keeping update

This commit is contained in:
ZHAY10086
2025-01-18 01:28:04 +08:00
parent ebe4c8be06
commit 1bf0ca48fe
6093 changed files with 69295 additions and 842226 deletions
+66 -8
View File
@@ -9,6 +9,9 @@ general {
bugfixes {
vanilla {
# Fix the NPE problem that occasionally occurs with the client when the server sends a null block packet.
B:ClientNullBlockPacket=true
# If the NBT size is larger than the maximum size, it will display a warning message.
# It will only take effect if LongNBTKiller is enabled.
B:DisplayLargeNBTWarning=true
@@ -32,6 +35,9 @@ general {
}
container {
# Restricts the player from interacting with the world's blocks when the player opens any container interface (except the player inventory).
B:ContainerInteractRestriction=false
# A generic feature that when a player's open TileEntity GUI is uninstalled,
# it also forces the player's open GUI to be closed.
B:ContainerUnloadTileEntityFixes=false
@@ -254,6 +260,11 @@ general {
B:ItemNullifierDupeFixes=true
}
ebwizardry {
# Fix an issue where Imbuement Altar could copy items using a special interact method.
B:BlockImbuementAltarDupeFixes=true
}
}
performance {
@@ -263,7 +274,7 @@ general {
# low FPS conditions, but potentially leads to rendering delays.
B:AlwaysDeferChunkUpdates=false
# (Client/Server Performance) Asynchronous loading of ItemStack's Capability to improve performance.
# (Client/Server Performance | Experimental) Asynchronous loading of ItemStack's Capability to improve performance.
# Conflict with CensoredASM's `delayItemStackCapabilityInit` option.
B:AsyncItemStackCapabilityInit=true
@@ -283,10 +294,16 @@ general {
# (Server Performance) Modified the data structure of capturedBlockSnapshots to a LinkedList to help improve insertion and deletion performance.
B:CapturedBlockSnapshotsImprovements=false
# (Client/Server Performance | Experimental) Cache the TileEntity state of the IBlockState in a chunk to improve performance.
B:ChunkTileEntityCache=false
# (Client/Server Performance) Use long instead of BlockPos to store TileEntities, optimising memory usage and potentially improving performance.
# Conflicts with UniversalTweaks - 'Tile Entity Map' options and StellarCore maybe overrides them.
B:ChunkTileEntityMapImprovements=false
# (Client/Server Performance) Improving Chunk Performance with Improved Data Structures.
B:ChunkTileEntityQueueImprovements=true
# (Server Performance) Improving the performance of ClassInheritanceMultiMap (up to ~40%).
B:ClassInheritanceMultiMapImprovements=true
@@ -308,10 +325,18 @@ general {
# Known to be incompatible with DynamicTrees.
B:ModelBlockStringCanonicalization=false
# (Client/Server Performance) Improving NBTTagCompound Performance with Improved Data Structures.
# Conflict with CensoredASM's `optimizeNBTTagCompoundBackingMap` and `nbtBackingMapStringCanonicalization` option.
# (Client/Server Performance) Cache constants -32768 - 32767 of NBTTagByte, NBTTagInt, NBTTagLong, NBTTagFloat, NBTTagDouble using constant pool.
# Like IntegerCache in the JVM, improves memory usage and reduces object creation overhead.
# Note: Some mods may not comply with the specification causing NBTBase to be loaded prematurely, so there may be a higher probability of problems with this feature.
# Incompatible with old version of Quark (< r1.6-189), which modifies the bytecode of the NBTTag class too early.
B:NBTPrimitiveConstantsPool=false
B:NBTTagCompoundMapImprovements=true
# (Client/Server Performance) Improve the data structure of NBTTagCompound and NBTTagList and optimise the performance of matching, fetching and copying.
# May conflict with other mods optimised for NBT.
# Known to conflict with CensoredASM's `optimizeNBTTagCompoundBackingMap` and `nbtBackingMapStringCanonicalization` option.
B:NBTTagImprovements=true
# (Client Performance) As the configuration name says, use at your own risk.
B:NoGLError=false
@@ -330,8 +355,8 @@ general {
slimeknights.tconstruct.library.client.model.ModifierModelLoader
>
# (Client/Server Performance) Use parallelStream to handle randomTick operations on world blocks to improve performance in more player environments,
# possibly affecting the random logic of the original game.
# (Client/Server Performance) Use parallelStream to handle randomTick operations on world blocks to improve performance in more player environments.
# Note: Possibly affecting the random logic of the original game.
B:ParallelRandomBlockTicker=false
# (Client Performance | Experimental) An feature that uses parallel loading of texture files, improved game loading speed.
@@ -346,11 +371,17 @@ general {
# improve the speed of model loading, if you encounter the game can not be loaded or display anomaly, turn off this option.
B:ResourceExistStateCache=false
# (Client Performance) Deduplicate internal strings of ResourceLocation to reduce memory usage.
# (Client/Server Performance) Deduplicate internal strings of ResourceLocation to reduce memory usage.
# When installed with CensoredASM, turn off the `resourceLocationCanonicalization` feature of CensoredASM.
# StellarCore already has backend integration for it.
# Note: This feature may have a large impact on load times.
B:ResourceLocationCanonicalization=true
# (Client/Server Performance) ResourceLocationCanonicalization Available when enabled, makes the operation process asynchronous,
# dramatically reduces the impact on startup time, but uses more memory (mainly in client model loading, very much more memory) during loading,
# and the memory returns to normal after loading is complete.
B:ResourceLocationCanonicalizationAsync=false
# (Client Performance | Experimental) BakedQuad deduplication of SimpleBakedModel to optimise memory usage.
# Works in most cases, but may cause rendering issues with models in some mods.
B:SimpleBakedModelCanonicalization=false
@@ -382,6 +413,15 @@ general {
# helping to improve the computer freezing problem at game startup, but potentially causing the game to take longer to load.
B:ASMDataTableCPUUsageImprovements=false
# (Client/Server Performance) Improved performance of ASMModParser in parsing bytecode, improved startup speed (~1 ~ 5 seconds).
B:ASMModParserImprovements=true
# (Client/Server Performance) ChunkManager optimisation, improves performance in more player environments.
B:ChunkManager=true
# When writing to Capability's NBT, if the returned NBT is empty, no content is written, which may help improve performance.
B:DeallocateEmptyCapabilityNBT=true
# (Client Performance | Experimental) Deduplicate unpackedData array to optimise memory usage, with significant optimisation for some mods.
# Works in most cases, but may cause rendering issues with models in some mods.
B:UnpackedBakedQuadDataCanonicalization=false
@@ -431,6 +471,15 @@ general {
# Min: 2
# Max: 60
I:SparkMaxWorkDelay=10
# (Server Performance) Improvements to the way Alf Portals work to slightly improve performance.
B:alfPortalImprovements=true
# (Server Performance) Improvements to the way Pylons work to slightly improve performance.
B:pylonImprovements=true
# (Server Performance) Improvements to the way Rune Altars work to slightly improve performance.
B:runeAltarImprovements=true
}
chisel {
@@ -525,8 +574,6 @@ general {
# (Server Performance) Improved some data structures, slight performance improvements.
B:EnergyNetLocalImprovements=true
# (Server Performance) Improve EnergyNetLocal#getIoTile and EnergyNetLocal#getSubTile fetching speed to optimise performance to some extent.
B:GetIoAndSubTileEnergyNetLocalImprovements=true
# (Server Performance) Improved some data structures, slight performance improvements.
@@ -631,6 +678,12 @@ general {
B:texturedQuadFloatCanonicalization=true
}
nuclearcraftoverhauled {
# (Server Performance) Improvements search performance of basic recipes.
# Requires disable processor.smart_processor_input option at nuclearcraft.cfg.
B:BasicRecipeSearchImprovements=true
}
}
features {
@@ -767,6 +820,11 @@ general {
B:RandomNetworkUniqueID=false
}
modularrouters {
# (Client) Automatically enable the ECO mode for new routers.
B:RouterECOModeByDefault=true
}
}
}