Files
Wizardry/src/main/java/electroblob/wizardry/entity/living/EntityMagicSlime.java
T
2022-02-03 11:57:22 +01:00

186 lines
6.5 KiB
Java

package electroblob.wizardry.entity.living;
import electroblob.wizardry.registry.WizardrySounds;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.UUID;
/** As of Wizardry 1.2, this is now an ISummonedCreature like the rest of them, and it extends EntitySlime. */
public class EntityMagicSlime extends EntitySlime implements ISummonedCreature {
// Field implementations
private int lifetime = 200;
private UUID casterUUID;
// Setter + getter implementations
@Override public int getLifetime(){ return lifetime; }
@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
@Override public UUID getOwnerId(){ return casterUUID; }
@Override public void setOwnerId(UUID uuid){ this.casterUUID = uuid; }
public EntityMagicSlime(World world){
super(world);
// TESTME: Should this be true or false? Has something to do with health.
this.setSlimeSize(2, false); // Needs to be called before setting the experience value to 0
this.experienceValue = 0;
}
/**
* Creates a new magic slime with the given caster and lifetime, riding the given target.
*
* @param world The world that the slime is in.
* @param caster The entity that created the slime.
* @param target The slime's victim. The slime will automatically start riding this entity.
* @param lifetime The number of ticks before the slime bursts.
*/
public EntityMagicSlime(World world, EntityLivingBase caster, EntityLivingBase target, int lifetime){
super(world);
this.setPosition(target.posX, target.posY, target.posZ);
this.startRiding(target);
if (caster != null) this.setOwnerId(caster.getUniqueID());
this.setSlimeSize(2, false); // Needs to be called before setting the experience value to 0
this.experienceValue = 0;
this.lifetime = lifetime;
}
// EntitySlime overrides
@Override protected void initEntityAI(){} // Has no AI!
@Override protected void dealDamage(EntityLivingBase entity){} // Handles damage itself
@Override
public void setDead(){
// Restores behaviour from Entity, replacing slime splitting behaviour.
this.isDead = true;
// Makes sure that the undoing in onUpdate won't undo this. For some reason, EntitySlime sets isDead directly
// to do the peaceful despawning, which seems odd but is actually rather handy!
this.setHealth(0);
// Bursting effect
for(int i = 0; i < 30; i++){
double x = this.posX - 0.5 + rand.nextDouble();
double y = this.posY - 0.5 + rand.nextDouble();
double z = this.posZ - 0.5 + rand.nextDouble();
this.world.spawnParticle(EnumParticleTypes.SLIME, x, y, z, (x - this.posX) * 2, (y - this.posY) * 2,
(z - this.posZ) * 2);
}
this.playSound(WizardrySounds.ENTITY_MAGIC_SLIME_SPLAT, 2.5f, 0.6f);
this.playSound(WizardrySounds.ENTITY_MAGIC_SLIME_EXPLODE, 1.0f, 0.5f);
}
@Override
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata){
// Removes size randomisation
IEntityLivingData data = super.onInitialSpawn(difficulty, livingdata);
this.setSlimeSize(2, false);
return data;
}
@Override
public boolean attackEntityFrom(DamageSource source, float amount){
// Immune to suffocation
return source == DamageSource.IN_WALL ? false : super.attackEntityFrom(source, amount);
}
// Implementations
@Override
public void setRevengeTarget(EntityLivingBase entity){
if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
}
@Override
public void onUpdate(){
super.onUpdate();
// Undoes the despawning on peaceful behaviour. I don't think there's anything in super.onUpdate that sets
// isDead other than that, but it's better to do a quick sanity check just to be sure.
if(this.isDead && world.getDifficulty() == EnumDifficulty.PEACEFUL && this.getHealth() > 0) this.isDead = false;
// Bursts instantly rather than doing the falling over animation.
if(this.getHealth() <= 0) this.setDead();
this.updateDelegate();
// Damages and slows the slime's victim or makes the slime explode if the victim is dead.
if(this.getRidingEntity() != null && this.getRidingEntity() instanceof EntityLivingBase
&& ((EntityLivingBase)this.getRidingEntity()).getHealth() > 0){
if(this.ticksExisted % 16 == 1){
this.getRidingEntity().attackEntityFrom(DamageSource.MAGIC, 1);
if(this.getRidingEntity() != null){ // Some mobs force-dismount when attacked (normally when dying)
((EntityLivingBase)this.getRidingEntity())
.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 20, 2));
}
this.playSound(WizardrySounds.ENTITY_MAGIC_SLIME_ATTACK, 1.0f, 1.0f);
this.squishAmount = 0.5F;
}
}else{
this.setDead();
}
}
@Override
public void onSpawn(){
}
@Override
public void onDespawn(){
}
@Override
public boolean hasParticleEffect(){
return false;
}
@Override
public boolean hasAnimation(){
return false;
}
@Override
protected boolean processInteract(EntityPlayer player, EnumHand hand){
// In this case, the delegate method determines whether super is called.
// Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements.
return this.interactDelegate(player, hand) || super.processInteract(player, hand);
}
@Override
public void writeEntityToNBT(NBTTagCompound nbttagcompound){
super.writeEntityToNBT(nbttagcompound);
this.writeNBTDelegate(nbttagcompound);
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
this.readNBTDelegate(nbttagcompound);
}
// Recommended overrides
@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
@Override protected boolean canDropLoot(){ return false; }
@Override protected Item getDropItem(){ return null; }
@Override protected ResourceLocation getLootTable(){ return null; }
@Override public boolean canPickUpLoot(){ return false; }
// This vanilla method has nothing to do with the custom despawn() method.
@Override protected boolean canDespawn(){
return getCaster() == null && getOwnerId() == null;
}
}