186 lines
6.5 KiB
Java
186 lines
6.5 KiB
Java
package electroblob.wizardry.entity.living;
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import electroblob.wizardry.registry.WizardrySounds;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.IEntityLivingData;
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import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.item.Item;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.DifficultyInstance;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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import java.util.UUID;
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/** As of Wizardry 1.2, this is now an ISummonedCreature like the rest of them, and it extends EntitySlime. */
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public class EntityMagicSlime extends EntitySlime implements ISummonedCreature {
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// Field implementations
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private int lifetime = 200;
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private UUID casterUUID;
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// Setter + getter implementations
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@Override public int getLifetime(){ return lifetime; }
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@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
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@Override public UUID getOwnerId(){ return casterUUID; }
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@Override public void setOwnerId(UUID uuid){ this.casterUUID = uuid; }
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public EntityMagicSlime(World world){
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super(world);
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// TESTME: Should this be true or false? Has something to do with health.
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this.setSlimeSize(2, false); // Needs to be called before setting the experience value to 0
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this.experienceValue = 0;
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}
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/**
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* Creates a new magic slime with the given caster and lifetime, riding the given target.
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*
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* @param world The world that the slime is in.
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* @param caster The entity that created the slime.
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* @param target The slime's victim. The slime will automatically start riding this entity.
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* @param lifetime The number of ticks before the slime bursts.
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*/
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public EntityMagicSlime(World world, EntityLivingBase caster, EntityLivingBase target, int lifetime){
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super(world);
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this.setPosition(target.posX, target.posY, target.posZ);
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this.startRiding(target);
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if (caster != null) this.setOwnerId(caster.getUniqueID());
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this.setSlimeSize(2, false); // Needs to be called before setting the experience value to 0
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this.experienceValue = 0;
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this.lifetime = lifetime;
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}
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// EntitySlime overrides
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@Override protected void initEntityAI(){} // Has no AI!
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@Override protected void dealDamage(EntityLivingBase entity){} // Handles damage itself
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@Override
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public void setDead(){
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// Restores behaviour from Entity, replacing slime splitting behaviour.
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this.isDead = true;
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// Makes sure that the undoing in onUpdate won't undo this. For some reason, EntitySlime sets isDead directly
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// to do the peaceful despawning, which seems odd but is actually rather handy!
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this.setHealth(0);
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// Bursting effect
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for(int i = 0; i < 30; i++){
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double x = this.posX - 0.5 + rand.nextDouble();
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double y = this.posY - 0.5 + rand.nextDouble();
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double z = this.posZ - 0.5 + rand.nextDouble();
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this.world.spawnParticle(EnumParticleTypes.SLIME, x, y, z, (x - this.posX) * 2, (y - this.posY) * 2,
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(z - this.posZ) * 2);
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}
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this.playSound(WizardrySounds.ENTITY_MAGIC_SLIME_SPLAT, 2.5f, 0.6f);
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this.playSound(WizardrySounds.ENTITY_MAGIC_SLIME_EXPLODE, 1.0f, 0.5f);
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}
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@Override
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public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata){
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// Removes size randomisation
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IEntityLivingData data = super.onInitialSpawn(difficulty, livingdata);
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this.setSlimeSize(2, false);
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return data;
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}
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@Override
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public boolean attackEntityFrom(DamageSource source, float amount){
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// Immune to suffocation
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return source == DamageSource.IN_WALL ? false : super.attackEntityFrom(source, amount);
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}
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// Implementations
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@Override
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public void setRevengeTarget(EntityLivingBase entity){
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if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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// Undoes the despawning on peaceful behaviour. I don't think there's anything in super.onUpdate that sets
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// isDead other than that, but it's better to do a quick sanity check just to be sure.
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if(this.isDead && world.getDifficulty() == EnumDifficulty.PEACEFUL && this.getHealth() > 0) this.isDead = false;
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// Bursts instantly rather than doing the falling over animation.
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if(this.getHealth() <= 0) this.setDead();
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this.updateDelegate();
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// Damages and slows the slime's victim or makes the slime explode if the victim is dead.
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if(this.getRidingEntity() != null && this.getRidingEntity() instanceof EntityLivingBase
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&& ((EntityLivingBase)this.getRidingEntity()).getHealth() > 0){
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if(this.ticksExisted % 16 == 1){
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this.getRidingEntity().attackEntityFrom(DamageSource.MAGIC, 1);
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if(this.getRidingEntity() != null){ // Some mobs force-dismount when attacked (normally when dying)
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((EntityLivingBase)this.getRidingEntity())
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.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 20, 2));
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}
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this.playSound(WizardrySounds.ENTITY_MAGIC_SLIME_ATTACK, 1.0f, 1.0f);
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this.squishAmount = 0.5F;
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}
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}else{
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this.setDead();
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}
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}
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@Override
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public void onSpawn(){
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}
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@Override
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public void onDespawn(){
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}
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@Override
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public boolean hasParticleEffect(){
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return false;
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}
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@Override
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public boolean hasAnimation(){
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return false;
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}
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@Override
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protected boolean processInteract(EntityPlayer player, EnumHand hand){
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// In this case, the delegate method determines whether super is called.
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// Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements.
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return this.interactDelegate(player, hand) || super.processInteract(player, hand);
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound nbttagcompound){
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super.writeEntityToNBT(nbttagcompound);
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this.writeNBTDelegate(nbttagcompound);
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound nbttagcompound){
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super.readEntityFromNBT(nbttagcompound);
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this.readNBTDelegate(nbttagcompound);
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}
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// Recommended overrides
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@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
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@Override protected boolean canDropLoot(){ return false; }
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@Override protected Item getDropItem(){ return null; }
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@Override protected ResourceLocation getLootTable(){ return null; }
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@Override public boolean canPickUpLoot(){ return false; }
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// This vanilla method has nothing to do with the custom despawn() method.
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@Override protected boolean canDespawn(){
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return getCaster() == null && getOwnerId() == null;
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}
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}
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