af01beb583
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins. - Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin. - Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins. - Adds a subtle sound effect and scroling animation when switching spells - Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers. - Fixes the HUD position option which got broken in the previous spell HUD commit
39 lines
1.6 KiB
Java
39 lines
1.6 KiB
Java
package electroblob.wizardry.client;
|
|
|
|
import java.util.Map;
|
|
import java.util.Map.Entry;
|
|
import java.util.stream.Collectors;
|
|
|
|
import electroblob.wizardry.client.gui.GuiSelectHUDSkin;
|
|
import electroblob.wizardry.client.gui.GuiSpellDisplay;
|
|
import net.minecraftforge.client.gui.ForgeGuiFactory.ForgeConfigGui.ModIDEntry;
|
|
import net.minecraftforge.fml.client.config.GuiConfig;
|
|
import net.minecraftforge.fml.client.config.GuiConfigEntries;
|
|
import net.minecraftforge.fml.client.config.GuiConfigEntries.SelectValueEntry;
|
|
import net.minecraftforge.fml.client.config.IConfigElement;
|
|
|
|
/**
|
|
* Custom config GUI for spell HUD skin selection; displays a list of all the loaded skins and a preview of the currently
|
|
* selected skin. based off of {@link ModIDEntry} from Forge.
|
|
*/
|
|
public class SpellHUDSkinChooserEntry extends SelectValueEntry {
|
|
|
|
public SpellHUDSkinChooserEntry(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop)
|
|
{
|
|
super(owningScreen, owningEntryList, prop, getSelectableValues());
|
|
if (this.selectableValues.size() == 0)
|
|
this.btnValue.enabled = false;
|
|
}
|
|
|
|
private static Map<Object, String> getSelectableValues(){
|
|
return GuiSpellDisplay.getSkins().entrySet().stream().collect(Collectors.toMap(Entry::getKey,
|
|
e -> e.getValue().getName()));
|
|
}
|
|
|
|
@Override // Copied from superclass to use custom child screen GUI class
|
|
public void valueButtonPressed(int slotIndex){
|
|
mc.displayGuiScreen(new GuiSelectHUDSkin(this.owningScreen, configElement, slotIndex, selectableValues, currentValue, enabled()));
|
|
}
|
|
|
|
}
|