0.18.3 pre update
This commit is contained in:
@@ -2523,6 +2523,197 @@ if HaveForestryModule Bees <<
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}
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}
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cfg Deeplands {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x7d7d7d // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xad5700
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Arid // Arid, Normal, Damp
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Temperature = Cold // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Deeplands // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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80% I:contenttweaker:deep_dark_matter
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60% I:contenttweaker:deep_dark_matter
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50% I:contenttweaker:deep_dark_matter
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)
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Specialty = DropsList(
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99% I:contenttweaker:deep_dark_matter
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95% I:contenttweaker:deep_dark_matter
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90% I:contenttweaker:deep_dark_matter
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Ascendant {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x000000
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Ascendant // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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80% I:contenttweaker:opalescent_matter
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60% I:contenttweaker:opalescent_matter
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50% I:contenttweaker:opalescent_matter
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)
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Specialty = DropsList(
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99% I:contenttweaker:opalescent_matter
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95% I:contenttweaker:opalescent_matter
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90% I:contenttweaker:opalescent_matter
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Honeysmeltest {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x827548 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x633417
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Honeysmeltest // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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40% HoneyComb:honeysmeltest
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30% HoneyComb:honeysmeltest
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20% HoneyComb:honeysmeltest
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)
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Specialty = DropsList(
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80% HoneyComb:honeysmeltest
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75% HoneyComb:honeysmeltest
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70% HoneyComb:honeysmeltest
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Alecsio {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0x7930a1 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x8f8b67
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Alecsio // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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40% I:contenttweaker:kitty_paw
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)
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Specialty = DropsList(
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80% I:contenttweaker:kitty_paw
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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cfg Bifrost {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = No // Whether icon should be glowing
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PrimaryColor = 0x5cbfba // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x99d19e
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = Yes // If true - only works at night
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Binominal = Bifrost // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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40% I:divinerpg:arcanium_block
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)
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Specialty = DropsList(
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80% I:contenttweaker:arcanium_cluster
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70% I:contenttweaker:arcanium_cluster
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50% I:contenttweaker:arcanium_cluster
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)
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cfg Traits {
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Base = "forestry.speciesForest" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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Flower_Provider = "extrabees.flower.rock" // See below
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}
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}
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}
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@@ -2718,6 +2909,11 @@ if HaveForestryModule Bees <<
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ID = 14028 // Damage value, must be unique
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PrimaryColor = 0xd158b3 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x8c0a40
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}
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cfg honeysmeltest { // Section name used in localization, custom stack name, etc.
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ID = 14029 // Damage value, must be unique
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PrimaryColor = 0x827548 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x633417
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}
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}
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@@ -2816,6 +3012,8 @@ if HaveForestryModule Bees <<
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mutation: 20% "extrabees.species.bone" + "magicbees.speciesScholarly" => "gendustry.bee.Aedial" Req Temperature Normal
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mutation: 22% "gendustry.bee.Ringbearer" + "extrabees.species.granite" => "gendustry.bee.Mathias" Req Temperature Normal
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mutation: 99% "extrabees.species.energetic" + "magicbees.speciesSavant" => "gendustry.bee.ChaosStrikez" Req Temperature Normal
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mutation: 80% "gendustry.bee.Gallifreyan" + "careerbees.honey_smelter" => "gendustry.bee.Honeysmeltest" Req Temperature Normal
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mutation: 80% "gendustry.bee.UniversalConstellation" + "gendustry.bee.Apothecary" => "gendustry.bee.Ascendant" Req Temperature Normal
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}
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