This commit is contained in:
sainagh
2025-11-26 10:25:55 -06:00
parent 03a46a005c
commit 032d39f529
993 changed files with 40012 additions and 11910 deletions
-38
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@@ -1,38 +0,0 @@
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.entity.boss.kingshroomus.EntityKingShroomus;
import native.net.tslat.aoa3.entity.boss.shadowlord.EntityShadowlord;
/*
Edit aoa3 boss HP
*/
// king shroomus
#mixin Mixin
#{targets: "net.tslat.aoa3.entity.boss.kingshroomus.EntityKingShroomus"}
zenClass MixinEntityKingShroomus {
#mixin ModifyConstant
#{
# method: "getBaseMaxHealth",
# constant: {floatValue: 1800}
#}
function mbc_changeShroomusMaxHP(value as float) as float {
return 3000.0f;
}
}
// shadowlord
#mixin Mixin
#{targets: "net.tslat.aoa3.entity.boss.shadowlord.EntityShadowlord"}
zenClass MixinEntityShadowlord {
#mixin ModifyConstant
#{
# method: "applyEntityAttributes",
# constant: {intValue: 2000}
#}
function mbc_changeShroomusMaxHP(value as int) as int {
return 5000;
}
}
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 12.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOABARON"},
# to: {value: "CONSTANT", args: "stringValue=AOABLOODFURY"}
# }
#}
function modifyBaronswordDamage(original as float) as float {
return 99.0f;
}
}
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 13.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOABLOODFURY"},
# to: {value: "CONSTANT", args: "stringValue=AOABLOODSTONE"}
# }
#}
function modifyBloodfuryDamage(original as float) as float {
return 35.0f;
}
}
@@ -1,25 +0,0 @@
#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 14.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOABLOODSTONE"},
# to: {value: "CONSTANT", args: "stringValue=AOACANDLEFIRE"}
# }
#}
function modifyBloodgemSwordDamage(original as float) as float {
return 29.0f;
}
}
@@ -1,25 +0,0 @@
#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 15.5},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOACARAMELCARVER"},
# to: {value: "CONSTANT", args: "stringValue=AOACORALSTORM"}
# }
#}
function modifyCaramelcarverDamage(original as float) as float {
return 49.0f;
}
}
-25
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 4.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOACHAINSAWTOOL"},
# to: {value: "CONSTANT", args: "stringValue=AOAEMBERSTONETOOL"}
# }
#}
function modifyChainsawDamage(original as float) as float {
return 799.0f;
}
}
@@ -1,21 +0,0 @@
#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinWeaponRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "ChilliChugger",
# constant: {floatValue: 12.0}
#}
function modifyChillichuggerDamage(original as float) as float {
return 40.0f;
}
}
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 8.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOACORALSTORM"},
# to: {value: "CONSTANT", args: "stringValue=AOACREEPIFIED"}
# }
#}
function modifyRunicswordDamage(original as float) as float {
return 13.0f;
}
}
-25
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 13.5},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOACREEPIFIED"},
# to: {value: "CONSTANT", args: "stringValue=AOACRYSTALLITE"}
# }
#}
function modifyBloodgemSwordDamage(original as float) as float {
return 33.0f;
}
}
@@ -1,25 +0,0 @@
#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 14.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOACRYSTALLITE"},
# to: {value: "CONSTANT", args: "stringValue=AOAEMBERSTONE"}
# }
#}
function modifyCrystalliteswordDamage(original as float) as float {
return 54.0f;
}
}
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#modloaded aoa3
#loader mixin
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.WeaponRegister"}
zenClass MixinWeaponRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "registerWeapon",
# slice: {from: {value: "NEW", target: "net/tslat/aoa3/item/weapon/gun/DartGun"}},
# constant: {doubleValue: 10.0f, ordinal: 0}
#}
function modifyDartGunDamage(original as double) as double {
return 100.0;
}
}
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 15.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOAEXPLOCHRON"},
# to: {value: "CONSTANT", args: "stringValue=AOAFIREBORNE"}
# }
#}
function modifyExplochronDamage(original as float) as float {
return 59.0f;
}
}
-17
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#modloaded aoa3
#loader mixin
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.WeaponRegister"}
zenClass MixinWeaponRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "registerWeapon",
# slice: {from: {value: "NEW", target: "net/tslat/aoa3/item/weapon/gun/FlamingFury"}},
# constant: {doubleValue: 20.5f, ordinal: 0}
#}
function modifyFlamingFuryDamage(original as double) as double {
return 200.0;
}
}
@@ -1,25 +0,0 @@
#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 15.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOAGUARDIAN"},
# to: {value: "CONSTANT", args: "stringValue=AOAHARVESTER"}
# }
#}
function modifyGuardianswordDamage(original as float) as float {
return 59.0f;
}
}
@@ -1,25 +0,0 @@
#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 17.5},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOAHARVESTER"},
# to: {value: "CONSTANT", args: "stringValue=AOAHOLY"}
# }
#}
function modifyRunicswordDamage(original as float) as float {
return 249.0f;
}
}
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 0.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOAHOLY"},
# to: {value: "CONSTANT", args: "stringValue=AOAILLUSION"}
# }
#}
function modifyHolyswordDamage(original as float) as float {
return 199.0f;
}
}
@@ -1,25 +0,0 @@
#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 14.5},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOAILLUSION"},
# to: {value: "CONSTANT", args: "stringValue=AOAJADE"}
# }
#}
function modifyIllusionSwordDamage(original as float) as float {
return 37.5f;
}
}
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 7.5},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOALIGHTSWAY"},
# to: {value: "CONSTANT", args: "stringValue=AOALIMONITE"}
# }
#}
function modifyLightswayDamage(original as float) as float {
return 999.0f;
}
}
@@ -1,17 +0,0 @@
#modloaded aoa3
#loader mixin
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.WeaponRegister"}
zenClass MixinWeaponRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "registerWeapon",
# slice: {from: {value: "NEW", target: "net/tslat/aoa3/item/weapon/gun/NethengeicSlugger"}},
# constant: {doubleValue: 22.5f, ordinal: 0}
#}
function modifyNethengeicSluggerDamage(original as double) as double {
return 240.0;
}
}
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 13.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOAPRIMAL"},
# to: {value: "CONSTANT", args: "stringValue=AOAROCKBASHER"}
# }
#}
function modifyPrimalswordDamage(original as float) as float {
return 35.0f;
}
}
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 16.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOAROCKBASHER"},
# to: {value: "CONSTANT", args: "stringValue=AOAROCKPICK"}
# }
#}
function modifyGuardianswordDamage(original as float) as float {
return 259.0f;
}
}
@@ -1,25 +0,0 @@
#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 15.5},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOAROSIDIAN"},
# to: {value: "CONSTANT", args: "stringValue=AOAROSITE"}
# }
#}
function modifyRosidianswordDamage(original as float) as float {
return 54.0f;
}
}
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 17.5},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOARUNIC"},
# to: {value: "CONSTANT", args: "stringValue=AOASAPPHIRE"}
# }
#}
function modifyRunicswordDamage(original as float) as float {
return 499.0f;
}
}
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 17.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOASHADOW"},
# to: {value: "CONSTANT", args: "stringValue=AOASHROOMUS"}
# }
#}
function modifyRunicswordDamage(original as float) as float {
return 399.0f;
}
}
@@ -1,25 +0,0 @@
#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 15.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOASHROOMUS"},
# to: {value: "CONSTANT", args: "stringValue=AOASKELETAL"}
# }
#}
function modifyShroomusswordDamage(original as float) as float {
return 61.0f;
}
}
@@ -1,25 +0,0 @@
#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 10.5},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOASKELETAL"},
# to: {value: "CONSTANT", args: "stringValue=AOASUPREMACY"}
# }
#}
function modifySkeletalswordDamage(original as float) as float {
return 37.0f;
}
}
@@ -1,25 +0,0 @@
#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 14.5},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOASUPREMACY"},
# to: {value: "CONSTANT", args: "stringValue=AOASWEET"}
# }
#}
function modifySupremacyswordDamage(original as float) as float {
return 54.0f;
}
}
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#modloaded aoa3
#loader mixin
import mixin.CallbackInfo;
import native.net.tslat.aoa3.common.registration.MaterialsRegister;
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.MaterialsRegister"}
zenClass MixinMaterialsRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "<clinit>",
# constant: {floatValue: 15.0},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=AOASWEET"},
# to: {value: "CONSTANT", args: "stringValue=AOATROLLBASHERAXE"}
# }
#}
function modifySweetswordDamage(original as float) as float {
return 54.0f;
}
}
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#modloaded aoa3
#loader mixin
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.WeaponRegister"}
zenClass MixinWeaponRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "registerWeapon",
# slice: {from: {value: "NEW", target: "net/tslat/aoa3/item/weapon/blaster/WithersWrath"}},
# constant: {doubleValue: 7.5f, ordinal: 0}
#}
function modifyWitherWrathDamage(original as double) as double {
return 100.0;
}
}
@@ -1,17 +0,0 @@
#modloaded aoa3
#loader mixin
#mixin Mixin
#{targets: "net.tslat.aoa3.common.registration.WeaponRegister"}
zenClass MixinWeaponRegister {
#mixin Static
#mixin ModifyConstant
#{
# method: "registerWeapon",
# slice: {from: {value: "NEW", target: "net/tslat/aoa3/item/weapon/blaster/WithersWrath"}},
# constant: {doubleValue: 21f, ordinal: 0}
#}
function modifyWitherWrathDamage(original as double) as double {
return 8.0;
}
}