Finally a GIT!

This commit is contained in:
PietroSainaghi
2022-10-06 18:38:10 -07:00
commit 35aff91e33
7316 changed files with 575247 additions and 0 deletions
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{
"name": "compactmachines3:roost_collapse",
"target-item": "roost:roost",
"target-meta": 0,
"target-count": 4,
"duration": 200,
"catalyst": "draconicevolution:draconic_ingot",
"input-types": {
"m": {"id": "erebus:planks_petrified_wood"},
"e": {"id": "erebus:amber_bricks"},
"a": {"id": "erebus:fence_eucalyptus"}
},
"symmetrical": true,
"shape": [
[
["m", "m", "m", "m", "m"],
["m", "m", "m", "m", "m"],
["m", "m", "m", "m", "m"],
["m", "m", "m", "m", "m"],
["m", "m", "m", "m", "m"]
],
[
["m", "a", "a", "a", "m"],
["a", "e", "e", "e", "a"],
["a", "e", "e", "e", "a"],
["a", "e", "e", "e", "a"],
["m", "a", "a", "a", "m"]
],
[
["m", "a", "a", "a", "m"],
["a", "e", "e", "e", "a"],
["a", "e", "e", "e", "a"],
["a", "e", "e", "e", "a"],
["m", "a", "a", "a", "m"]
],
[
["m", "a", "a", "a", "m"],
["a", "e", "e", "e", "a"],
["a", "e", "e", "e", "a"],
["a", "e", "e", "e", "a"],
["m", "a", "a", "a", "m"]
],
[
["m", "m", "m", "m", "m"],
["m", "m", "m", "m", "m"],
["m", "m", "m", "m", "m"],
["m", "m", "m", "m", "m"],
["m", "m", "m", "m", "m"]]
]
}
+59
View File
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# Configuration file
compatibility {
# Forces water to vaporize inside Compact Machines. Used for Forever Stranded: Lost Souls. [default: false]
B:doesWaterVaporize=false
}
internal {
# Dimension used for machines. Do not change this unless it is somehow conflicting! [range: -2147483648 ~ 2147483647, default: 144]
I:dimensionId=144
# Dimension type used for machines. Do not change this unless it is somehow conflicting! [range: -2147483648 ~ 2147483647, default: 144]
I:dimensionTypeId=144
# Whether the interior of all Compact Machines should be chunk loaded always. Otherwise they will only chunkload when the CM itself is chunkloaded. [default: false]
B:forceLoadChunks=false
}
machines {
# Allow players to enter machines with other means than the PSD [default: true]
B:allowEnteringWithoutPSD=true
# Allow hostile creatures to spawn inside of machines [default: true]
B:allowHostileSpawns=true
# Allow peaceful creatures to spawn inside of machines [default: true]
B:allowPeacefulSpawns=true
# Whether players can respawn inside of Compact Machines, i.e. place beds and sleep there [default: true]
B:allowRespawning=true
# Update the machine view GUI every n ticks. Set to 0 to disable. Lower values decrease performance significantly! [range: 0 ~ 2147483647, default: 20]
I:autoUpdateRate=20
# Block players from leaving the Compact Machine they should currently be in [default: true]
B:keepPlayersInside=true
# Client-side option, might give a performance boost when opening a Machine GUI [default: true]
B:renderLivingEntitiesInGUI=true
# Client-side option, might give a performance boost when opening a Machine GUI [default: true]
B:renderTileEntitiesInGUI=true
# How often to try spawning entities inside of machines in ticks [range: 1 ~ 2147483647, default: 1200]
I:spawnRate=1200
}
miniaturization {
# Maximum size the field projectors can cover [range: 5 ~ 20, default: 15]
I:maximumCraftingAreaSize=15
# Maximum age in ticks in which an item is valid for acting as a catalyst [range: 20 ~ 2147483647, default: 60]
I:maximumCraftingCatalystAge=60
}