This commit is contained in:
sainagh
2025-11-26 10:25:55 -06:00
parent 03a46a005c
commit 032d39f529
993 changed files with 40012 additions and 11910 deletions
+53 -38
View File
@@ -85,6 +85,9 @@ general {
}
"cofh core" {
# Applies the Multishot enchantment to most bows instead of vanilla and CoFH only
B:"Multishot Enchantment For Any Bow"=true
# Sets the damage multiplier of the Vorpal enchantment
D:"Vorpal Enchantment Damage"=10.0
}
@@ -254,6 +257,9 @@ general {
quark {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# When using the Link Items feature, if playing on a server, items that are not localized serverside will display the lang code in chat. This causes it to be translated.
B:"Fix Untranslated Link Items"=true
}
roost {
@@ -374,15 +380,11 @@ general {
thaumcraft {
B:"Duplication Fixes"=true
B:"Flower Bounding Box"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
}
"thaumcraft: entities" {
B:"Firebat Particles"=true
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
B:"Spiderlike Eldritch Crabs"=true
B:"Wisp Particles"=true
}
@@ -390,60 +392,26 @@ general {
"thaumcraft: foci" {
"focus effects" {
# Overhauls the break focus effect cast sound
B:"[01] Break: Cast Sound Revamp"=true
# Adds an impact sound to the break focus effect
B:"[02] Break: Impact Sound"=true
# Overhauls the earth focus effect cast sound
B:"[03] Earth: Cast Sound Revamp"=true
# Adds an impact sound to the earth focus effect
B:"[04] Earth: Impact Sound"=true
# Adds an impact sound to the fire focus effect
B:"[05] Fire: Impact Sound"=true
# Adds an impact sound to the flux focus effect
B:"[06] Flux: Impact Sound"=true
# Overhauls the frost focus effect cast sound to make it a lot less plangent
B:"[07] Frost: Cast Sound Revamp"=true
# Adds an impact sound to the frost focus effect
B:"[08] Frost: Impact Sound"=true
# Overhauls the heal focus effect cast sound
B:"[09] Heal: Cast Sound Revamp"=true
# Adds an impact sound to the heal focus effect
B:"[10] Heal: Impact Sound"=true
# Overhauls the rift focus effect cast sound
B:"[11] Rift: Cast Sound Revamp"=true
# Adds an impact sound to the rift focus effect
B:"[12] Rift: Impact Sound"=true
# Overhauls the exchange focus effect cast sound
B:"[13] Exchange: Cast Sound Revamp"=true
# Adds an impact sound to the exchange focus effect
B:"[14] Exchange: Impact Sound"=true
}
"focus mediums" {
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
B:"[1] Bolt: Cast Sound"=true
# Plays an additional cast sound when using any cloud focus medium
B:"[2] Cloud: Cast Sound"=true
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
B:"[3] Mine: Sound Overhaul"=true
# Plays an additional cast sound when summoning any type of spellbat
B:"[4] Spellbat: Cast Sound"=true
}
@@ -578,6 +546,9 @@ general {
}
"astral sorcery" {
# Make it so max size fluid veins never run out
B:"Allow Unlimited Fluid Veins"=true
# Fixes a bug where particle effects would continue to render after changing dimensions
B:"Clear Particle Effects"=true
@@ -587,6 +558,18 @@ general {
# Fixes a bug where merging Crystal Tool Properties could result in a division by zero
B:"Fix Division By Zero Crystal Tool"=true
# Fixes a bug where the fluid veins for Neromantic Prime could overflow, resulting in empty veins (just water)
B:"Fix Neromantic Prime Fluid Overflow"=true
# Amount of fluid extracted per Neromantic Prime operation (in mB per 20-30 ticks)
I:"Neromantic Prime Extraction Quantity"=300
# Extends the fluid vein configuration to allow specifying in which dimensions a fluid can generate
# This should be done as a list of comma-separated dimension IDs at the 5th field. Leave blank to allow all dimensions.
# Example: 'lava;100000;200000;50;0,-1,7' allows lava veins to spawn in the Overworld (0) and Nether (-1)
# Example: 'essence;50000;150000;30' allows essence veins to spawn in all dimensions
B:"Neromantic Prime Fluid Vein Dimensions"=true
# Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic
B:"Sooty Marble Rendering Fix"=true
}
@@ -678,6 +661,13 @@ general {
"random things" {
# Fixes a bug where crafting the output of an Anvil recipe would modify the recipe, preventing crafts until restart
B:"Anvil Crafting Fix"=true
# Fix a bug where teleporting to the Spectre dimension on servers can leave the player stalled out in the void
# Only applies to servers
B:"Fix Spectre Dimension Teleport Stall"=false
# Fixes a duplication exploit connected to the Advanced Item Collector
B:"Item Collector Dupe"=true
}
woot {
@@ -773,6 +763,31 @@ general {
B:"Geneticist Villager House Generation"=true
}
"divine rpg" {
# Changes the creature type for DivineRPG Water Mobs to be WATER_CREATURE, fixing issues with hostile mob spawn caps and infinite water mob spawning
B:"Change Water Mob Creature Type"=false
# Aquamarine nominally has durability, but does not set the max stack size to 1.
# As the tweak "Fix Consuming Incorrect Hand" fixes the bug preventing durability from being used, fixing the stack size is also needed.
B:"Fix Aquamarine Stack Size"=true
# Fix various DivineRPG items consuming the item in the main hand regardless of the hand actually used
B:"Fix Consuming Incorrect Hand"=true
}
"immersive engineering" {
# Fires the PlayerDestroyItemEvent when an Immersive Engineering tool breaks, fixing a number of cross-compatibility issues
B:"Tool Break Fire Event"=true
# Fixes the tool breaking setting the main hand to empty regardless of what hand the tool is in
B:"Tool Break Hand Replacement"=true
}
"item favorites" {
# Fixes issues with favorite items not being saved/loaded correctly on Unix-based systems
B:"Path correction"=true
}
}