) wand.setTagCompound((new NBTTagCompound()));
wand.getTagCompound().setIntArray(MAX_COOLDOWN_ARRAY_KEY, cooldowns);
}
/** Returns the given wand's max cooldown for the currently selected spell, or 0 if the wand has no cooldown data. */
public static int getCurrentMaxCooldown(ItemStack wand){
int[] cooldowns = getMaxCooldowns(wand);
if(wand.getTagCompound() == null) return 0;
int selectedSpell = wand.getTagCompound().getInteger(SELECTED_SPELL_KEY);
if(cooldowns.length <= selectedSpell) return 0;
return cooldowns[selectedSpell];
}
// ================================================== Upgrades ==================================================
/**
* Returns the number of upgrades of the given type that have been applied to the given wand, or 0 if the wand has
* no upgrade data or the given item is not a valid wand upgrade.
*/
public static int getUpgradeLevel(ItemStack wand, Item upgrade){
String key = upgradeMap.get(upgrade);
if(wand.getTagCompound() != null && wand.getTagCompound().hasKey(UPGRADES_KEY) && key != null){
return wand.getTagCompound().getCompoundTag(UPGRADES_KEY).getInteger(key);
}
return 0;
}
/**
* Returns the total number of upgrades that have been applied to the given wand, or 0 if the wand has no upgrade
* data.
*/
public static int getTotalUpgrades(ItemStack wand){
int totalUpgrades = 0;
for(Item item : upgradeMap.keySet()){
totalUpgrades += getUpgradeLevel(wand, item);
}
return totalUpgrades;
}
/**
* Applies the given upgrade to the given wand, or in other words increases the level for that upgrade by 1. This
* does <b>not</b> account for the individual or total upgrade stack limits or any special behaviour; it only deals
* with the NBT data.
*/
public static void applyUpgrade(ItemStack wand, Item upgrade){
if(wand.getTagCompound() == null) wand.setTagCompound((new NBTTagCompound()));
if(!wand.getTagCompound().hasKey(UPGRADES_KEY))
NBTExtras.storeTagSafely(wand.getTagCompound(), UPGRADES_KEY, new NBTTagCompound());
NBTTagCompound upgrades = wand.getTagCompound().getCompoundTag(UPGRADES_KEY);
String key = upgradeMap.get(upgrade);
if(key != null) upgrades.setInteger(key, upgrades.getInteger(key) + 1);
NBTExtras.storeTagSafely(wand.getTagCompound(), UPGRADES_KEY, upgrades);
}
/** Returns true if the given item is a valid special wand upgrade. */
public static boolean isWandUpgrade(Item upgrade){
return upgradeMap.containsKey(upgrade);
}
/** Returns an unmodifiable set of all the items which are valid special wand upgrades. */
public static Set<Item> getSpecialUpgrades(){
return Collections.unmodifiableSet(WandHelper.upgradeMap.keySet());
}
/**
* Package-protected getter for the identifier that corresponds to the given item, used only in the
* {@link SpellModifiers} class. Internal to Wizardry.
*
* @throws IllegalArgumentException if the given item is not a registered special wand upgrade.
*/
static String getIdentifier(Item upgrade){
if(!isWandUpgrade(upgrade)) throw new IllegalArgumentException(
"Tried to get a wand upgrade key for an item" + "that is not a registered special wand upgrade.");
return upgradeMap.get(upgrade);
}
/**
* Registers a special upgrade with wizardry. Not used in the base mod, but I've put it here to make it easy for
* add-ons to add new wand upgrades.
*
* @param upgrade The wand upgrade item
* @param identifier A unique string, used as a key for wand nbt tags
* @throws IllegalArgumentException if the passed in identifier is already used for another wand upgrade
*/
public static void registerSpecialUpgrade(Item upgrade, String identifier){
// Throwing an exception is the best thing to do here, since if a duplicate was allowed weird things would
// happen later with wand NBT.
if(upgradeMap.containsValue(identifier))
throw new IllegalArgumentException("Duplicate wand upgrade identifier: " + identifier);
upgradeMap.put(upgrade, identifier);
}
// ================================================= Progression =================================================
/** Sets the given wand's progression to the given value. */
public static void setProgression(ItemStack wand, int progression){
if(wand.getTagCompound() == null) wand.setTagCompound((new NBTTagCompound()));
wand.getTagCompound().setInteger(PROGRESSION_KEY, progression);
}
/** Returns the progression value for the given wand, or 0 if the wand has no data. */
public static int getProgression(ItemStack wand){
if(wand.getTagCompound() == null) return 0;
return wand.getTagCompound().getInteger(PROGRESSION_KEY);
}
/** Adds the given amount of progression to this wand's progression value. */
public static void addProgression(ItemStack wand, int progression){
setProgression(wand, getProgression(wand) + progression);
}
}