0.18.3
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+22
-3
@@ -29,9 +29,21 @@ clientside {
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# If true, tools will show additional info in their tooltips.
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B:extraTooltips=true
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# If true, JEI tab for severing will use a fancy animation.
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# If true, the JEI tab for beheading will use a fancy animation.
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B:fancyJEIBeheadingAnimation=true
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# Modifiers that are still displayed despite an Incognito modifier being applied
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S:incognitoModBlacklist <
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night_vision_armor
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potion_belt_armor
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soul_sight_armor
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travel_belt_armor
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travel_goggles_armor
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travel_sack_armor
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travel_slowfall_armor
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travel_sneak_armor
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>
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# If true, all material variants of the different parts will be listed in creative. Set to false to only have the first found material for all parts (usually wood).
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B:listAllPartMaterials=true
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@@ -55,6 +67,12 @@ clientside {
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}
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experimental {
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# [EXPERIMENTAL] If true, tools will be fully destroyed like vanilla tools when durability is depleted. You monster!
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B:vanillaToolBreaking=false
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}
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gameplay {
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B:AutosmeltFortuneInteraction=true
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@@ -259,10 +277,11 @@ gameplay {
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# Players who enter the world for the first time get a Tinkers' Book.
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B:spawnWithBook=true
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# Allows the creation of steel by pouring Blazin' Blood on iron ingots or blocks on a casting table or basin. Note that this will always be disabled if the steel material added by Tinkers' Antique is also disabled.
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B:steelAlloy=true
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# REQUIRES DEBUG MODULE. Tests all IMC integrations with dummy recipes. May significantly impact gameplay, so its advised you disable this outside of dev environments.
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B:testIMC=false
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# If true, tools will be fully destroyed like vanilla tools when durability is depleted. You monster!
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B:vanillaToolBreaking=false
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}
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