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# Configuration file
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General Options
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##########################################################################################################
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general {
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I:bloodPerApple=50
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B:canKillBuffedMobs=false
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B:muteDragon=false
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B:muteWither=false
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}
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##########################################################################################################
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# iframes
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#--------------------------------------------------------------------------------------------------------#
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# Hurt Cooldown (iframes)
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##########################################################################################################
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iframes {
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# If true, bosses will have no iframes.
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B:affectBosses=false
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# If true, players will have no iframes.
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B:affectPlayers=false
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# How will the Hurt Cooldown (iframes) of vanilla be affected, per damage source.
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# An empty list on [Blacklist] mode will remove the cooldown for all damage types.
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# Valid values:
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# DISABLED
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# WHITELIST
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# BLACKLIST
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S:mode=BLACKLIST
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# List to be used when evaluating whitelist/blacklist functionality.
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S:sources <
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inFire
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inWall
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cactus
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lightningBolt
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lava
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outOfWorld
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>
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}
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##########################################################################################################
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# rituals
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#--------------------------------------------------------------------------------------------------------#
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# Rituals
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##########################################################################################################
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rituals {
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# Added debug logging for culling ritual.
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B:CullingDebug=false
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# Will the ritual of Culling Destroy Primed TNT true/false
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B:CullingKillsTnT=true
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# Eldritch Will cost per update. Should be non zero positive number.
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I:eldritchWillCost=60
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# Eldritch Will update speed. Should be non zero positive number.
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I:eldritchWillSpeed=30
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# Maximum amount of flux drained per update for Eldritch Will. Must be non zero positive number
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I:fluxDrainMax=10
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# How much should each point of flux be multiplied by when converting to demon will 0 for no will generation.
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I:fluxToWillConversionMultiplier=1
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B:killWither=true
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# Upkeep cost for ritual of peace.
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I:peaceCost=1000
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# Eldritch Will ritual radius in chunks default is 0 for single chunk, or 1 for a 3x3 chunk area.
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I:willRadius=1
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I:witherCost=25000
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}
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##########################################################################################################
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# sigils
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#--------------------------------------------------------------------------------------------------------#
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# Sigils
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##########################################################################################################
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sigils {
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I:antimatterConsumption=25
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I:antimatterRange=8
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I:builderRange=64
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S:leechBlacklist <
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ic2:te
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minecraft:grass
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>
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# Determines if the transposition sigil is allowed to move unbreakable blocks.
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# 0: Never move unbreakable blocks.
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# 1: Allow moving unbreakables, but prevent setting source _position_ to an unbreakable block.
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# 2: Always allow moving unbreakable blocks.
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I:transpositionMovesUnbreakables=1
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}
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