0.18.3 pre update

This commit is contained in:
ZHAY10086
2025-10-09 22:50:19 +08:00
parent 5bb0ef69e1
commit 249bdbb8f4
1169 changed files with 52671 additions and 5170 deletions
+198
View File
@@ -2523,6 +2523,197 @@ if HaveForestryModule Bees <<
}
}
cfg Deeplands {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x7d7d7d // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xad5700
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Cold // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Deeplands // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
80% I:contenttweaker:deep_dark_matter
60% I:contenttweaker:deep_dark_matter
50% I:contenttweaker:deep_dark_matter
)
Specialty = DropsList(
99% I:contenttweaker:deep_dark_matter
95% I:contenttweaker:deep_dark_matter
90% I:contenttweaker:deep_dark_matter
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Ascendant {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x000000
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Ascendant // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
80% I:contenttweaker:opalescent_matter
60% I:contenttweaker:opalescent_matter
50% I:contenttweaker:opalescent_matter
)
Specialty = DropsList(
99% I:contenttweaker:opalescent_matter
95% I:contenttweaker:opalescent_matter
90% I:contenttweaker:opalescent_matter
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Honeysmeltest {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x827548 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x633417
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Honeysmeltest // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
40% HoneyComb:honeysmeltest
30% HoneyComb:honeysmeltest
20% HoneyComb:honeysmeltest
)
Specialty = DropsList(
80% HoneyComb:honeysmeltest
75% HoneyComb:honeysmeltest
70% HoneyComb:honeysmeltest
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Alecsio {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x7930a1 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x8f8b67
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Alecsio // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
40% I:contenttweaker:kitty_paw
)
Specialty = DropsList(
80% I:contenttweaker:kitty_paw
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Bifrost {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x5cbfba // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x99d19e
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Bifrost // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
40% I:divinerpg:arcanium_block
)
Specialty = DropsList(
80% I:contenttweaker:arcanium_cluster
70% I:contenttweaker:arcanium_cluster
50% I:contenttweaker:arcanium_cluster
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "extrabees.flower.rock" // See below
}
}
}
@@ -2718,6 +2909,11 @@ if HaveForestryModule Bees <<
ID = 14028 // Damage value, must be unique
PrimaryColor = 0xd158b3 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x8c0a40
}
cfg honeysmeltest { // Section name used in localization, custom stack name, etc.
ID = 14029 // Damage value, must be unique
PrimaryColor = 0x827548 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x633417
}
}
@@ -2816,6 +3012,8 @@ if HaveForestryModule Bees <<
mutation: 20% "extrabees.species.bone" + "magicbees.speciesScholarly" => "gendustry.bee.Aedial" Req Temperature Normal
mutation: 22% "gendustry.bee.Ringbearer" + "extrabees.species.granite" => "gendustry.bee.Mathias" Req Temperature Normal
mutation: 99% "extrabees.species.energetic" + "magicbees.speciesSavant" => "gendustry.bee.ChaosStrikez" Req Temperature Normal
mutation: 80% "gendustry.bee.Gallifreyan" + "careerbees.honey_smelter" => "gendustry.bee.Honeysmeltest" Req Temperature Normal
mutation: 80% "gendustry.bee.UniversalConstellation" + "gendustry.bee.Apothecary" => "gendustry.bee.Ascendant" Req Temperature Normal
}