0.18.6
This commit is contained in:
@@ -206,11 +206,11 @@
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<nuclearcraft:salt_fission_heater>.addTooltip(format.gold("Use:"));
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<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" Works like a fluid pipe inside a salt reactor, to process NaK Coolants"));
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<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" Click on each face to configure it"));
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<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" Shift + click on a configured Vessel to place another Vessel with the same configuration"));
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<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" Shift + click on a configured Coolant Heater to place another Coolant Heater with the same configuration"));
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<nuclearcraft:salt_fission_heater>.addTooltip(format.gold("Settings for each face:"));
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<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" - DEFAULT: input fluids"));
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<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" - COOLANT SPREAD: moves input fluid to other heaters, used to connect multiple adjacent heaters into a chain"));
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<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" - HOT COOLANT OUT: moves output fluid to out of a Vessel chain, used as the output of the final heater in a chain"));
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<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" - HOT COOLANT OUT: moves output fluid to out of a Coolant Heater chain, used as the output of the final heater in a chain"));
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<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" - DISABLED: fluid is not transfered, used for faces touching the walls of a reactor, or touching Fuel Vessels"));
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<nuclearcraft:salt_fission_heater>.addTooltip(format.gold("Tips:"));
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<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" JEI shows multiblock previews for safe Salt Reactor designs for each fuel"));
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@@ -293,7 +293,7 @@
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<actuallyadditions:block_phantom_energyface>.addTooltip(format.gold("Use:"));
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<actuallyadditions:block_phantom_energyface>.addTooltip(format.yellow(" Allows fluid transfer at a distance"));
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<actuallyadditions:block_phantom_energyface>.addTooltip(format.yellow(" Allows energy transfer at a distance"));
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<actuallyadditions:block_phantom_energyface>.addTooltip(format.yellow(" Use the phantom connector to bind to a machine within 16 blocks"));
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<actuallyadditions:block_phantom_energyface>.addTooltip(format.yellow(" Place a phantom booster on top to increase range (one for 32 blocks, two for 64, three for 128)"));
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@@ -482,6 +482,8 @@
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<contenttweaker:cleanroom_certificate>.addTooltip(format.gold("Tips:"));
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<contenttweaker:cleanroom_certificate>.addTooltip(format.yellow(" Meatballcraft's performance can be improved using Java 25!"));
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<contenttweaker:cleanroom_certificate>.addTooltip(format.yellow(" Right click this item for a tutorial!"));
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<contenttweaker:cleanroom_certificate>.addTooltip(format.white("------------------"));
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<contenttweaker:cleanroom_certificate>.addTooltip(format.green("Thanks to NerdySPider for the texture!"));
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@@ -513,7 +515,7 @@
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<contenttweaker:sashimi_of_the_gate_of_darkness>.addTooltip(format.green("They who achieved eternal glory:"));
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<contenttweaker:sashimi_of_the_gate_of_darkness>.addTooltip(format.green("Soren(he/any) & Arch (team) (first before Cosmic Balance)"));
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<contenttweaker:sashimi_of_the_gate_of_darkness>.addTooltip(format.green("Soren(he/any) & Arch (team) (first pre-balance dragnipur)"));
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@@ -950,7 +952,7 @@
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<aoa3:mecha_skellox_slab>.addTooltip(format.gold("Use:"));
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<aoa3:mecha_skellox_slab>.addTooltip(format.yellow(" Right click on a block to summon a pet, it will help you in combat"));
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<aoa3:mecha_skellox_slab>.addTooltip(format.yellow(" Corby: 1'000'000 HP, 50'000 Damage"));
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<aoa3:mecha_skellox_slab>.addTooltip(format.yellow(" Mecha Skellox: 1'000'000 HP, 50'000 Damage"));
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<aoa3:mecha_skellox_slab>.addTooltip(format.yellow(" Right click on the Creation Forge to gain 8000 Creation XP"));
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<aoa3:mecha_skellox_slab>.addTooltip(format.darkRed("NOTES:"));
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<aoa3:mecha_skellox_slab>.addTooltip(format.red(" The cap for the number of pets summoned by Slabs is 10, but it can bug out sometimes"));
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@@ -973,11 +975,11 @@
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<buildinggadgets:exchangertool>.addTooltip(format.gold("Use:"));
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<buildinggadgets:exchangertool>.addTooltip(format.yellow(" Lets you copy and paste structures."));
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<buildinggadgets:exchangertool>.addTooltip(format.yellow(" Press V to change between 'Copy' and 'Paste' mode."));
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<buildinggadgets:exchangertool>.addTooltip(format.yellow(" While in 'Copy' mode, Right Click to select the START block to copy and Shift + Right click to select the END block to copy. Shift + Right Click the air to reset or modify a template."));
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<buildinggadgets:exchangertool>.addTooltip(format.yellow(" While in 'Paste' mode, Right Click to paste a structure. Shift + Right Click the Air to change the relative positioning of the pasted structure. Press V to rotate or anchor the pasted structure."));
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<buildinggadgets:exchangertool>.addTooltip(format.yellow(" You can also load structures from the internet using the template manager and templates."));
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<buildinggadgets:exchangertool>.addTooltip(format.yellow(" Lets you replace blocks without having to break and replace them."));
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<buildinggadgets:exchangertool>.addTooltip(format.yellow(" Shift + Right Click to selct the target block type."));
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<buildinggadgets:exchangertool>.addTooltip(format.yellow(" Right click a block to replace an area with given shape and size with the target block"));
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<buildinggadgets:exchangertool>.addTooltip(format.yellow(" Press V to change the shape and size of the affected area."));
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<buildinggadgets:exchangertool>.addTooltip(format.yellow(" 'Fuzzy' ON replaces all blocks in the area, 'Fuzzy' OFF only replaces one block type"));
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@@ -1679,7 +1681,7 @@
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<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.gold("Tips:"));
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<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.yellow(" Nuclear wastelands are radioactive!"));
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<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.yellow(" For now, stay away from them!"));
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<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.yellow(" Later on, youl'll be able to craft higher and higher tiers of Radiation Shielding"));
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<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.yellow(" Later on, you'll be able to craft higher and higher tiers of Radiation Shielding"));
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<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.white("------------------"));
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<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.green("Thanks to NerdySpider for the texture!"));
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@@ -1892,7 +1894,7 @@
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<contenttweaker:abyssal_wasteland_warp_cleanser>.addTooltip(format.yellow(" Removes 20 temporary and 20 normal warp"));
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<contenttweaker:dreading_warp_cleanser>.addTooltip(format.darkAqua("Obtained:"));
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<contenttweaker:dreading_warp_cleanser>.addTooltip(format.aqua(" can be found in the Dreadlands dimension"));
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<contenttweaker:dreading_warp_cleanser>.addTooltip(format.aqua(" Can be found in the Dreadlands dimension"));
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<contenttweaker:dreading_warp_cleanser>.addTooltip(format.gold("Use:"));
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<contenttweaker:dreading_warp_cleanser>.addTooltip(format.yellow(" Removes 20 permanent warp"));
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@@ -2172,13 +2174,10 @@
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<contenttweaker:druden_horn>.addTooltip(format.red("Obtained from the Rite of Spiritual Shift in forest biomes"));
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<contenttweaker:druden_horn>.addTooltip(format.red("Works if a biome contains the words 'forest', 'dense', 'coniferous', 'magical', 'spooky'"));
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<contenttweaker:druden_horn>.addTooltip(format.red("Check uses for spectral dust to see a preview of the ritual"));
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<contenttweaker:druden_horn>.addTooltip(format.darkAqua("Obtained:"));
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<contenttweaker:druden_horn>.addTooltip(format.aqua(" Dropped by drudens, an extre rare mob in the Overworld"));
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<contenttweaker:druden_horn>.addTooltip(format.aqua(" Dropped by drudens, a rare mob in the Overworld"));
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<contenttweaker:druden_horn>.addTooltip(format.aqua(" It can be summoned using the Rite of Spiritual Shift in biomes with the following keywords:"));
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<contenttweaker:druden_horn>.addTooltip(format.aqua(" 'forest', 'dense', 'coniferous', 'magical', 'spooky'"));
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<contenttweaker:druden_horn>.addTooltip(format.aqua(" Check uses for spectral dust to see a preview of the ritual"));
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@@ -2465,8 +2464,14 @@
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<appliedenergistics2:interface>.addTooltip(format.gold("Use:"));
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<appliedenergistics2:interface>.addTooltip(format.yellow(" Takes processing patterns for autocrafting using generic machines, and can be set to stock its inventory from items in the ME System."));
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<appliedenergistics2:interface>.addTooltip(format.yellow(" Autocrafting:"));
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<appliedenergistics2:interface>.addTooltip(format.yellow(" - Place next to a molecular assembler or any processing machine"));
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<appliedenergistics2:interface>.addTooltip(format.yellow(" - Place a pattern into its pattern slot with the desired encoded recipe"));
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<appliedenergistics2:interface>.addTooltip(format.yellow(" Sending and receiving items:"));
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<appliedenergistics2:interface>.addTooltip(format.yellow(" - The top slots can be used to stock specific items, that are accessible to item transfer"));
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<appliedenergistics2:interface>.addTooltip(format.yellow(" Also sends any items it receives back into the ME system."));
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<appliedenergistics2:interface>.addTooltip(format.gold("Tips:"));
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<appliedenergistics2:interface>.addTooltip(format.yellow(" Multiple interfaces with the same recipes can be used for faster autocrafting, but the Interface p2p lets you copy an interface without having to encode the same patterns"));
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<appliedenergistics2:interface>.addTooltip(format.darkRed("NOTES:"));
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<appliedenergistics2:interface>.addTooltip(format.red(" For sending and receiving items to/from automations, the Import and Export Interfaces are recommended"));
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@@ -2476,9 +2481,15 @@
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<appliedenergistics2:fluid_interface>.addTooltip(format.red(" For sending and receiving fluids to/from automations, the Import and Export Interfaces are recommended"));
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<ae2fc:dual_interface>.addTooltip(format.gold("Use:"));
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<ae2fc:dual_interface>.addTooltip(format.yellow(" A Interface and Fluid Interface in one block."));
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<ae2fc:dual_interface>.addTooltip(format.yellow(" It can use patterns that contain both items and fluids (in Droplet form from the Fluid Discretizer)."));
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<ae2fc:dual_interface>.addTooltip(format.yellow(" If you use recipes of this type, place the interface next to a Buffer from AE2 Fluid Crafting to separate fluids and items"));
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<ae2fc:dual_interface>.addTooltip(format.yellow(" Autocrafting:"));
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<ae2fc:dual_interface>.addTooltip(format.yellow(" - Place next to a molecular assembler or any processing machine"));
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<ae2fc:dual_interface>.addTooltip(format.yellow(" - Place a pattern into its pattern slot with the desired encoded recipe, it can include both items and fluids"));
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<ae2fc:dual_interface>.addTooltip(format.yellow(" - If you use recipes with both, place the interface next to a Buffer from AE2 Fluid Crafting to separate fluids and items"));
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<ae2fc:dual_interface>.addTooltip(format.yellow(" Sending and receiving items:"));
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<ae2fc:dual_interface>.addTooltip(format.yellow(" - The top slots can be used to stock specific items, that are accessible to item transfer"));
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<ae2fc:dual_interface>.addTooltip(format.yellow(" Also sends any items it receives back into the ME system."));
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<ae2fc:dual_interface>.addTooltip(format.gold("Tips:"));
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<ae2fc:dual_interface>.addTooltip(format.yellow(" Multiple interfaces with the same recipes can be used for faster autocrafting, but the Interface p2p lets you copy an interface without having to encode the same patterns"));
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<ae2fc:dual_interface>.addTooltip(format.darkRed("NOTES:"));
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<ae2fc:dual_interface>.addTooltip(format.red(" For sending and receiving fluids to/from automations, the Import and Export Interfaces are recommended"));
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