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# Configuration file
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general {
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# The minimum amount of blocks behind which particles start to get culled. Only effective if "cullBehindBlocks" is turned on.
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# Min: 1
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# Max: 50
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I:blockBuffer=1
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# Set this to false if you do not want to cull particles that technically are in the player's view but are obstructed by blocks.
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B:cullBehindBlocks=true
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# Set this to true if you don't want particles to be rendered behind glass and other transparent blocks. This does nothing if "cullBehindBlocks" is turned off.
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B:cullBehindGlass=false
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# Set this to false to disable particle culling while being in spectator mode. This is useful to take screenshots without having particles removed.
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B:cullInSpectator=true
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# Set this to false to disable all of particle culling's features.
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B:cullingEnabled=true
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# Add particle classes here that should be ignored by Particle Culling.
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# Example: To ignore Minecraft's breaking particles and any derivates, add "net.minecraft.client.particle.ParticleBreaking" to the list
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S:ignoredParticles <
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org.orecruncher.dsurround.client.fx.particle.mote.ParticleCollection
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com.TominoCZ.FBP.particle.FBPParticleBlock
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xzeroair.trinkets.client.particles.ParticleGreed
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>
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}
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