0.18.3
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+15
-8
@@ -30,26 +30,33 @@ general {
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I:tileEntityCachedBoundingBoxUpdateInterval=100
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opengldebugoutput {
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# Enable/Disable crashing when an OpenGL error occurs. If disabled OpenGL errors are likely to go unnoticed unless the log is checked manually.
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B:crashOnError=false
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# Better debugging of OpenGL errors. Might not be supported by your hardware/driver.
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B:enabled=false
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# Enable/Disable logging of high severity non-error messages. (You probably never want to enable this as a normal user)
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B:logHighSeverity=false
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# Enable/Disable logging of low severity non-error messages. (You probably never want to enable this as a normal user)
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B:logLowSeverity=false
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# Enable/Disable logging of medium severity non-error messages. (You probably never want to enable this as a normal user)
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B:logMediumSeverity=false
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# Enable/Disable logging of notification severity non-error messages. (You probably never want to enable this as a normal user)
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B:logNotificationSeverity=false
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# Enable/Disable appending of the stack trace when logging a debug message.
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# Valid values:
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# DISABLED
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# ALWAYS
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# ERRORS_ONLY
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S:logStackTrace=ERRORS_ONLY
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# Enable/Disable debug messages matching the specified filters.
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# Format: 'source, type, severity, enabled'
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# Valid source values: [ ANY, API, WINDOW_SYSTEM, SHADER_COMPILER, THIRD_PARTY, APPLICATION, OTHER ]
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# Valid type values: [ ANY, ERROR, DEPRECATED_BEHAVIOR, UNDEFINED_BEHAVIOR, PORTABILITY, PERFORMANCE, MARKER, PUSH_GROUP, POP_GROUP, OTHER ]
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# Valid severity values: [ ANY, HIGH, MEDIUM, LOW, NOTIFICATION ]
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S:messageFilters <
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ANY;ERROR;ANY;true
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>
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# May be required by some systems to generate OpenGL debug output. (Enabling might have a negative impact on performance)
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B:setContextDebugBit=false
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}
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