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# Configuration file
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general {
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# If true, trying a new food spawns particles.
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B:"Enable Intermediate Particles"=true
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# If true, reaching a new milestone spawns particles.
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B:"Enable Milestone Particles"=true
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# If true, reaching a new milestone plays a ding sound.
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B:"Enable Milestone Sounds"=true
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# Foods in this list won't affect the player's health nor show up in the food book.
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S:"Food Blacklist" <
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>
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# When this list contains anything, the blacklist is ignored and instead only foods from here count.
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S:"Food Whitelist" <
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>
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# A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order.
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I:"Milestone amounts" <
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100
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120
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150
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180
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200
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>
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# The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
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I:"Minimum Food Value"=1
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# Whether or not to reset the food list on death, effectively losing all bonus hearts.
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B:"Reset on Death"=false
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# If true, the food book also lists foods that you haven't eaten, in addition to the ones you have.
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B:"Show Uneaten Foods"=true
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# Number of hearts you start out with.
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I:defaultHeartCount=10
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# Number of hearts you gain for reaching a new milestone.
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I:heartsPerMilestone=2
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# If true, foods indicate in their tooltips whether or not they have been eaten.
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B:isFoodTooltipEnabled=true
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# Whether the messages notifying you of reaching new milestones should be displayed above the hotbar or in chat.
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B:shouldShowProgressAboveHotbar=true
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}
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