keeping update
This commit is contained in:
+66
-8
@@ -9,6 +9,9 @@ general {
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bugfixes {
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vanilla {
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# Fix the NPE problem that occasionally occurs with the client when the server sends a null block packet.
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B:ClientNullBlockPacket=true
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# If the NBT size is larger than the maximum size, it will display a warning message.
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# It will only take effect if LongNBTKiller is enabled.
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B:DisplayLargeNBTWarning=true
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@@ -32,6 +35,9 @@ general {
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}
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container {
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# Restricts the player from interacting with the world's blocks when the player opens any container interface (except the player inventory).
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B:ContainerInteractRestriction=false
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# A generic feature that when a player's open TileEntity GUI is uninstalled,
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# it also forces the player's open GUI to be closed.
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B:ContainerUnloadTileEntityFixes=false
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@@ -254,6 +260,11 @@ general {
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B:ItemNullifierDupeFixes=true
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}
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ebwizardry {
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# Fix an issue where Imbuement Altar could copy items using a special interact method.
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B:BlockImbuementAltarDupeFixes=true
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}
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}
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performance {
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@@ -263,7 +274,7 @@ general {
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# low FPS conditions, but potentially leads to rendering delays.
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B:AlwaysDeferChunkUpdates=false
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# (Client/Server Performance) Asynchronous loading of ItemStack's Capability to improve performance.
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# (Client/Server Performance | Experimental) Asynchronous loading of ItemStack's Capability to improve performance.
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# Conflict with CensoredASM's `delayItemStackCapabilityInit` option.
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B:AsyncItemStackCapabilityInit=true
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@@ -283,10 +294,16 @@ general {
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# (Server Performance) Modified the data structure of capturedBlockSnapshots to a LinkedList to help improve insertion and deletion performance.
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B:CapturedBlockSnapshotsImprovements=false
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# (Client/Server Performance | Experimental) Cache the TileEntity state of the IBlockState in a chunk to improve performance.
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B:ChunkTileEntityCache=false
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# (Client/Server Performance) Use long instead of BlockPos to store TileEntities, optimising memory usage and potentially improving performance.
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# Conflicts with UniversalTweaks - 'Tile Entity Map' options and StellarCore maybe overrides them.
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B:ChunkTileEntityMapImprovements=false
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# (Client/Server Performance) Improving Chunk Performance with Improved Data Structures.
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B:ChunkTileEntityQueueImprovements=true
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# (Server Performance) Improving the performance of ClassInheritanceMultiMap (up to ~40%).
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B:ClassInheritanceMultiMapImprovements=true
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@@ -308,10 +325,18 @@ general {
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# Known to be incompatible with DynamicTrees.
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B:ModelBlockStringCanonicalization=false
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# (Client/Server Performance) Improving NBTTagCompound Performance with Improved Data Structures.
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# Conflict with CensoredASM's `optimizeNBTTagCompoundBackingMap` and `nbtBackingMapStringCanonicalization` option.
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# (Client/Server Performance) Cache constants -32768 - 32767 of NBTTagByte, NBTTagInt, NBTTagLong, NBTTagFloat, NBTTagDouble using constant pool.
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# Like IntegerCache in the JVM, improves memory usage and reduces object creation overhead.
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# Note: Some mods may not comply with the specification causing NBTBase to be loaded prematurely, so there may be a higher probability of problems with this feature.
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# Incompatible with old version of Quark (< r1.6-189), which modifies the bytecode of the NBTTag class too early.
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B:NBTPrimitiveConstantsPool=false
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B:NBTTagCompoundMapImprovements=true
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# (Client/Server Performance) Improve the data structure of NBTTagCompound and NBTTagList and optimise the performance of matching, fetching and copying.
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# May conflict with other mods optimised for NBT.
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# Known to conflict with CensoredASM's `optimizeNBTTagCompoundBackingMap` and `nbtBackingMapStringCanonicalization` option.
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B:NBTTagImprovements=true
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# (Client Performance) As the configuration name says, use at your own risk.
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B:NoGLError=false
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@@ -330,8 +355,8 @@ general {
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slimeknights.tconstruct.library.client.model.ModifierModelLoader
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>
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# (Client/Server Performance) Use parallelStream to handle randomTick operations on world blocks to improve performance in more player environments,
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# possibly affecting the random logic of the original game.
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# (Client/Server Performance) Use parallelStream to handle randomTick operations on world blocks to improve performance in more player environments.
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# Note: Possibly affecting the random logic of the original game.
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B:ParallelRandomBlockTicker=false
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# (Client Performance | Experimental) An feature that uses parallel loading of texture files, improved game loading speed.
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@@ -346,11 +371,17 @@ general {
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# improve the speed of model loading, if you encounter the game can not be loaded or display anomaly, turn off this option.
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B:ResourceExistStateCache=false
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# (Client Performance) Deduplicate internal strings of ResourceLocation to reduce memory usage.
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# (Client/Server Performance) Deduplicate internal strings of ResourceLocation to reduce memory usage.
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# When installed with CensoredASM, turn off the `resourceLocationCanonicalization` feature of CensoredASM.
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# StellarCore already has backend integration for it.
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# Note: This feature may have a large impact on load times.
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B:ResourceLocationCanonicalization=true
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# (Client/Server Performance) ResourceLocationCanonicalization Available when enabled, makes the operation process asynchronous,
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# dramatically reduces the impact on startup time, but uses more memory (mainly in client model loading, very much more memory) during loading,
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# and the memory returns to normal after loading is complete.
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B:ResourceLocationCanonicalizationAsync=false
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# (Client Performance | Experimental) BakedQuad deduplication of SimpleBakedModel to optimise memory usage.
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# Works in most cases, but may cause rendering issues with models in some mods.
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B:SimpleBakedModelCanonicalization=false
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@@ -382,6 +413,15 @@ general {
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# helping to improve the computer freezing problem at game startup, but potentially causing the game to take longer to load.
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B:ASMDataTableCPUUsageImprovements=false
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# (Client/Server Performance) Improved performance of ASMModParser in parsing bytecode, improved startup speed (~1 ~ 5 seconds).
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B:ASMModParserImprovements=true
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# (Client/Server Performance) ChunkManager optimisation, improves performance in more player environments.
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B:ChunkManager=true
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# When writing to Capability's NBT, if the returned NBT is empty, no content is written, which may help improve performance.
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B:DeallocateEmptyCapabilityNBT=true
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# (Client Performance | Experimental) Deduplicate unpackedData array to optimise memory usage, with significant optimisation for some mods.
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# Works in most cases, but may cause rendering issues with models in some mods.
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B:UnpackedBakedQuadDataCanonicalization=false
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@@ -431,6 +471,15 @@ general {
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# Min: 2
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# Max: 60
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I:SparkMaxWorkDelay=10
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# (Server Performance) Improvements to the way Alf Portals work to slightly improve performance.
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B:alfPortalImprovements=true
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# (Server Performance) Improvements to the way Pylons work to slightly improve performance.
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B:pylonImprovements=true
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# (Server Performance) Improvements to the way Rune Altars work to slightly improve performance.
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B:runeAltarImprovements=true
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}
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chisel {
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@@ -525,8 +574,6 @@ general {
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# (Server Performance) Improved some data structures, slight performance improvements.
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B:EnergyNetLocalImprovements=true
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# (Server Performance) Improve EnergyNetLocal#getIoTile and EnergyNetLocal#getSubTile fetching speed to optimise performance to some extent.
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B:GetIoAndSubTileEnergyNetLocalImprovements=true
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# (Server Performance) Improved some data structures, slight performance improvements.
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@@ -631,6 +678,12 @@ general {
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B:texturedQuadFloatCanonicalization=true
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}
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nuclearcraftoverhauled {
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# (Server Performance) Improvements search performance of basic recipes.
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# Requires disable processor.smart_processor_input option at nuclearcraft.cfg.
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B:BasicRecipeSearchImprovements=true
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}
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}
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features {
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@@ -767,6 +820,11 @@ general {
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B:RandomNetworkUniqueID=false
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}
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modularrouters {
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# (Client) Automatically enable the ECO mode for new routers.
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B:RouterECOModeByDefault=true
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}
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}
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}
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