Finally a GIT!
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# Configuration file
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##########################################################################################################
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# data model mob names
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#--------------------------------------------------------------------------------------------------------#
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# Register entities that count towards leveling up the model
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# Format is modname:entity_name
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##########################################################################################################
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"data model mob names" {
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# Blaze
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S:blaze <
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minecraft:blaze
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>
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# Creeper
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S:creeper <
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minecraft:creeper
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>
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# Dragon
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S:dragon <
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minecraft:ender_dragon
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>
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# Enderman
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S:enderman <
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minecraft:enderman
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deepmoblearning:trial_enderman
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>
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# Ghast
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S:ghast <
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minecraft:ghast
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>
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# Guardian
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S:guardian <
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minecraft:elder_guardian
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minecraft:guardian
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>
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# Shulker
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S:shulker <
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minecraft:shulker
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>
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# Creeper
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S:skeleton <
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minecraft:stray
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minecraft:skeleton
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twilightforest:skeleton_druid
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>
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# Slime
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S:slime <
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minecraft:slime
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minecraft:magma_cube
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deepmoblearning:trial_slime
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>
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# Spider
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S:spider <
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minecraft:spider
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minecraft:cave_spider
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twilightforest:hedge_spider
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twilightforest:king_spider
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deepmoblearning:trial_spider
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deepmoblearning:trial_cave_spider
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>
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# Thermal Elemental
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S:thermalelemental <
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thermalfoundation:blizz
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thermalfoundation:blitz
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thermalfoundation:basalz
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>
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# Tinker construct slime
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S:tinkerslime <
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tconstruct:blueslime
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>
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# Twilight Darkwood creatures
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S:twilightdarkwood <
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twilightforest:redcap
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twilightforest:blockchain_goblin
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twilightforest:kobold
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twilightforest:goblin_knight_lower
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twilightforest:goblin_knight_upper
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twilightforest:helmet_crab
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twilightforest:knight_phantom
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twilightforest:tower_ghast
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twilightforest:tower_broodling
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twilightforest:tower_golem
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twilightforest:tower_termite
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twilightforest:mini_ghast
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twilightforest:ur_ghast
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>
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# Twilight Forest(Biome, not the whole mod)
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S:twilightforest <
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twilightforest:naga
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twilightforest:lich_minion
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twilightforest:lich
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twilightforest:death_tome
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twilightforest:swarm_spider
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>
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# Twilight Glacier creatures
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S:twilightglacier <
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twilightforest:yeti_alpha
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twilightforest:yeti
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twilightforest:winter_wolf
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twilightforest:penguin
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twilightforest:snow_guardian
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twilightforest:stable_ice_core
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twilightforest:unstable_ice_core
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twilightforest:snow_queen
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>
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# Twilight Swamp creatures
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S:twilightswamp <
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twilightforest:minotaur
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twilightforest:minoshroom
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twilightforest:maze_slime
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twilightforest:fire_beetle
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twilightforest:pinch_beetle
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twilightforest:slime_beetle
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twilightforest:hydra
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>
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# Witch
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S:witch <
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minecraft:witch
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>
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# Wither
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S:wither <
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minecraft:wither
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>
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# Wither Skeleton
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S:witherskeleton <
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minecraft:wither_skeleton
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>
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# Zombie
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S:zombie <
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minecraft:husk
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minecraft:zombie
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minecraft:zombie_villager
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minecraft:zombie_pigman
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>
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}
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##########################################################################################################
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# data model simulation costs
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#--------------------------------------------------------------------------------------------------------#
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# Simulation costs for all the data models (in RF/t)
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# Cost should not exceed a full machine buffer (Max 6666 RF/t)
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# Values over the max will be set to the max
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##########################################################################################################
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"data model simulation costs" {
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I:blaze=1500
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I:creeper=80
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I:dragon=6000
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I:enderman=2000
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I:ghast=2000
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I:guardian=1500
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I:shulker=256
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I:skeleton=80
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I:slime=300
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I:spider=80
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I:thermalelemental=500
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I:tinkerslime=500
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I:twilightdarkwood=500
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I:twilightforest=500
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I:twilightglacier=500
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I:twilightswamp=500
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I:witch=400
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I:wither=5000
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I:witherskeleton=3000
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I:zombie=80
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}
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general {
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# Horizontal spacing from the selected corner, values can be both positive and negative
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I:guiOverlayHorizontalSpacing=0
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# Which position on the screen the Deep learner gui will appear on. (bottomleft will clash with the chat) [values: topleft/topright/bottomleft/bottomright]
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S:guiOverlaySide=topleft
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# Vertical spacing from the selected corner, values can be both positive and negative
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I:guiOverlayVerticalSpacing=0
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# Set to false to disable the creative flight portion of the Glitch armorset.
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B:isGlitchArmorCreativeFlightEnabled=false
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# Enable the Crafting of sooted redstone on Vanilla blocks of coal
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B:isSootedRedstoneCraftingEnabled=true
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# RF/t cost for the Loot Fabricator, roof is 18k RF/t
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I:rfCostLootFabricator=3072
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}
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##########################################################################################################
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# matter experience
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#--------------------------------------------------------------------------------------------------------#
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# Experience values for the different "realm" matters, maxValue: 999
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##########################################################################################################
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"matter experience" {
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I:extraterrestrial=1
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I:hellish=1
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I:overworldian=1
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I:twilight=1
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}
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##########################################################################################################
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# model experience tweaks
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#--------------------------------------------------------------------------------------------------------#
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# DISCLAIMER: Please tweak these values responsibly if you're building modpacks for the public, This mods intent is not to be grindy or "timegated"
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# Remember that a high kill multiplier devalues how much you can use the simulation chamber for leveling
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# For example, a killmultiplier of 100 and 2 required kills to next tier is the equivalent of 200 simulations
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# Data formula: killmultiplier * requiredKills
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# Max multiplier: 100
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# Max kills to next tier: 500
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##########################################################################################################
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"model experience tweaks" {
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# How much data you get per kill on the Faulty tier (It's Best to leave this at 1, as a baseline)
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I:killMultiplierTier0=1
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# How much data you get per kill on the Basic tier
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I:killMultiplierTier1=4
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# How much data you get per kill on the Advanced tier
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I:killMultiplierTier2=10
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# How much data you get per kill on the Superior tier
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I:killMultiplierTier3=18
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# Number of kills to reach the Basic tier.
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I:killsToTier1=20
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# Number of kills to reach the Advanced tier.
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I:killsToTier2=40
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# Number of kills to reach the Superior tier.
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I:killsToTier3=60
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# Number of kills to reach the Self Aware tier.
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I:killsToTier4=100
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}
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##########################################################################################################
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# pristine matter chance
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#--------------------------------------------------------------------------------------------------------#
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# The chance to output pristine matter from the various tiers
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# Starts at basic since faulty models can't be used in the simulation chamber
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##########################################################################################################
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"pristine matter chance" {
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I:tier1=5
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I:tier2=10
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I:tier3=20
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I:tier4=30
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}
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##########################################################################################################
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# pristine output items
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#--------------------------------------------------------------------------------------------------------#
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# Entries for Loot fabricator outputs from the different pristine items.
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# Input format "minecraft:coal,64,0"
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# Where minecraft:coal is the registryName, 64 is the amount and 0 is the damagevalue/meta. "," is the delimiter.
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# Optionally supports NBT tags, example:
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# deepmoblearning:glitch_infused_sword,1,0,{display:{Name:"Not a sword really"}}
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##########################################################################################################
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"pristine output items" {
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# Blaze
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S:blaze <
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minecraft:blaze_rod,22,0
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thermalfoundation:material,32,771
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xreliquary:mob_ingredient,1,7
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>
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# Creeper
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S:creeper <
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minecraft:gunpowder,64,0
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minecraft:skull,6,4
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aoa3:copper_coin,1,0
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>
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# Dragon
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S:dragon <
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minecraft:dragon_breath,32,0
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mysticalagradditions:stuff,1,2
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draconicevolution:draconium_dust,8,0
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bhc:orange_heart,2,0
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minecraft:elytra,1,0
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>
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# Enderman
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S:enderman <
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minecraft:ender_pearl,6,0
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minecraft:end_crystal,1,0
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enderio:block_enderman_skull,2,0
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xreliquary:mob_ingredient,1,11
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>
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# Ghast
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S:ghast <
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minecraft:ghast_tear,8,0
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xreliquary:mob_ingredient,1,3
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>
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# Guardian
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S:guardian <
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minecraft:prismarine_shard,32,0
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minecraft:prismarine_crystals,32,0
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minecraft:fish,64,0
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bhc:red_heart,8,0
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xreliquary:mob_ingredient,1,16
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>
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# Shulker
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S:shulker <
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minecraft:shulker_shell,18,0
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minecraft:diamond,2,0
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>
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# Skeleton
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S:skeleton <
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minecraft:bone,64,0
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minecraft:arrow,64,0
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minecraft:skull,6,0
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xreliquary:mob_ingredient,1,0
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>
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# Slime
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S:slime <
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minecraft:slime_ball,32,0
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xreliquary:mob_ingredient,1,4
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>
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# Spider
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S:spider <
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minecraft:spider_eye,16,0
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minecraft:string,64,0
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minecraft:web,8,0
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xreliquary:mob_ingredient,1,2
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>
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# Thermal Elemental
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S:thermalelemental <
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thermalfoundation:material,16,772
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thermalfoundation:material,16,770
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minecraft:snowball,16,0
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thermalfoundation:material,8,2050
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thermalfoundation:material,8,2052
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thermalfoundation:material,8,2048
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>
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# Tinker construct slime
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S:tinkerslime <
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tconstruct:edible,18,1
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tconstruct:edible,18,2
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tconstruct:edible,18,4
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tconstruct:slime_sapling,4,0
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tconstruct:slime_sapling,4,1
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tconstruct:slime_sapling,4,2
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>
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# Twilight Darkwood creatures
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S:twilightdarkwood <
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twilightforest:armor_shard_cluster,1,0
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twilightforest:carminite,1,0
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minecraft:diamond_ore,3,0
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minecraft:emerald_ore,2,0
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minecraft:fish,32,0
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bhc:green_heart,1,0
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>
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# Twilight Forest(Biome, not the whole mod)
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S:twilightforest <
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twilightforest:naga_scale,1,0
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twilightforest:charm_of_life_1,1,0
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twilightforest:charm_of_keeping_1,1,0
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minecraft:paper,64,0
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minecraft:book,32,0
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>
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# Twilight Glacier creatures
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S:twilightglacier <
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xreliquary:mob_ingredient,1,10
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twilightforest:arctic_fur,1,0
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twilightforest:alpha_fur,1,0
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minecraft:packed_ice,16,0
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minecraft:feather,32,0
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twilightforest:charm_of_life_2,1,0
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twilightforest:charm_of_keeping_2,1,0
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bhc:blue_heart,1,0
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>
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# Twilight Swamp creatures
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S:twilightswamp <
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twilightforest:steeleaf_ingot,1,0
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twilightforest:ironwood_raw,15,0
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twilightforest:fiery_ingot,1,0
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twilightforest:hydra_chop,1,0
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minecraft:gold_ingot,5,0
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minecraft:red_mushroom,32,0
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minecraft:slime_ball,16,0
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>
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# Witch
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S:witch <
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minecraft:redstone,8,0
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minecraft:glowstone_dust,8,0
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minecraft:sugar,64,0
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xreliquary:mob_ingredient,2,5
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>
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# Wither
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S:wither <
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mysticalagradditions:stuff,1,0
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aoa3:nether_tokens,1,0
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aoa3:small_skill_crystal,1,0
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aoa3:wither_rune,1,0
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>
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# Wither Skeleton
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S:witherskeleton <
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minecraft:skull,1,1
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minecraft:coal,64,0
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xreliquary:mob_ingredient,1,1
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>
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# Zombie
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S:zombie <
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minecraft:rotten_flesh,64,0
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minecraft:iron_ingot,16,0
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minecraft:carrot,32,0
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minecraft:potato,32,0
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xreliquary:mob_ingredient,1,6
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>
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}
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##########################################################################################################
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# trial max tier rewards
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#--------------------------------------------------------------------------------------------------------#
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# Rewards for the Max tier of trials.
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# CAUTION: Max 3 items per list, anything after that will be trimmed.
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# Input format "minecraft:coal,64,0"
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# Where minecraft:coal is the registryName, 64 is the amount and 0 is the damagevalue/meta. "," is the delimiter.
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# Optionally supports NBT tags, example:
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# deepmoblearning:glitch_infused_sword,1,0,{display:{Name:"Not a sword really"}}
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##########################################################################################################
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"trial max tier rewards" {
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# Enderman Trial Reward
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S:enderman <
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deepmoblearning:glitch_heart,5,0
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>
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# Skeleton Trial Reward
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S:skeleton <
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deepmoblearning:glitch_heart,3,0
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>
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# Slime Trial Reward
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S:slime <
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deepmoblearning:glitch_heart,3,0
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>
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# Spider Trial Reward
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S:spider <
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deepmoblearning:glitch_heart,4,0
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>
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# Witch Trial Reward
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S:witch <
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deepmoblearning:glitch_heart,6,0
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>
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# Slime Trial Reward
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S:witherskeleton <
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deepmoblearning:glitch_heart,5,0
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>
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# Zombie Trial Reward
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S:zombie <
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deepmoblearning:glitch_heart,3,0
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>
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}
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Reference in New Issue
Block a user