Finally a GIT!
This commit is contained in:
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# Configuration file
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||||
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~CONFIG_VERSION: 3.0.0
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||||
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||||
beekeeping {
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# The maximum number of flowers for hives to spawn nearby over time. [range: 0 ~ 1000, default: 20]
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||||
I:flowers.spawn=20
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||||
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# Change the beekeeping mode. [default: NORMAL] [valid: [EASY, NORMAL, HARD, HARDCORE, INSANE]]
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S:mode=NORMAL
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# Percent chance of a second princess drop, for limited/skyblock maps. [range: 0.0 ~ 100.0, default: 0.0]
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S:second.princess=0.0
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# If true bees will pollinate leaves with themselves to speed up getting a homozgous genome. [default: false]
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B:self.pollination=false
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# The number of ticks per bee work cycle. [range: 250 ~ 850, default: 550]
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I:ticks.work=550
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hivedamage {
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# The bees only attack the player if he starts to destroy the hive. [default: true]
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B:onlyAfterAttack=true
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# Whether bees can damage other entities than the player. [default: false]
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B:onlyPlayers=false
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# Whether bees can damage a player playing on peaceful mode. [default: false]
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B:peaceful=false
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# Whether bees can damage a player while they are underwater. [default: true]
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B:underwater=true
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}
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}
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species {
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# Add species to blacklist identified by their uid, one per line. [default: ]
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S:blacklist <
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careerbees.energy
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>
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}
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,281 @@
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# Configuration file
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~CONFIG_VERSION: 2.0.0
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backpacks {
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forestry {
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miner {
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# Add itemStacks for the forestry.miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.accepted <
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forestry:broken_bronze_pickaxe:0
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forestry:bronze_pickaxe:0
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forestry:kit_pickaxe:0
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minecraft:coal:0
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minecraft:coal_ore:0
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>
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# Add itemStacks for the forestry.miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.rejected <
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>
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||||
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# Add ore dictionary names for the forestry.miner's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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S:ore.dict.accepted <
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cluster[A-Z].*
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crushed[A-Z].*
|
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denseore[A-Z].*
|
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dust[A-Z].*
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gem[A-Z].*
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ingot[A-Z].*
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||||
nugget[A-Z].*
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obsidian
|
||||
ore[A-Z].*
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>
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||||
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# Add ore dictionary names for the forestry.miner's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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||||
S:ore.dict.rejected <
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||||
>
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}
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digger {
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||||
# Add itemStacks for the forestry.digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.accepted <
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||||
forestry:broken_bronze_shovel:0
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forestry:bronze_shovel:0
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forestry:kit_shovel:0
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minecraft:clay_ball:0
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minecraft:dirt
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||||
minecraft:flint:0
|
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minecraft:sandstone:0
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minecraft:snowball:0
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minecraft:soul_sand:0
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>
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# Add itemStacks for the forestry.digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.rejected <
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>
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# Add ore dictionary names for the forestry.digger's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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S:ore.dict.accepted <
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cobblestone
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dirt
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||||
gravel
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||||
netherrack
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sand
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stone
|
||||
stone[A-Z].*
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>
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||||
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# Add ore dictionary names for the forestry.digger's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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S:ore.dict.rejected <
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||||
>
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||||
}
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forester {
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# Add itemStacks for the forestry.forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.accepted <
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||||
immersiveengineering:seed
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||||
>
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||||
|
||||
# Add itemStacks for the forestry.forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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||||
S:item.stacks.rejected <
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||||
>
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||||
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||||
# Add ore dictionary names for the forestry.forester's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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||||
S:ore.dict.accepted <
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||||
blockCactus
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crop[A-Z].*
|
||||
logWood
|
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saplingTree
|
||||
seed[A-Z].*
|
||||
stickWood
|
||||
sugarcane
|
||||
treeSapling
|
||||
tree[A-Z].*
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||||
vine
|
||||
woodStick
|
||||
>
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||||
|
||||
# Add ore dictionary names for the forestry.forester's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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||||
S:ore.dict.rejected <
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||||
>
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||||
}
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hunter {
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# Add itemStacks for the forestry.hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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S:item.stacks.accepted <
|
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minecraft:arrow:0
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minecraft:beef:0
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minecraft:blaze_powder:0
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minecraft:blaze_rod:0
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minecraft:chicken:0
|
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minecraft:cooked_beef:0
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minecraft:cooked_chicken:0
|
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minecraft:cooked_fish
|
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minecraft:cooked_mutton:0
|
||||
minecraft:cooked_porkchop:0
|
||||
minecraft:cooked_rabbit:0
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||||
minecraft:diamond_horse_armor:0
|
||||
minecraft:dye:0
|
||||
minecraft:ender_eye:0
|
||||
minecraft:fermented_spider_eye:0
|
||||
minecraft:fish
|
||||
minecraft:fishing_rod:0
|
||||
minecraft:ghast_tear:0
|
||||
minecraft:gold_nugget:0
|
||||
minecraft:golden_horse_armor:0
|
||||
minecraft:hay_block:0
|
||||
minecraft:iron_horse_armor:0
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||||
minecraft:lead:0
|
||||
minecraft:magma_cream:0
|
||||
minecraft:mutton:0
|
||||
minecraft:name_tag:0
|
||||
minecraft:porkchop:0
|
||||
minecraft:rabbit:0
|
||||
minecraft:rabbit_foot:0
|
||||
minecraft:rabbit_hide:0
|
||||
minecraft:rotten_flesh:0
|
||||
minecraft:saddle:0
|
||||
minecraft:skull
|
||||
minecraft:speckled_melon:0
|
||||
minecraft:spectral_arrow:0
|
||||
minecraft:spider_eye:0
|
||||
minecraft:tipped_arrow:0
|
||||
minecraft:wool
|
||||
>
|
||||
|
||||
# Add itemStacks for the forestry.hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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||||
S:item.stacks.rejected <
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||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.hunter's backpack here in the format 'oreDictName'. Regular expressions may also be used.
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||||
S:ore.dict.accepted <
|
||||
bone
|
||||
egg
|
||||
enderpearl
|
||||
feather
|
||||
fish[A-Z].*
|
||||
gunpowder
|
||||
leather
|
||||
slimeball
|
||||
string
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.hunter's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.rejected <
|
||||
>
|
||||
}
|
||||
|
||||
adventurer {
|
||||
# Add itemStacks for the forestry.adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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||||
S:item.stacks.accepted <
|
||||
>
|
||||
|
||||
# Add itemStacks for the forestry.adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||
S:item.stacks.rejected <
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.adventurer's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.accepted <
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.adventurer's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.rejected <
|
||||
>
|
||||
}
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||||
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||||
builder {
|
||||
# Add itemStacks for the forestry.builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
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||||
S:item.stacks.accepted <
|
||||
forestry:candle
|
||||
forestry:stump
|
||||
minecraft:acacia_door:0
|
||||
minecraft:birch_door:0
|
||||
minecraft:brick_block:0
|
||||
minecraft:carpet
|
||||
minecraft:clay:0
|
||||
minecraft:cobblestone_wall
|
||||
minecraft:crafting_table:0
|
||||
minecraft:dark_oak_door:0
|
||||
minecraft:dispenser:0
|
||||
minecraft:dropper:0
|
||||
minecraft:end_bricks:0
|
||||
minecraft:end_rod:0
|
||||
minecraft:furnace:0
|
||||
minecraft:hardened_clay
|
||||
minecraft:heavy_weighted_pressure_plate:0
|
||||
minecraft:iron_bars:0
|
||||
minecraft:iron_door:0
|
||||
minecraft:iron_trapdoor:0
|
||||
minecraft:item_frame:0
|
||||
minecraft:jungle_door:0
|
||||
minecraft:ladder:0
|
||||
minecraft:lever:0
|
||||
minecraft:light_weighted_pressure_plate:0
|
||||
minecraft:nether_brick:0
|
||||
minecraft:nether_brick_fence:0
|
||||
minecraft:packed_ice:0
|
||||
minecraft:purpur_block:0
|
||||
minecraft:purpur_pillar:0
|
||||
minecraft:purpur_slab:0
|
||||
minecraft:purpur_stairs:0
|
||||
minecraft:quartz_block
|
||||
minecraft:quartz_stairs:0
|
||||
minecraft:red_sandstone_stairs:0
|
||||
minecraft:redstone_lamp:0
|
||||
minecraft:redstone_torch:0
|
||||
minecraft:sandstone_stairs:0
|
||||
minecraft:sea_lantern:0
|
||||
minecraft:sign:0
|
||||
minecraft:spruce_door:0
|
||||
minecraft:stained_hardened_clay
|
||||
minecraft:stone_button:0
|
||||
minecraft:stone_pressure_plate:0
|
||||
minecraft:stone_slab
|
||||
minecraft:stone_slab2
|
||||
minecraft:stonebrick
|
||||
minecraft:wooden_button:0
|
||||
minecraft:wooden_door:0
|
||||
minecraft:wooden_pressure_plate:0
|
||||
minecraft:wooden_slab
|
||||
>
|
||||
|
||||
# Add itemStacks for the forestry.builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||
S:item.stacks.rejected <
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.builder's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.accepted <
|
||||
block[A-Z].*
|
||||
chest
|
||||
chest[A-Z].*
|
||||
doorWood
|
||||
fenceGateWood
|
||||
fenceWood
|
||||
glass
|
||||
paneGlass
|
||||
paneGlass[A-Z].*
|
||||
plankWood
|
||||
sandstone
|
||||
slabWood
|
||||
slabWood[A-Z].*
|
||||
stainedClay[A-Z].*
|
||||
stainedGlass[A-Z].*
|
||||
stairWood
|
||||
stone
|
||||
torch
|
||||
trapdoorWood
|
||||
workbench
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.builder's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.rejected <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Enables the Botany Mod. Default value is true.
|
||||
B:botany=true
|
||||
|
||||
# Enables the Extra Bees Mod. Default value is true.
|
||||
B:extraBees=true
|
||||
|
||||
# Enables the Extra Trees Mod. Default value is true.
|
||||
B:extraTrees=true
|
||||
|
||||
# Enables the Genetics Mod. Default value is true.
|
||||
B:genetics=true
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
# Configuration file
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# modules
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Disabling these modules can greatly change how the mod functions.
|
||||
# Your mileage may vary, please report any issues.
|
||||
##########################################################################################################
|
||||
|
||||
modules {
|
||||
# Adds decorative ceramic blocks. And the Tileworker.
|
||||
# Dependencies: [ botany:botany.core ]
|
||||
B:botany.ceramic=true
|
||||
|
||||
#
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:botany.core=true
|
||||
|
||||
# Adds a Botanist database.
|
||||
# Dependencies: [ botany:botany.flowers ]
|
||||
B:botany.database=true
|
||||
|
||||
# Adds the farm integration for the botany flowers.
|
||||
# Dependencies: [ botany:botany.flowers ]
|
||||
B:botany.farming=true
|
||||
|
||||
# Adds an entirely new breeding system to Forestry: Flowers.
|
||||
# Dependencies: [ botany:botany.gardening ]
|
||||
B:botany.flowers=true
|
||||
|
||||
# Adds soil, loam, flowerbeds and trowels.
|
||||
# Dependencies: [ botany:botany.core ]
|
||||
B:botany.gardening=true
|
||||
|
||||
# botany.module.machines
|
||||
# Dependencies: [ botany:botany.core ]
|
||||
B:botany.machines=true
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,297 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.3.0
|
||||
|
||||
crafting {
|
||||
# Enables the crafting recipe for bronze. [default: true]
|
||||
B:bronze=true
|
||||
|
||||
stamps {
|
||||
# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
|
||||
S:disabled <
|
||||
20n
|
||||
50n
|
||||
100n
|
||||
>
|
||||
|
||||
# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
debug {
|
||||
# Enable Debug mode (only useful to developers). [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
difficulty {
|
||||
# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [EASY, NORMAL, HARD, OP]]
|
||||
S:game.mode=EASY
|
||||
|
||||
# Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: false]
|
||||
B:recreate.definitions=false
|
||||
}
|
||||
|
||||
|
||||
genetics {
|
||||
# Energy use of Analyzer Block per work cycle. [range: 0 ~ 100000, default: 20320]
|
||||
I:analyzerblock.energy.use=20320
|
||||
|
||||
# Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
|
||||
B:pollinate.vanilla.trees=true
|
||||
|
||||
research {
|
||||
|
||||
boost {
|
||||
# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:max.percent=5.0
|
||||
|
||||
# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
|
||||
S:multiplier=1.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
machines {
|
||||
# List of enabled machines. Note that some things may be impossible to do if you change this! [default: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]] [valid: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]]
|
||||
S:enabled <
|
||||
still
|
||||
fabricator
|
||||
centrifuge
|
||||
bottler
|
||||
fermenter
|
||||
rainmaker
|
||||
carpenter
|
||||
moistener
|
||||
raintank
|
||||
squeezer
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
performance {
|
||||
# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
|
||||
B:backpacks.resupply=true
|
||||
|
||||
# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
|
||||
B:particleFX=false
|
||||
}
|
||||
|
||||
|
||||
power {
|
||||
|
||||
types {
|
||||
# Enable MJ power support. [default: true]
|
||||
B:mj=true
|
||||
|
||||
# Enable Redstone Flux power support. [default: true]
|
||||
B:rf=true
|
||||
|
||||
# Enable Tesla power support. [default: true]
|
||||
B:tesla=true
|
||||
}
|
||||
|
||||
display {
|
||||
# The format power will be displayed in in engine/machine interfaces. [default: RF] [valid: [RF, FE, MJ, TESLA]]
|
||||
S:mode=RF
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
structures {
|
||||
# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
|
||||
S:disabled <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
tweaks {
|
||||
|
||||
humus {
|
||||
# Set how many stages humus has before it turns into sand. [range: 1 ~ 10, default: 3]
|
||||
I:degradeDelimiter=3
|
||||
}
|
||||
|
||||
gui {
|
||||
|
||||
mail {
|
||||
|
||||
alert {
|
||||
# Enables the new mail alert box. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]]
|
||||
S:xPosition=LEFT
|
||||
|
||||
# Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]]
|
||||
S:yPosition=TOP
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
tabs {
|
||||
# Display the energy statistics tab on energy consumers. [default: true]
|
||||
B:energy=true
|
||||
|
||||
# Enables the hints tab on machine and engine guis. [default: true]
|
||||
B:hints=true
|
||||
|
||||
# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
|
||||
I:speed=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
farms {
|
||||
# Enables farm support for Extra Utilities Ender-lily seeds. [default: true]
|
||||
B:enderlily=true
|
||||
|
||||
# Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer. [range: 0.1 ~ 5.0, default: 1.0]
|
||||
S:fertilizer=1.0
|
||||
|
||||
# Enables farm support for Magical Crops. [default: true]
|
||||
B:magicalcrops=true
|
||||
|
||||
# Enables farm support for Extra Utilities Red Orchid. [default: true]
|
||||
B:redorchid=true
|
||||
|
||||
# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
|
||||
I:size=2
|
||||
|
||||
# Makes farms use a square layout instead of a diamond one. [default: false]
|
||||
B:square=false
|
||||
}
|
||||
|
||||
cultivation {
|
||||
# Sets the size of the farmland that is used by all cultivation farms. [range: 1 ~ 15, default: 4]
|
||||
I:extend=4
|
||||
|
||||
# Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller. [default: true]
|
||||
B:ring=true
|
||||
|
||||
# Sets the size of the inner ring of the ring layout. [range: 1 ~ 8, default: 4]
|
||||
I:ring_size=4
|
||||
}
|
||||
|
||||
capsule {
|
||||
# Enables the function that cans and capsules can pick up fluids from the world. [default: false]
|
||||
B:capsulePickup=false
|
||||
|
||||
# Capsules are no longer consumed after being emptied. [default: false]
|
||||
B:capsuleReuseable=false
|
||||
}
|
||||
|
||||
habitatformer {
|
||||
# for.config.tweaks.habitatformer.range.comment [range: 1 ~ 100, default: 10]
|
||||
I:range=10
|
||||
|
||||
area {
|
||||
# for.config.tweaks.habitatformer.area.resources.comment [range: 0.0 ~ 5.0, default: 0.5]
|
||||
S:resources=0.5
|
||||
|
||||
# for.config.tweaks.habitatformer.area.speed.comment [range: 0.0 ~ 5.0, default: 0.5]
|
||||
S:speed=0.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
charcoal {
|
||||
# The base amount that the wood pile will drop if the wall blocks are no registered pile waal blocks. [range: 0 ~ 63, default: 8]
|
||||
I:amount.base=8
|
||||
|
||||
# Sets the amount of blocks that the wood pile will check if it is a valid charcoal pile wall block. [range: 1 ~ 32, default: 16]
|
||||
I:check.range=16
|
||||
}
|
||||
|
||||
book {
|
||||
# Players who enter the world for the first time get a Forester's Manual. [default: true]
|
||||
B:spawn=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
world {
|
||||
|
||||
generate {
|
||||
# Generates Forestry villagers and their houses. [default: true]
|
||||
B:villagers=true
|
||||
|
||||
retrogen {
|
||||
# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
|
||||
B:forced=false
|
||||
|
||||
# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
|
||||
B:normal=false
|
||||
}
|
||||
|
||||
beehives {
|
||||
# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
|
||||
B:debug=false
|
||||
I:dimBlacklist <
|
||||
>
|
||||
I:dimWhitelist <
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# blacklist
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Disables the generation of a specific hive in a specific biome or in a biome with a specific biome
|
||||
# type. Just add the registry name of the biome or the name of the biome type to the property of the
|
||||
# hive. Every biome type / registry name has to be in a seperate line. The global type can be used to
|
||||
# blacklist a biome from all hive generation.
|
||||
##########################################################################################################
|
||||
|
||||
blacklist {
|
||||
S:desert <
|
||||
>
|
||||
S:end <
|
||||
>
|
||||
S:forest <
|
||||
>
|
||||
S:global <
|
||||
>
|
||||
S:jungle <
|
||||
>
|
||||
S:meadows <
|
||||
>
|
||||
S:snow <
|
||||
>
|
||||
S:swamp <
|
||||
>
|
||||
S:swarm <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ore {
|
||||
# Generates apatite ore blocks in the world. [default: true]
|
||||
B:apatite=true
|
||||
|
||||
# Generates copper ore blocks in the world. [default: true]
|
||||
B:copper=false
|
||||
I:dimBlacklist <
|
||||
>
|
||||
I:dimWhitelist <
|
||||
>
|
||||
|
||||
# Generates tin ore blocks in the world. [default: true]
|
||||
B:tin=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
crates {
|
||||
|
||||
items {
|
||||
# Added items. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'. [default: ]
|
||||
S:accepted <
|
||||
>
|
||||
|
||||
# Blacklisted items. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'. [default: ]
|
||||
S:rejected <
|
||||
>
|
||||
}
|
||||
|
||||
oredict {
|
||||
# Added oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information. [default: ]
|
||||
S:accepted <
|
||||
>
|
||||
|
||||
# Blacklisted oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information. [default: ]
|
||||
S:rejected <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Sets whether a quarry will be able to mine hives or not. [default: true]
|
||||
B:canQuarryMineHives=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# world-gen
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# WorldGen settings for ExtraBees
|
||||
##########################################################################################################
|
||||
|
||||
world-gen {
|
||||
# Sets the worldgen spawn chance for marble hives. [range: 0.0 ~ 10.0, default: 2.0]
|
||||
S:marbleHiveRate=2.0
|
||||
|
||||
# Sets the worldgen spawn chance for nether hives. [range: 0.0 ~ 10.0, default: 2.0]
|
||||
S:netherHiveRate=2.0
|
||||
|
||||
# Sets the worldgen spawn chance for rock hives. [range: 0.0 ~ 10.0, default: 2.0]
|
||||
S:rockHiveRate=6.0
|
||||
|
||||
# Sets the worldgen spawn chance for water hives. [range: 0.0 ~ 10.0, default: 2.0]
|
||||
S:waterHiveRate=2.0
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# modules
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Disabling these modules can greatly change how the mod functions.
|
||||
# Your mileage may vary, please report any issues.
|
||||
##########################################################################################################
|
||||
|
||||
modules {
|
||||
# extrabees.module.alveary
|
||||
# Dependencies: [ extrabees:extrabees.core ]
|
||||
B:extrabees.alveary=true
|
||||
|
||||
# extrabees.module.core
|
||||
# Dependencies: [ forestry:apiculture ]
|
||||
B:extrabees.core=true
|
||||
|
||||
# extrabees.module.frames
|
||||
# Dependencies: [ extrabees:extrabees.core ]
|
||||
B:extrabees.frames=true
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Uses reflection to convert the Forestry lemon tree to the Citrus family. [default: true]
|
||||
B:lemon.citrus.family=true
|
||||
|
||||
# Adds a hope field to the village generation. [default: true]
|
||||
B:village.hopeField=true
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# modules
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Disabling these modules can greatly change how the mod functions.
|
||||
# Your mileage may vary, please report any issues.
|
||||
##########################################################################################################
|
||||
|
||||
modules {
|
||||
#
|
||||
# Dependencies: [ extratrees:extratrees.core ]
|
||||
B:extratrees.alcohol=true
|
||||
|
||||
# Adds decorative glass and wood blocks. And the Woodworker, Panelworker and Glassworker.
|
||||
# Dependencies: [ extratrees:extratrees.machines ]
|
||||
B:extratrees.carpentry=true
|
||||
|
||||
# extratrees.module.core
|
||||
# Dependencies: [ forestry:arboriculture ]
|
||||
B:extratrees.core=true
|
||||
|
||||
# Adds a database for butterflies.
|
||||
# Dependencies: [ extratrees:extratrees.core, forestry:lepidopterology ]
|
||||
B:extratrees.database.moth=true
|
||||
|
||||
# Adds a database for trees.
|
||||
# Dependencies: [ extratrees:extratrees.core ]
|
||||
B:extratrees.database.tree=true
|
||||
|
||||
#
|
||||
# Dependencies: [ extratrees:extratrees.core ]
|
||||
B:extratrees.kitchen=true
|
||||
|
||||
# Adds the Lumbermill, Fruit Press, Brewery and Distillery.
|
||||
# Dependencies: [ extratrees:extratrees.core ]
|
||||
B:extratrees.machines=true
|
||||
|
||||
# Adds wood stairs, fences, planks, logs and doors.
|
||||
# Dependencies: [ extratrees:extratrees.core ]
|
||||
B:extratrees.wood=true
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
fertilizers {
|
||||
# Add fertilizers to Forestry. An entry has to look like this: modID:itemName:MetaData;fertilizerValue. You need to separate every entry in a separate line. You can't remove auto generated entries you only can deactivate them if you set their value to 0.
|
||||
S:items <
|
||||
forestry:fertilizer_compound;500
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
enablefluid {
|
||||
# Enables Ethanol fluid. [default: true]
|
||||
B:bio.ethanol=true
|
||||
|
||||
# Enables Biomass fluid. [default: true]
|
||||
B:biomass=true
|
||||
|
||||
# Enables Honey fluid. [default: true]
|
||||
B:for.honey=true
|
||||
|
||||
# Enables Liquid Glass fluid. [default: true]
|
||||
B:glass=true
|
||||
|
||||
# Enables Crushed Ice fluid. [default: true]
|
||||
B:ice=true
|
||||
|
||||
# Enables Fruit Juice fluid. [default: true]
|
||||
B:juice=true
|
||||
|
||||
# Enables Milk fluid. [default: true]
|
||||
B:milk=true
|
||||
|
||||
# Enables Seed Oil fluid. [default: true]
|
||||
B:seed.oil=true
|
||||
|
||||
# Enables Short Mead fluid. [default: true]
|
||||
B:short.mead=true
|
||||
}
|
||||
|
||||
|
||||
enablefluidblock {
|
||||
# Enables Ethanol in-world fluid block. [default: true]
|
||||
B:bio.ethanol=true
|
||||
|
||||
# Enables Biomass in-world fluid block. [default: true]
|
||||
B:biomass=true
|
||||
|
||||
# Enables Honey in-world fluid block. [default: true]
|
||||
B:for.honey=true
|
||||
|
||||
# Enables Liquid Glass in-world fluid block. [default: true]
|
||||
B:glass=true
|
||||
|
||||
# Enables Crushed Ice in-world fluid block. [default: true]
|
||||
B:ice=true
|
||||
|
||||
# Enables Fruit Juice in-world fluid block. [default: true]
|
||||
B:juice=true
|
||||
|
||||
# Enables Milk in-world fluid block. [default: true]
|
||||
B:milk=true
|
||||
|
||||
# Enables Seed Oil in-world fluid block. [default: true]
|
||||
B:seed.oil=true
|
||||
|
||||
# Enables Short Mead in-world fluid block. [default: true]
|
||||
B:short.mead=true
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,144 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:demand.modifier=1.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# for.config.gamemode.farms.fertilizer.modifier.comment [range: 0 ~ 2000, default: 4]
|
||||
I:fertilizer.modifier=4
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:combustion=1.0
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generator=1.0
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:biogas=1.0
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generator=1.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 2000, default: 12]
|
||||
I:can=12
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 2000, default: 4]
|
||||
I:capsule=4
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 2000, default: 4]
|
||||
I:refractory=4
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 2000, default: 8]
|
||||
I:apatite=8
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 2000, default: 16]
|
||||
I:ash=16
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 2000, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 2000, default: 4]
|
||||
I:wheat=4
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 2000, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 2000, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 2000, default: 6]
|
||||
I:bucket=6
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 2000, default: 8]
|
||||
I:can=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:compost=250
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
|
||||
I:fertilizer=200
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cactus=50
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cane=50
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:mushroom=50
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
|
||||
I:sapling=250
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:wheat=50
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200]
|
||||
I:apple=200
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10]
|
||||
I:seed=10
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20]
|
||||
I:apple=20
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,144 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:demand.modifier=4.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 1]
|
||||
I:fertilizer.modifier=1
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.5]
|
||||
S:combustion=0.5
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
|
||||
S:generator=0.5
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.5]
|
||||
S:biogas=0.5
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
|
||||
S:generator=0.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 8]
|
||||
I:can=8
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 2]
|
||||
I:capsule=2
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 2]
|
||||
I:refractory=2
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 5]
|
||||
I:apatite=5
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 0]
|
||||
I:ash=0
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 1]
|
||||
I:wheat=1
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
|
||||
I:bucket=4
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 5]
|
||||
I:can=5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 150]
|
||||
I:compost=150
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 100]
|
||||
I:fertilizer=100
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||
I:cactus=10
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||
I:cane=10
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||
I:mushroom=10
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 50]
|
||||
I:sapling=50
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||
I:wheat=10
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 60]
|
||||
I:apple=60
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 3]
|
||||
I:seed=3
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 8]
|
||||
I:apple=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5]
|
||||
S:demand.modifier=1.5
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 2]
|
||||
I:fertilizer.modifier=2
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:combustion=0.75
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:generator=0.75
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:biogas=0.75
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:generator=0.75
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10]
|
||||
I:can=10
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3]
|
||||
I:capsule=3
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3]
|
||||
I:refractory=3
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6]
|
||||
I:apatite=6
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10]
|
||||
I:ash=10
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2]
|
||||
I:wheat=2
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
|
||||
I:bucket=4
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6]
|
||||
I:can=6
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:compost=250
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
|
||||
I:fertilizer=200
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cactus=50
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cane=50
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:mushroom=50
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
|
||||
I:sapling=250
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:wheat=50
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100]
|
||||
I:apple=100
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5]
|
||||
I:seed=5
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10]
|
||||
I:apple=10
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:demand.modifier=1.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 4]
|
||||
I:fertilizer.modifier=4
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:combustion=4.0
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:generator=4.0
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:biogas=4.0
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:generator=4.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24]
|
||||
I:can=24
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8]
|
||||
I:capsule=8
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8]
|
||||
I:refractory=8
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16]
|
||||
I:apatite=16
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32]
|
||||
I:ash=32
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2]
|
||||
I:ash=2
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8]
|
||||
I:wheat=8
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
|
||||
I:bucket=6
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
|
||||
I:can=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
|
||||
I:compost=1000
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800]
|
||||
I:fertilizer=800
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192]
|
||||
I:compost=192
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224]
|
||||
I:fertilizer=224
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:cactus=400
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:cane=400
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:mushroom=400
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000]
|
||||
I:sapling=2000
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:wheat=400
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600]
|
||||
I:apple=1600
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80]
|
||||
I:seed=80
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160]
|
||||
I:apple=160
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# machines
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Energy and time settings for machines
|
||||
##########################################################################################################
|
||||
|
||||
machines {
|
||||
# Energy used per tick by the acclimatiser [range: 0 ~ 10, default: 2]
|
||||
I:acclimatiserEnergy=2
|
||||
|
||||
# Energy used per process by the analyzer [range: 0 ~ 50000, default: 9000]
|
||||
I:analyserEnergy=9000
|
||||
|
||||
# Time per process for the analyzer [range: 0 ~ 1500, default: 300]
|
||||
I:analyserTime=300
|
||||
|
||||
# Energy used per process by the genepool [range: 0 ~ 50000, default: 8000]
|
||||
I:genepoolEnergy=8000
|
||||
|
||||
# Time per process for the genepool [range: 0 ~ 1500, default: 400]
|
||||
I:genepoolTime=400
|
||||
|
||||
# Energy used by the incubator per tick [range: 0 ~ 10, default: 2]
|
||||
I:incubatorEnergy=2
|
||||
|
||||
# Energy used per gene by the inoculator [range: 0 ~ 100000, default: 60000]
|
||||
I:inoculatorEnergy=60000
|
||||
|
||||
# Time per gene for the inoculator [range: 0 ~ 20000, default: 12000]
|
||||
I:inoculatorTime=12000
|
||||
|
||||
# Energy used per process by the isolator [range: 0 ~ 400000, default: 192000]
|
||||
I:isolatorEnergy=192000
|
||||
|
||||
# Time per process for the isolator [range: 0 ~ 10000, default: 4800]
|
||||
I:isolatorTime=4800
|
||||
|
||||
# Energy used per process by the polymeriser [range: 0 ~ 200000, default: 96000]
|
||||
I:polymeriserEnergy=96000
|
||||
|
||||
# Time per process by the polymeriser [range: 0 ~ 5000, default: 2400]
|
||||
I:polymeriserTime=2400
|
||||
|
||||
# Energy multiplier for sequencer [range: 0 ~ 40, default: 20]
|
||||
I:sequencerEnergyMultiplier=20
|
||||
|
||||
# Time multiplier for sequencer [range: 0 ~ 40000, default: 19200]
|
||||
I:sequencerTimeMultiplier=19200
|
||||
|
||||
# Base energy for the splicer [range: 0 ~ 30000000, default: 12000000]
|
||||
I:splicerEnergy=12000000
|
||||
|
||||
# Base time for the splicer [range: 0 ~ 500, default: 1200]
|
||||
I:splicerTime=1200
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# modules
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Disabling these modules can greatly change how the mod functions.
|
||||
# Your mileage may vary, please report any issues.
|
||||
##########################################################################################################
|
||||
|
||||
modules {
|
||||
# genetics.module.core
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:genetics.core=true
|
||||
|
||||
# genetics.module.machines
|
||||
# Dependencies: [ genetics:genetics.core ]
|
||||
B:genetics.machines=true
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.1.0
|
||||
|
||||
butterfly {
|
||||
|
||||
entities {
|
||||
# Butterflies will fly home if they are too far away from it. [range: 0 ~ 256, default: 64]
|
||||
I:maxDistance=64
|
||||
|
||||
# New butterflies will stay in item form and will not take flight once this limit is reached. [range: 0 ~ 5000, default: 1000]
|
||||
I:maximum=1000
|
||||
|
||||
# Allow butterflies to pollinate leaves. [default: true]
|
||||
B:pollination=true
|
||||
|
||||
# Whether butterflies should spawn from the leaves of trees. [default: true]
|
||||
B:spawn.leaves=true
|
||||
|
||||
# Butterflies will stop natural spawning once this limit is reached. [range: 0 ~ 500, default: 100]
|
||||
I:spawn.limit=100
|
||||
}
|
||||
|
||||
cocoons {
|
||||
# Whether cocoons containing butterfiles should generate in the world [default: false]
|
||||
B:generate=false
|
||||
|
||||
# for.config.butterfly.cocoons.generate.amount.comment [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generate.amount=1.0
|
||||
|
||||
# How often cocoons should drop a second serum [range: 0.0 ~ 100.0, default: 0.0]
|
||||
S:second.serum=0.0
|
||||
|
||||
# How often cocoons should drop a serum [range: 0.0 ~ 100.0, default: 0.55]
|
||||
S:serum=0.55
|
||||
|
||||
alleles {
|
||||
|
||||
loot {
|
||||
# Loot drops from cocoons. Format is modid:name:meta;chance
|
||||
S:forestry.cocoonDefault <
|
||||
minecraft:string:0;0.25
|
||||
minecraft:string:0;0.75
|
||||
minecraft:string:0;1.0
|
||||
>
|
||||
|
||||
# Loot drops from cocoons. Format is modid:name:meta;chance
|
||||
S:forestry.cocoonSilk <
|
||||
forestry:crafting_material:2;0.25
|
||||
forestry:crafting_material:2;0.75
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
alleles {
|
||||
# Get the butterfly spawn rarity by their uid, one per line.
|
||||
S:rarity <
|
||||
extrabutterflies.species.camberwellbeauty:0.5
|
||||
extrabutterflies.species.crimsonrose:0.5
|
||||
extrabutterflies.species.gatekeeper:0.5
|
||||
extrabutterflies.species.goldenbirdwing:0.5
|
||||
extrabutterflies.species.kaiserihind:0.5
|
||||
extrabutterflies.species.marbledwhite:0.5
|
||||
extrabutterflies.species.marshfritillary:0.5
|
||||
extrabutterflies.species.meadowbrown:0.5
|
||||
extrabutterflies.species.monarch:0.5
|
||||
extrabutterflies.species.paintedlady:0.5
|
||||
extrabutterflies.species.peacock:0.5
|
||||
extrabutterflies.species.pearlborderedfritillary:0.5
|
||||
extrabutterflies.species.purpleemperor:0.5
|
||||
extrabutterflies.species.queenofspainfritillary:0.5
|
||||
extrabutterflies.species.redadmiral:0.5
|
||||
extrabutterflies.species.ringlet:0.5
|
||||
extrabutterflies.species.scotchangus:0.5
|
||||
extrabutterflies.species.smallheath:0.5
|
||||
extrabutterflies.species.smalltortoiseshell:0.5
|
||||
extrabutterflies.species.speckledwood:0.5
|
||||
extrabutterflies.species.wall:0.5
|
||||
extrabutterflies.species.whiteadmiral:0.5
|
||||
forestry.lepiAurora:0.5
|
||||
forestry.lepiBatesia:0.3
|
||||
forestry.lepiBlackSwallow:1.0
|
||||
forestry.lepiBlueDuke:0.5
|
||||
forestry.lepiBlueWing:0.3
|
||||
forestry.lepiBrimstone:1.0
|
||||
forestry.lepiCSpeckledWood:0.5
|
||||
forestry.lepiCabbageWhite:1.0
|
||||
forestry.lepiCitrusSwallow:1.0
|
||||
forestry.lepiComma:0.3
|
||||
forestry.lepiDianaFrit:0.6
|
||||
forestry.lepiEmeraldPeacock:0.1
|
||||
forestry.lepiGlasswing:0.1
|
||||
forestry.lepiGlassyTiger:0.3
|
||||
forestry.lepiGozoraAzure:0.2
|
||||
forestry.lepiLLacewing:0.7
|
||||
forestry.lepiMBlueMorpho:0.5
|
||||
forestry.lepiMSpeckledWood:0.5
|
||||
forestry.lepiMalachite:0.5
|
||||
forestry.lepiMonarch:0.2
|
||||
forestry.lepiPBlueMorpho:0.25
|
||||
forestry.lepiPalaenoSulphur:0.4
|
||||
forestry.lepiPostillion:0.5
|
||||
forestry.lepiPostman:0.3
|
||||
forestry.lepiRBlueMorpho:0.1
|
||||
forestry.lepiReseda:0.3
|
||||
forestry.lepiSpeckledWood:1.0
|
||||
forestry.lepiSpicebush:0.5
|
||||
forestry.lepiSpringAzure:0.3
|
||||
forestry.lepiThoasSwallow:0.2
|
||||
forestry.lepiZebraSwallow:0.5
|
||||
forestry.mothAtlas:0.1
|
||||
forestry.mothBombyxMori:0.0
|
||||
forestry.mothBrimstone:1.0
|
||||
forestry.mothLatticedHeath:0.5
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,155 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# modules
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Disabling these modules can greatly change how the mod functions.
|
||||
# Your mileage may vary, please report any issues.
|
||||
##########################################################################################################
|
||||
|
||||
modules {
|
||||
# Adds bees, beekeeping and bee products. Affects world generation.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:apiculture=true
|
||||
|
||||
# Adds additional tree species and products.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:arboriculture=true
|
||||
|
||||
# Adds backpacks.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:backpacks=true
|
||||
|
||||
# Adds a guide book that contains information about all other modules.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:book=true
|
||||
|
||||
# Adds wood piles, loam and a charcoal production.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:charcoal=true
|
||||
|
||||
# Adds a greenhouse multiblock.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:climatology=true
|
||||
|
||||
# Adds crates.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:crates=true
|
||||
|
||||
# Adds automatic farms for a wide variety of products.
|
||||
# Dependencies: [ forestry:core, forestry:farming ]
|
||||
B:cultivation=true
|
||||
|
||||
# Adds a new storage block for bees / trees and butterflies.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:database=true
|
||||
|
||||
# Adds several RF engines.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:energy=true
|
||||
|
||||
# Adds a wide variety of machines to craft, produce and process products.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:factory=true
|
||||
|
||||
# Adds automatic multiblock farm for a wide variety of products.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:farming=true
|
||||
|
||||
# Adds food.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:food=true
|
||||
|
||||
# Adds a greenhouse multiblock.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:greenhouse=true
|
||||
|
||||
# Butterflies. Shiny.
|
||||
# Dependencies: [ forestry:arboriculture, forestry:core ]
|
||||
B:lepidopterology=true
|
||||
|
||||
# Adds Forestry's mail and trade system.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:mail=true
|
||||
|
||||
# Adds a filter for sorting items with genetic material
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:sorting=true
|
||||
|
||||
# Adds a crafting table that can save 8 recipes.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:worktable=true
|
||||
|
||||
plugins {
|
||||
# Compatibility module for Actually Additions.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:actuallyadditions=true
|
||||
|
||||
# Compatibility module for Better With Mods. Enables farming hemp.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:betterwithmods=true
|
||||
|
||||
# Compatibility module for Biomes O Plenty. Enables farming BoP saplings.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:biomes.o.plenty=true
|
||||
|
||||
# Compatibility module for BuildCraft. Currently version 7.99.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:buildcraft.fuels=true
|
||||
|
||||
# Compatibility module for BuildCraft. Currently version 7.99.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:buildcraft.recipes=true
|
||||
|
||||
# Compatibility module for BuildCraft. Currently version 7.99.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:buildcraft.statements=true
|
||||
|
||||
# Compatibility module for BuildCraft. Currently version 7.99.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:buildcraft.transport=true
|
||||
|
||||
# Compatibility module for EnderIO.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:ender.io=true
|
||||
|
||||
# Compatibility module for Extra Utilities. Enables farming ender lilies and red orchid.
|
||||
# Dependencies: [ forestry:farming ]
|
||||
B:extra.utilities=true
|
||||
|
||||
# Compatibility module for HarvestCraft. Enables farming HarvestCraft plants and trees.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:harvestcraft=true
|
||||
|
||||
# Compatibility module for Immersive Engineering.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:immersiveengineering=true
|
||||
|
||||
# Compatibility module for IC2. Adds electrical engine and generator for power conversion.
|
||||
# Dependencies: [ forestry:farming, forestry:factory, forestry:core ]
|
||||
B:industrialcraft2=true
|
||||
|
||||
# Compatibility module for Mystical Agriculture. Enables farming Mystical Agriculture crops.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:mysticalagriculture=true
|
||||
|
||||
# Compatibility module for Natura. Enables farming Natura saplings.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:natura=true
|
||||
|
||||
# Compatibility module for Roots.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:roots=true
|
||||
|
||||
# Compatibility module for Rustic.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:rustic=true
|
||||
|
||||
# Compatibility module for Tech reborn. Enables harvesting rubber from rubber trees.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:techreborn=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user