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# Configuration file
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general {
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# Requires restart. Ram usage (in MB) = (x * 16 * 2) ^ 3 / 4
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I:cacheSize=12
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B:debug=false
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# Disable all changes from this mod.
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B:enabled=true
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# Skip rendering of entities that are not visible (hidden behind blocks). Bosses will be rendered normally. This might cause issues where an entity is partly behind a block and thus does not get rendered but it's usually not really noticable.
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B:skipHiddenEntityRendering=true
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# Tile entities which will always be rendered. (Format: 'modid:entity_name')
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S:skipHiddenEntityRenderingBlacklist <
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>
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# Entities with a width or height greater than this value will always get rendered.
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# Min: 0.0
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# Max: 256.0
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D:skipHiddenEntityRenderingSize=3.0
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# Skip rendering of entities that are not visible (hidden behind blocks). This might cause issues where a tile entity is partly behind a block and thus does not get rendered but it's usually not really noticable.
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B:skipHiddenTileEntityRendering=true
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# Tile entities which will always be rendered. (Format: 'modid:tile_entity_name')
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S:skipHiddenTileEntityRenderingBlacklist <
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>
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# Tile entities with a width or height greater than this value will always get rendered.
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# Min: 0.0
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# Max: 256.0
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D:skipHiddenTileEntityRenderingSize=3.0
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optifineshaderoptions {
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B:entityShadowsCulling=true
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B:entityShadowsCullingLessAggressiveMode=true
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# Min: 0.0
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# Max: 64.0
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D:entityShadowsCullingLessAggressiveModeDiff=4.0
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B:entityShadowsDistanceLimited=true
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B:entityShadowsEnabled=true
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# Min: 0.0
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# Max: 64.0
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D:entityShadowsMaxDistance=4.0
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B:terrainShadowsDistanceLimited=true
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B:terrainShadowsEnabled=true
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# Min: 0.0
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# Max: 64.0
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D:terrainShadowsMaxHorizontalDistance=8.0
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# Min: 0.0
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# Max: 64.0
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D:terrainShadowsMaxVerticalDistance=4.0
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B:tileEntityShadowsCulling=true
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B:tileEntityShadowsCullingLessAggressiveMode=true
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# Min: 0.0
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# Max: 64.0
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D:tileEntityShadowsCullingLessAggressiveModeDiff=4.0
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B:tileEntityShadowsDistanceLimited=true
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B:tileEntityShadowsEnabled=true
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# Min: 0.0
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# Max: 64.0
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D:tileEntityShadowsMaxDistance=4.0
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}
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}
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