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PietroSainaghi
2022-10-06 18:38:10 -07:00
commit 35aff91e33
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# Configuration file
general {
# The actual dimension id of the mining world. [range: -2147483648 ~ 2147483647, default: -6]
I:dimensionID=-6
# Set this to a message you want players to show when they go to the mining world.
# Something like "Mining World will be reset on Tuesday - Server admins." [default: ]
S:welcomeMessage=
}
"mob spawns" {
# Set this to true to allow mobs of the type AMBIENT to spawn in the mining world. [default: false]
B:spawnAMBIENT=false
# Set this to true to allow mobs of the type CREATURE to spawn in the mining world. [default: false]
B:spawnCREATURE=false
# Set this to true to allow mobs of the type MONSTER to spawn in the mining world. [default: false]
B:spawnMONSTER=false
# Set this to true to allow mobs of the type WATER_CREATURE to spawn in the mining world. [default: false]
B:spawnWATER_CREATURE=false
}
"world modifiers" {
# Setting this to true means, that you can also see in the dark. This will however not change the light level. [default: false]
B:artificialLight=false
# Filler block of the mining world in the form modid:blockname:metadata [default: minecraft:dirt]
S:fillerBlock=minecraft:dirt
# This will determine whether caves will be generated in the mining world. [default: true]
B:generateCaves=true
# This will determine whether abandoned mineshafts will be generated in the mining world. [default: true]
B:generateMineshafts=true
# This will determine whether ravines will be generated in the mining world. [default: true]
B:generateRavines=true
# This will determine whether strongholds will be generated in the mining world. [default: false]
B:generateStrongholds=false
# This will determine whether villages will be generated in the mining world. [default: true]
B:generateVillages=true
# Setting this to true will make it so it's always daytime. Note: this can be abused for solar power generation. [default: true]
B:onlyDay=true
# How many ore generation passes will be done. [range: 0 ~ 100, default: 1]
I:oreGenMultiplier=1
# Top block of the mining world in the form modid:blockname:metadata [default: minecraft:grass]
S:topBlock=minecraft:grass
# The world height of the Mining world. [range: 0 ~ 230, default: 70]
I:worldHeight=70
}
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[
{
"type": "_comment",
"identifier": "Comment#1",
"01": "You can add or modify entries here. Enabled blocks will be applied only in the Mining World.",
"02": "Changes will be applied when restarting the game or using the command /dimensionalworld reloadconfig",
"03": "All blocks need to have a type and a identifier field and can have a enabled field",
"04": "The identifier can be freely chosen, but needs to be unique",
"05": "All block specifications have the format modid:blockname:metadata",
"06": "Look at the examples given below to get more information on how to use this file."
},
{
"type": "oreGen",
"identifier": "clay_ore",
"enabled": true,
"amount": 0.5,
"size": 20,
"minHeight": 60,
"maxHeight": 80,
"ore": "aroma1997sdimension:miningore:1"
},
{
"type": "oreGen",
"identifier": "emerald_ore",
"enabled": true,
"amount": 6.0,
"size": 2,
"minHeight": 4,
"maxHeight": 28,
"ore": "minecraft:emerald_ore"
},
{
"type": "oreGen",
"identifier": "sticky_ore",
"enabled": true,
"amount": 2.0,
"size": 4,
"minHeight": 30,
"maxHeight": 80,
"ore": "aroma1997sdimension:miningore"
},
{
"type": "lakes",
"identifier": "lava_lake",
"enabled": false,
"targetBlock": "minecraft:lava"
},
{
"type": "lakes",
"identifier": "water_lake",
"enabled": false,
"targetBlock": "minecraft:water"
},
{
"type": "oreReplace",
"identifier": "removeDiamonds",
"enabled": false,
"targetBlock": "minecraft:stone",
"originalBlock": [
"minecraft:diamond_ore"
]
},
{
"type": "grass",
"identifier": "grass",
"enabled": false
},
{
"type": "oreReplace",
"identifier": "oreGenDebug",
"_comment": "If you want this to work properly, this needs to be the last block in the json file.",
"enabled": false,
"targetBlock": "minecraft:air",
"originalBlock": [
"minecraft:stone",
"minecraft:stone:1",
"minecraft:stone:2",
"minecraft:stone:3",
"minecraft:stone:4",
"minecraft:stone:5",
"minecraft:stone:6",
"minecraft:dirt",
"minecraft:grass",
"minecraft:gravel"
]
}
]
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# Configuration file
backup {
# The compression type used for backups. The following ones are available: "zip", "tar.gz", "tar"
S:compressionType=zip
}
backup_location {
# The filename of the backup files. Supported variables:
# world, year, month, date, hour, minute, second, identifier.
# Please note: using the identifier is recommended, but not enforced. Please make sure, that your filenames are unique and that two backups will not have the same filename. [default: %world%/Backup--%world%--%year%-%month%-%date%--%hour%-%minute%]
S:filename=%world%/Backup--%world%--%year%-%month%-%date%--%hour%-%minute%
# Where to store the Backups. Either an absolute path or relative to the minecraft folder.
S:location=./backups
}
backup_schedule {
# How frequently a automatic backup is done in minutes. 0 means Auto-Backup disabled.
I:delay=30
# How many full backups to keep. When there are this many full backups, the oldest full backup will be deleted together with all incremental backups, that depend on it. [range: 1 ~ 2147483647, default: 30]
I:fullBackupsToKeep=30
# How many incremental backups to create. Set to something bigger that 0 to enable. If this is set to for example 5, then there will be one full backup, 5 incremental backups and then the next full backup and so on. [range: 0 ~ 500, default: 0]
I:incrementalBackupsToCreate=0
# How many incremental backups to keep. When there are this many incremental backups, the oldest incremental backup will be deleted together with all backups, that depend on it. [range: 1 ~ 2147483647, default: 100]
I:incrementalBackupsToKeep=100
# If a backup should be done when the world gets loaded.
B:onStartup=true
# If the scheduled backup should be skipped if no players were on the server since the last one.
B:skipbackup=true
}
general {
# If all players or only admins can use the /backup command.
B:allPlayers=true
# If the blacklist is enabled, the dimensions (ids) specified here will not be backed up.
I:blacklist <
>
# Compression rate. Has to be between 9 (high compression) and 1 (low compression).
I:compressionRate=5
# If this is set to true, it will use the Dimension Whitelist, if it is false, it will use the Dimension Blacklist
B:useWhitelist=false
# If the whitelist is enabled, only the dimensions (ids) specified here will be backed up.
I:whitelist <
0
1
-1
>
}
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# Configuration file
general {
# If this is set to true, the RecoveryHelper with GUI will be enabled. [default: true]
B:recoveryHelperEnabled=true
}