124 lines
4.5 KiB
Java
124 lines
4.5 KiB
Java
package electroblob.wizardry.client.renderer;
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import org.lwjgl.opengl.GL11;
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import electroblob.wizardry.entity.projectile.EntityMagicArrow;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.MathHelper;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderMagicArrow extends Render<EntityMagicArrow> {
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private final ResourceLocation texture;
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private boolean blend;
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private boolean renderEnds;
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private double length = 8.0, width = 2.0;
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private int pixelsLong = 16, pixelsWide = 5;
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public RenderMagicArrow(RenderManager renderManager, ResourceLocation texture, boolean blend, double length,
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double width, int pixelsLong, int pixelsWide, boolean renderEnds){
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super(renderManager);
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this.texture = texture;
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this.blend = blend;
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this.renderEnds = renderEnds;
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this.length = length;
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this.width = width;
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this.pixelsLong = pixelsLong;
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this.pixelsWide = pixelsWide;
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}
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@Override
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public void doRender(EntityMagicArrow entity, double par2, double par4, double par6, float par8, float par9){
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this.bindEntityTexture(entity);
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
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if(this.blend){
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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}
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GlStateManager.translate((float)par2, (float)par4, (float)par6);
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GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * par9 - 90.0F,
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0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * par9, 0.0F,
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0.0F, 1.0F);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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float f2 = 0.0F;
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float f3 = pixelsLong / 32.0F;
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float f4 = 0.0F;
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float f5 = pixelsWide / 32.0F;
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float f6 = 0.0F;
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float f7 = 0.15625F;
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float f8 = (float)5 / 32.0F;
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float f9 = (float)10 / 32.0F;
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float f10 = 0.05625F;
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float f11 = 0.0f;
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GlStateManager.enableRescaleNormal();
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// f11 = (float)par1EntityArrow.arrowShake - par9;
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if(f11 > 0.0F){
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float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
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GlStateManager.rotate(f12, 0.0F, 0.0F, 1.0F);
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}
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GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
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GlStateManager.scale(f10, f10, f10);
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GlStateManager.translate(-4.0F, 0.0F, 0.0F);
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GL11.glNormal3f(f10, 0.0F, 0.0F);
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if(renderEnds){
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// Ends
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.pos(-7.0D, -width, -width).tex((double)f6, (double)f8).endVertex();
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buffer.pos(-7.0D, -width, width).tex((double)f7, (double)f8).endVertex();
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buffer.pos(-7.0D, width, width).tex((double)f7, (double)f9).endVertex();
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buffer.pos(-7.0D, width, -width).tex((double)f6, (double)f9).endVertex();
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tessellator.draw();
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GL11.glNormal3f(-f10, 0.0F, 0.0F);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.pos(-7.0D, width, -width).tex((double)f6, (double)f8).endVertex();
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buffer.pos(-7.0D, width, width).tex((double)f7, (double)f8).endVertex();
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buffer.pos(-7.0D, -width, width).tex((double)f7, (double)f9).endVertex();
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buffer.pos(-7.0D, -width, -width).tex((double)f6, (double)f9).endVertex();
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tessellator.draw();
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}
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for(int i = 0; i < 4; ++i){
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// Sides
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GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
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GL11.glNormal3f(0.0F, 0.0F, f10);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.pos(-length, -width, 0.0D).tex((double)f2, (double)f4).endVertex();
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buffer.pos(length, -width, 0.0D).tex((double)f3, (double)f4).endVertex();
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buffer.pos(length, width, 0.0D).tex((double)f3, (double)f5).endVertex();
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buffer.pos(-length, width, 0.0D).tex((double)f2, (double)f5).endVertex();
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tessellator.draw();
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}
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if(this.blend){
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GlStateManager.disableBlend();
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}
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GlStateManager.disableRescaleNormal();
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GlStateManager.enableLighting();
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GlStateManager.popMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(EntityMagicArrow arrow){
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return texture;
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}
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}
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