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PietroSainaghi
2022-10-06 18:38:10 -07:00
commit 35aff91e33
7316 changed files with 575247 additions and 0 deletions
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# Configuration file
config {
# Show Stack Info HUD [Default=true]
B:"Show Stack Info HUD"=true
# Screen corner for HUD, 0 is top left, 1 is top right, 2 is bottom right and 3 is bottom left [Default=0]
I:"Stack Info Corner"=0
# X padding for HUD [Default=2]
I:"Stack Info X"=2
# Y padding for HUD [Default=7]
I:"Stack Info Y"=7
}
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# Configuration file
config {
# AutoUpdates none user chnaged config values, when the mod default changes. [Default=true]
B:"Config Updater"=true
# Disable this is you don't want seasonal easter eggs [Default=true]
B:"Enable Seasonal Easter Eggs"=true
# Enable version checker [Default=true]
B:"Version Check"=true
# Wrench required to pick machine. If not wrenched than machine frame will drop instead. [Default=true]
B:"Wrench Required"=true
}
debug {
# Contains some debug tools to help fix issues with ores [Default=false]
B:"Enable Debug tools for ores"=false
}
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# Configuration file
config {
# The Amount of FU to output from EU [Default=4]
I:"EU - FU ratio"=4
# Whether energy blocks will accept and emit Forge Energy (FE/RF/etc) [Default=true]
B:"Enable FE support"=true
# When enabled machines that try to insert power into a machine with a lower tier will smoke [Default=false]
B:"Energy smoking"=false
}
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FE
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# Configuration file
config {
# Whether to use an alternative, exponential scaling algorithm like IC2.
# With the exponential scaling algorithm (true), processing time will be determined by (1 - OverclockerSpeed)^NumberOfOverclockers.
# Without the algorithm (false), processing time is determined by (1 - OverclockerSpeed*NumberOfOverclockers), with a minimum of 1% processing time. [Default=false]
B:"Use Exponential Machine Speed Scaling"=false
}
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# Configuration file
appliedenergistics2 {
B:EnableQuartzGrinderRecipes=true
B:EnableQuartzIndustrialGrinderRecipes=true
}
buildcraft {
# Allow BuildCraft fuels to be used in fuel generators [Default=true]
B:EnableBuildcraftFuels=true
# Enable distillation tower recipes related to BuildCraft fuels [Default=true]
B:EnableDistillationTowerBuildCraftRecipes=true
# Buildcraft's quarry will require an advanced circuit and diamond drill if enabled [Default=true]
B:ExpensiveQuarryRecipe=false
}
forestry {
# Enable distillation tower recipes envolving Forestry fuels [Default=true]
B:EnableDistillationTowerForestryRecipes=true
# Allow Forestry fuels to be used in the fuel generators [Default=true]
B:EnableForestryFuels=true
}
general {
# Drop red and yellow garnets and peridot from any harvested oreRuby, oreSapphire, oreSphalerite. False will also disable drop from TechReborn ores. [Default=true]
B:secondaryGemDrops=true
}
immersive_engineering {
# Enable compressor recipes related to Immersive Engineering content [Default=true]
B:EnableCompressorImmersiveEngineeringRecipes=true
# Allow Immersive Engineering fuels to be used in the fuel generators [Default=true]
B:EnableImmersiveEngineeringFuels=true
}
industrial_foregoing {
# Allow Industrial Foregoing fuels to be used in the fuel generators [Default=true]
B:EnableIndustrialForegoingFuels=true
}
jei {
# Show Scrapbox loot in JEI [Default=false]
B:ShowScrabpox=true
}
modules {
B:AppliedEnergisticsCompat=true
# Should the compat module 'BaublesCompat' be loaded
B:BaublesCompat=true
# Should the compat module 'BuildCraftBuildersCompat' be loaded
B:BuildCraftBuildersCompat=true
# Should the compat module 'BuildCraftEnergyCompat' be loaded
B:BuildCraftEnergyCompat=true
# Should the compat module 'CompatOpenComputers' be loaded
B:CompatOpenComputers=true
# Should the compat module 'CraftTweakerCompat' be loaded
B:CraftTweakerCompat=true
# Should the compat module 'ForestryCompat' be loaded
B:ForestryCompat=true
# Should the compat module 'ImmersiveEngineeringCompat' be loaded
B:ImmersiveEngineeringCompat=true
# Should the compat module 'IndustrialForegoingCompat' be loaded
B:IndustrialForegoingCompat=true
# Should the compat module 'RailcraftCompat' be loaded
B:RailcraftCompat=true
# Should the compat module 'ThermalExpansionCompat' be loaded
B:ThermalExpansionCompat=true
}
railcraft {
# Disable rolling machine rail related recipes when Railcraft is installed [Default=true]
B:DisableRailRelatedRollingMachineRecipes=true
# Allow Railcraft fuels to be used in the fuel generators (i.e. Creosote) [Default=true]
B:EnableRailcraftFuels=true
}
theoneprobe {
# Display machine info in The One Probe's HUD [Default=true]
B:EnableTOPSupport=true
}
thermal_expansion {
# Disable induction smelter recipes that bypass the use of the blast furnace (i.e. tungsten ingots) [Default=true]
B:DisableInductionSmelterRecipesBypassingBlastFurnace=true
# Enable distillation tower recipes related to ThermalExpansion content [Default=true]
B:EnableDistillationTowerThermalExpansionRecipes=true
# Allow Thermal Expansion fuels to be used in the fuel generators [Default=true]
B:EnableThermalExpansionFuels=true
}
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# Configuration file
diesel_generator {
# Diesel Generator Max Energy (Value in EU) [Default=10000]
I:DieselGeneratorMaxEnergy=10000
# Diesel Generator Max Output (Value in EU) [Default=32]
I:DieselGeneratorMaxOutput=32
# Diesel Generator Tank Capacity [Default=10000]
I:DieselGeneratorTankCapacity=10000
}
dragon_egg_siphoner {
# Dragon Egg Siphoner Energy Per Tick (Value in EU) [Default=4]
I:DragonEggSiphonerEnergyPerTick=4
# Dragon Egg Siphoner Max Energy (Value in EU) [Default=1000]
I:DragonEggSiphonerMaxEnergy=1000
# Dragon Egg Siphoner Max Output (Value in EU) [Default=128]
I:DragonEggSiphonerMaxOutput=128
}
gas_turbine {
# Gas Turbine Max Energy (Value in EU) [Default=10000]
I:GasTurbineMaxEnergy=10000
# Gas Turbine Max Output (Value in EU) [Default=32]
I:GasTurbineMaxOutput=32
# Gas Turbine Tank Capacity [Default=10000]
I:GasTurbineTankCapacity=10000
}
generator {
# Solid Fuel Generator Energy Output Amount (Value in EU) [Default=10]
I:GeneratorEnergyOutput=10
# Solid Fuel Generator Max Energy (Value in EU) [Default=10000]
I:GeneratorMaxEnergy=10000
# Solid Fuel Generator Max Output (Value in EU) [Default=32]
I:GeneratorMaxOutput=32
}
lightning_rod {
# Base amount of energy per strike (Value in EU) [Default=262144]
I:LightningRodBaseStrikeEnergy=262144
# Chance of lightning striking a rod (Range: 0-70) [Default=24]
I:LightningRodChanceOfStrike=24
# Lightning Rod Max Energy (Value in EU) [Default=100000000]
I:LightningRodMaxEnergy=100000000
# Lightning Rod Max Output (Value in EU) [Default=2048]
I:LightningRodMaxOutput=2048
}
plasma_generator {
# Plasma Generator Max Energy (Value in EU) [Default=5.0E8]
D:PlasmaGeneratorMaxEnergy=5.0E8
# Plasma Generator Max Output (Value in EU) [Default=2048]
I:PlasmaGeneratorMaxOutput=2048
# Plasma Generator Tank Capacity [Default=10000]
I:PlasmaGeneratorTankCapacity=10000
}
semifluid_generator {
# Semifluid Generator Max Energy (Value in EU) [Default=10000]
I:SemifluidGeneratorMaxEnergy=10000
# Semifluid Generator Max Output (Value in EU) [Default=32]
I:SemifluidGeneratorMaxOutput=32
# Semifluid Generator Tank Capacity [Default=10000]
I:SemifluidGeneratorTankCapacity=10000
}
solarpaneladvanced {
# Generation rate during day for Advanced Solar Panel (Value in EU) [Default=64]
I:advancedDayRate=64
# Generation rate during night for Advanced Solar Panel (Value in EU) [Default=8]
I:advancedNightRate=8
}
solarpanelbasic {
# Generation rate during day for Basic Solar Panel (Value in EU) [Default=1]
I:basicDayRate=1
# Generation rate during night for Basic Solar Panel (Value in EU) [Default=0]
I:basicNightRate=0
}
solarpanelhybrid {
# Generation rate during day for Hybrid Solar Panel (Value in EU) [Default=8]
I:hybridDayRate=8
# Generation rate during night for Hybrid Solar Panel (Value in EU) [Default=1]
I:hybridNightRate=1
}
solarpanelquantum {
# Generation rate during day for Quantum Solar Panel (Value in EU) [Default=4096]
I:quantumDayRate=4096
# Generation rate during night for Quantum Solar Panel (Value in EU) [Default=512]
I:quantumNightRate=512
}
solarpanelultimate {
# Generation rate during day for Ultimate Solar Panel (Value in EU) [Default=512]
I:ultimateDayRate=512
# Generation rate during night for Ultimate Solar Panel (Value in EU) [Default=64]
I:ultimateNightRate=64
}
thermal_generator {
# Thermal Generator Max Energy (Value in EU) [Default=10000]
I:ThermalGeneratorMaxEnergy=10000
# Thermal Generator Max Output (Value in EU) [Default=32]
I:ThermalGeneratorMaxOutput=32
# Thermal Generator Tank Capacity [Default=10000]
I:ThermalGeneratorTankCapacity=10000
}
water_mill {
# Water Mill Energy Multiplier [Default=0.1]
D:WaterMillEnergyPerTick=0.1
# Water Mill Max Energy (Value in EU) [Default=1000]
I:WaterMillMaxEnergy=1000
# Water Mill Max Output (Value in EU) [Default=32]
I:WaterMillMaxOutput=32
}
wind_mill {
# Wind Mill Energy Per Tick (Value in EU) [Default=2]
I:WindMillEnergyPerTick=2
# Wind Mill Max Energy (Value in EU) [Default=10000]
I:WindMillMaxEnergy=10000
# Wind Mill Max Output (Value in EU) [Default=128]
I:WindMillMaxOutput=128
# Wind Mill Thunder Multiplier [Default=1.25]
D:WindMillThunderMultiplier=1.25
}
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# Configuration file
cloacking_device {
# Cloacking device energy usesage (Value in FE) [Default=10]
I:ClockingDeviceEnergyUsage=10
}
power {
# Energy Capacity for Clocking Device (FE) [Default=40000000]
I:CloakingDeviceCharge=40000000
# Energy Capacity for Lithium Batpack (FE) [Default=16000000]
I:LithiumBatpackCharge=16000000
# Energy Capacity for Advanced Chainsaw (FE) [Default=4000000]
I:advancedChainsawCharge=4000000
# Energy Capacity for Advanced Drill (FE) [Default=4000000]
I:advancedDrillCharge=4000000
# Energy Capacity for Advanced Jachammer (FE) [Default=4000000]
I:advancedJackhammerCharge=4000000
# Energy Capacity for Diamond Chainsaw (FE) [Default=400000]
I:diamondChainsawCharge=400000
# Energy Capacity for Diamond Drill (FE) [Default=400000]
I:diamondDrillCharge=400000
# Energy Capacity for Diamond Jackhammer (FE) [Default=400000]
I:diamondJackhammerCharge=400000
# Energy Capacity for Energy Crystal (FE) [Default=4000000]
I:energyCrystalMaxCharge=4000000
# Energy Capacity for Iron Chainsaw (FE) [Default=40000]
I:ironChainsawCharge=40000
# Energy Capacity for Iron Drill (FE) [Default=40000]
I:ironDrillCharge=40000
# Energy Capacity for Lapotron Crystal (FE) [Default=40000000]
I:lapotronCrystalMaxCharge=40000000
# Energy Capacity for Lapotron Pack (FE) [Default=400000000]
I:lapotronPackCharge=400000000
# Energy Capacity for Lapotronic Orb (FE) [Default=400000000]
I:lapotronicOrbMaxCharge=400000000
# Energy Capacity for Nano Saber (FE) [Default=640000]
I:nanoSaberCharge=640000
# Energy Capacity for Omni Tool (FE) [Default=20000]
I:omniToolCharge=20000
# Energy Capacity for Rock Cutter (FE) [Default=400000]
I:rockCutterCharge=400000
# Energy Capacity for Steel Jackhammer (FE) [Default=40000]
I:steelJackhammerCharge=40000
}
stats {
# Damage value for the Nano Saber (when active) [Default=20]
I:nanoSaberDamage=20
}
upgrades {
# Energy storage upgrade extra power [Default=40000.0]
D:energy_storage=40000.0
# Overclocker upgrade power multipiler [Default=0.75]
D:overclocker_power=0.75
# Overclocker upgrade speed multipiler [Default=0.25]
D:overclocker_speed=0.25
}
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# Configuration file
aesu {
# AESU Max Energy (Value in EU) [Default=100000000]
I:AesuMaxEnergy=100000000
# AESU Max Input (Value in EU) [Default=16192]
I:AesuMaxInput=16192
# AESU Max Output (Value in EU) [Default=16192]
I:AesuMaxOutput=16192
}
alloy_smelter {
# Alloy Smelter Max Energy (Value in EU) [Default=10000]
I:AlloySmelterMaxEnergy=10000
# Alloy Smelter Max Input (Value in EU) [Default=32]
I:AlloySmelterMaxInput=32
}
assembling_machine {
# Assembling Machine Max Energy (Value in EU) [Default=10000]
I:AssemblingMachineMaxEnergy=10000
# Assembling Machine Max Input (Value in EU) [Default=32]
I:AssemblingMachineMaxInput=32
}
autocrafter {
# AutoCrafting Table Max Input (Value in EU) [Default=32]
I:AutoCrafterInput=32
# AutoCrafting Table Max Energy (Value in EU) [Default=10000]
I:AutoCrafterMaxEnergy=10000
}
centrifuge {
# Centrifuge Max Energy (Value in EU) [Default=10000]
I:CentrifugeMaxEnergy=10000
# Centrifuge Max Input (Value in EU) [Default=32]
I:CentrifugeMaxInput=32
}
charge_bench {
# Charge Bench Max Energy (Value in EU) [Default=100000000]
I:ChargeBenchMaxEnergy=100000000
# Charge Bench Max Input (Value in EU) [Default=512]
I:ChargeBenchMaxInput=512
# Charge Bench Max Output (Value in EU) [Default=512]
I:ChargeBenchMaxOutput=512
}
chemical_reactor {
# Chemical Reactor Max Energy (Value in EU) [Default=10000]
I:ChemicalReactorMaxEnergy=10000
# Chemical Reactor Max Input (Value in EU) [Default=128]
I:ChemicalReactorMaxInput=128
}
chunk_loader {
# Chunk Loader Max Energy (Value in EU) [Default=10000]
I:ChunkLoaderMaxEnergy=10000
# Chunk Loader Max Input (Value in EU) [Default=32]
I:ChunkLoaderMaxInput=32
}
compressor {
# Compressor Max Input (Value in EU) [Default=32]
I:CompressorInput=32
# Compressor Max Energy (Value in EU) [Default=10000]
I:CompressorMaxEnergy=10000
}
digital_chest {
# Maximum amount of items a Digital Chest can store [Default=32768]
I:DigitalChestMaxStorage=32768
}
distillation_tower {
# Distillation Tower Max Energy (Value in EU) [Default=10000]
I:DistillationTowerMaxEnergy=10000
# Distillation Tower Max Input (Value in EU) [Default=128]
I:DistillationTowerMaxInput=128
}
electric_furnace {
# Electric Furnace Max Input (Value in EU) [Default=32]
I:ElectricFurnaceInput=32
# Electric Furnace Max Energy (Value in EU) [Default=1000]
I:ElectricFurnaceMaxEnergy=1000
}
extractor {
# Extractor Max Input (Value in EU) [Default=32]
I:ExtractorInput=32
# Extractor Max Energy (Value in EU) [Default=10000]
I:ExtractorMaxEnergy=10000
}
fluidreplicator {
# Fluid Replicator Max Energy (Value in EU) [Default=400000]
I:FluidReplicatorMaxEnergy=400000
# Fluid Replicator Max Input (Value in EU) [Default=256]
I:FluidReplicatorMaxInput=256
}
fusion_reactor {
# Fusion Reactor Max Coil size (Radius) [Default=50]
I:FusionReactorMaxCoilSize=50
# Fusion Reactor Max Energy (Value in EU) [Default=100000000]
I:FusionReactorMaxEnergy=100000000
# Fusion Reactor Max Input (Value in EU) [Default=8192]
I:FusionReactorMaxInput=8192
# Fusion Reactor Max Output (Value in EU) [Default=1000000]
I:FusionReactorMaxOutput=1000000
}
grinder {
# Grinder Max Input (Value in EU) [Default=32]
I:GrinderInput=32
# Grinder Max Energy (Value in EU) [Default=10000]
I:GrinderMaxEnergy=10000
}
idsu {
# IDSU Max Energy (Value in EU) [Default=100000000]
I:IdsuMaxEnergy=100000000
# IDSU Max Input (Value in EU) [Default=8192]
I:IdsuMaxInput=8192
# IDSU Max Output (Value in EU) [Default=8192]
I:IdsuMaxOutput=8192
}
implosion_compressor {
# Implosion Compressor Max Energy (Value in EU) [Default=64000]
I:ImplosionCompressorMaxEnergy=64000
# Implosion Compressor Max Input (Value in EU) [Default=64]
I:ImplosionCompressorMaxInput=64
}
industrial_electrolyzer {
# Industrial Electrolyzer Max Energy (Value in EU) [Default=10000]
I:IndustrialElectrolyzerMaxEnergy=10000
# Industrial Electrolyzer Max Input (Value in EU) [Default=128]
I:IndustrialElectrolyzerMaxInput=128
}
industrial_furnace {
# Industrial Blast Furnace Max Energy (Value in EU) [Default=40000]
I:IndustrialFurnaceMaxEnergy=40000
# Industrial Blast Furnace Max Input (Value in EU) [Default=128]
I:IndustrialFurnaceMaxInput=128
}
industrial_grinder {
# Industrial Grinder Max Energy (Value in EU) [Default=10000]
I:IndustrialGrinderMaxEnergy=10000
# Industrial Grinder Max Input (Value in EU) [Default=128]
I:IndustrialGrinderMaxInput=128
}
industrial_sawmill {
# Industrial Sawmill Max Energy (Value in EU) [Default=10000]
I:IndustrialSawmillMaxEnergy=10000
# Industrial Sawmill Max Input (Value in EU) [Default=128]
I:IndustrialSawmillMaxInput=128
}
lesu {
# LESU Extra I/O Multiplier [Default=8]
I:LesuExtraIO=8
# LESU Max Energy Per Block (Value in EU) [Default=1000000]
I:LesuMaxEnergyPerBlock=1000000
# LESU Base Output (Value in EU) [Default=16]
I:LesuMaxOutput=16
}
matter_fabricator {
# Matter Fabricator EU per amplifier unit, multiply this with the rate for total EU [Default=5]
I:MatterFabricatorEnergyPerAmp=5
# Matter Fabricator Fabrication Rate, amount of amplifier units per UUM [Default=6000]
I:MatterFabricatorFabricationRate=6000
# Matter Fabricator Max Energy (Value in EU) [Default=10000000]
I:MatterFabricatorMaxEnergy=10000000
# Matter Fabricator Max Input (Value in EU) [Default=8192]
I:MatterFabricatorMaxInput=8192
}
plate_bending_machine {
# Plate Bending Machine Max Input (Value in EU) [Default=32]
I:PlateBendingMachineInput=32
# Plate Bending Machine Max Energy (Value in EU) [Default=10000]
I:PlateBendingMachineMaxEnergy=10000
}
player_detector {
# Player Detector Energy Consumption per second (Value in EU) [Default=10]
I:PlayerDetectorEUPerSecond=10
# Player Detector Max Energy (Value in EU) [Default=10000]
I:PlayerDetectorMaxEnergy=10000
# Player Detector Max Input (Value in EU) [Default=32]
I:PlayerDetectorMaxInput=32
}
pump {
# Pump cost for one block of fluid (Value in EU) [Default=20]
I:PumpEUCost=20
# Pump max input (Value in EU) [Default=32]
I:PumpInput=32
# Pump max energy (Value in EU) [Default=1000]
I:PumpMaxEnergy=1000
}
quantum_chest {
# Maximum amount of items a Quantum Chest can store [Default=2147483647]
I:QuantumChestMaxStorage=2147483647
}
quantum_tank {
# Maximum amount of millibuckets a Quantum Tank can store [Default=2147483647]
I:QuantumTankMaxStorage=2147483647
}
recycler {
# Recycler Max Input (Value in EU) [Default=32]
I:RecyclerInput=32
# Recycler Max Energy (Value in EU) [Default=1000]
I:RecyclerMaxEnergy=1000
# When enabled and when ic2 is installed the recycler will make ic2 scrap [Default=false]
B:produceIC2Scrap=false
}
rolling_machine {
# Rolling Machine Energy Per Tick (Value in EU) [Default=5]
I:RollingMachineEnergyPerTick=5
# Rolling Machine Run Time [Default=250]
I:RollingMachineEnergyRunTime=250
# Rolling Machine Max Energy (Value in EU) [Default=10000]
I:RollingMachineMaxEnergy=10000
# Rolling Machine Max Input (Value in EU) [Default=32]
I:RollingMachineMaxInput=32
}
scrapboxinator {
# Scrapboxinator Max Energy (Value in EU) [Default=1000]
I:ScrapboxinatorMaxEnergy=1000
# Scrapboxinator Max Input (Value in EU) [Default=32]
I:ScrapboxinatorMaxInput=32
}
solid_canning_machine {
# Solid Canning Machine Max Energy (Value in EU) [Default=10000]
I:SolidCanningMachineMaxEnergy=10000
# Solid Canning Machine Max Input (Value in EU) [Default=32]
I:SolidCanningMachineMaxInput=32
}
vacuumfreezer {
# Vacuum Freezer requires big multiblock [Default=false]
B:VacuumFreezerBigMultiblock=false
# Vacuum Freezer Max Input (Value in EU) [Default=64]
I:VacuumFreezerInput=64
# Vacuum Freezer Max Energy (Value in EU) [Default=64000]
I:VacuumFreezerMaxEnergy=64000
}
wire_mill {
# Wire Mill Max Input (Value in EU) [Default=32]
I:WireMillInput=32
# Wire Mill Max Energy (Value in EU) [Default=10000]
I:WireMillMaxEnergy=10000
}
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# Configuration file
blocks {
# Chance to get Aluminium dust from Sodalite Ore [Default=0.5]
D:aluminiumDropChance=0.5
# Maximum quantity of Cinnabar dust per Cinnabar ore [Default=2]
I:cinnabarMaxQuantity=2
# Minimum quantity of Cinnabar dust per Cinnabar ore [Default=1]
I:cinnabarMinQuatity=1
# Chance to get Peridot from Sapphire Ore [Default=0.125]
D:peridotDropChance=0.125
# Maximum quantity of Pyrite dust per Pyrite ore [Default=2]
I:pyriteMaxQuantity=2
# Minimum quantity of Pyrite dust per Pyrite ore [Default=1]
I:pyriteMinQuatity=1
# Chance to get Red Garnet from Ruby Ore [Default=0.125]
D:redGarnetDropChance=0.125
# Chance to get Redstone from Cinnabar Ore [Default=0.25]
D:redstoneDropChance=0.25
# Maximum quantity of Ruby gems per Ruby ore [Default=2]
I:rubyMaxQuantity=2
# Minimum quantity of Ruby gems per Ruby ore [Default=1]
I:rubyMinQuatity=1
# Maximum quantity of Sapphire gems per Sapphire ore [Default=2]
I:sapphireMaxQuantity=2
# Minimum quantity of Sapphire gems per Sapphire ore [Default=1]
I:sapphireMinQuantity=1
# Maximum quantity of Sodalite dust per Sodalite ore [Default=2]
I:sodaliteMaxQuantity=2
# Minimum quantity of Sodalite dust per Sodalite ore [Default=1]
I:sodaliteMinQuatity=1
# Maximum quantity of Sphalerite dust per Sphalerite ore [Default=2]
I:sphaleriteMaxQuantity=2
# Minimum quantity of Sphalerite dust per Sphalerite ore [Default=1]
I:sphaleriteMinQuatity=1
# Chance to get Yellow Garnet gem from Sphalerite Ore [Default=0.125]
D:yellowGarnetDropChance=0.125
}
cable {
# When true cables will provide EU support instead of FE [Default=true]
B:EU_cables_when_IC2_power_enabled=true
# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
B:copper_do_damage=true
# Cable transfer rate [range: 0 ~ 2147483647, default: 128]
I:copper_transfer_rate=128
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:glassfiber_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 8192]
I:glassfiber_transfer_rate=8192
# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
B:gold_do_damage=true
# Cable transfer rate [range: 0 ~ 2147483647, default: 512]
I:gold_transfer_rate=512
# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
B:hv_do_damage=true
# Cable transfer rate [range: 0 ~ 2147483647, default: 2048]
I:hv_transfer_rate=2048
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:insulatedcopper_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 128]
I:insulatedcopper_transfer_rate=128
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:insulatedgold_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 512]
I:insulatedgold_transfer_rate=512
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:insulatedhv_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 2048]
I:insulatedhv_transfer_rate=2048
# Set to true to allow cable to do damge to enties that come in contact with it [default: false]
B:superconductor_do_damage=false
# Cable transfer rate [range: 0 ~ 2147483647, default: 536870911]
I:superconductor_transfer_rate=536870911
# Set to true to allow cable to do damge to enties that come in contact with it [default: true]
B:tin_do_damage=true
# Cable transfer rate [range: 0 ~ 2147483647, default: 32]
I:tin_transfer_rate=32
# When true an uninsulated cable will cause damage to entities [Default=true]
B:uninsulatedElectrocutionDamage=true
# When true an uninsulated cable will create a spark when an entity touches it [Default=true]
B:uninsulatedElectrocutionParticles=true
# When true an uninsulated cable will create a spark sound when an entity touches it [Default=true]
B:uninsulatedElectrocutionSound=true
}
general {
# Dispensers will open scrapboxes [Default=true]
B:DispenserScrapbox=true
# Input from dots side, output from other sides, like in IC2. [Default=false]
B:IC2TransformersStyle=false
# Enable Gem armor and tools [Default=true]
B:enableGemTools=true
# Allow refunding items used to craft the manual [Default=true]
B:manualRefund=true
}
misc {
# Set to true to render the end ores with a stone background [Default=false]
B:endOreStone=false
}
nuke {
# Should the nuke explode, set to false to prevent block damage [Default=true]
B:enabled=true
# Nuke fuse time (ticks) [Default=400]
I:fusetime=400
# Nuke explision radius [Default=40]
I:radius=40
}
+181
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{
"generateTechRebornFeatures": true,
"generateOres": true,
"retroGenOres": false,
"overworldOresInModdedDims": true,
"overworldOres": [
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Galena",
"meta": 0,
"veinSize": 8,
"veinsPerChunk": 16,
"minYHeight": 10,
"maxYHeight": 60,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Iridium",
"meta": 1,
"veinSize": 3,
"veinsPerChunk": 3,
"minYHeight": 5,
"maxYHeight": 60,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Ruby",
"meta": 2,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 60,
"shouldSpawn": false
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Sapphire",
"meta": 3,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 60,
"shouldSpawn": false
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Bauxite",
"meta": 4,
"veinSize": 6,
"veinsPerChunk": 10,
"minYHeight": 10,
"maxYHeight": 60,
"shouldSpawn": false
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Lead",
"meta": 12,
"veinSize": 6,
"veinsPerChunk": 16,
"minYHeight": 20,
"maxYHeight": 60,
"shouldSpawn": false
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Silver",
"meta": 13,
"veinSize": 6,
"veinsPerChunk": 16,
"minYHeight": 20,
"maxYHeight": 60,
"shouldSpawn": false
},
{
"blockName": "tile.techreborn.ore2",
"blockNiceName": "Copper",
"meta": 0,
"veinSize": 8,
"veinsPerChunk": 16,
"minYHeight": 20,
"maxYHeight": 60,
"shouldSpawn": false
},
{
"blockName": "tile.techreborn.ore2",
"blockNiceName": "Tin",
"meta": 1,
"veinSize": 8,
"veinsPerChunk": 16,
"minYHeight": 20,
"maxYHeight": 60,
"shouldSpawn": false
}
],
"neatherOres": [
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Pyrite",
"meta": 5,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 126,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Cinnabar",
"meta": 6,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 126,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Sphalerite",
"meta": 7,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 126,
"shouldSpawn": true
}
],
"endOres": [
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Tungsten",
"meta": 8,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 250,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Sheldonite",
"meta": 9,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 250,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Peridot",
"meta": 10,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 250,
"shouldSpawn": true
},
{
"blockName": "tile.techreborn.ore",
"blockNiceName": "Sodalite",
"meta": 11,
"veinSize": 6,
"veinsPerChunk": 3,
"minYHeight": 10,
"maxYHeight": 250,
"shouldSpawn": true
}
],
"rubberTreeConfig": {
"shouldSpawn": true,
"chance": 75,
"clusterSize": 7,
"sapRarity": 10,
"spireHeight": 4,
"treeBaseHeight": 5,
"rubberTreeBiomeBlacklist": []
}
}
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# Configuration file
crafting {
# Enables the new thermal expansion compatible cell recipe [Default=true]
B:cellRecipe=true
}
ic2 {
# Changes a lot of recipes and hides blocks to integrate TechReborn into IC2 [Default=false]
B:deduplicate=false
# Enter the ic2 profile name here (Experimental or Classic) [Default=Experimental]
S:ic2_profile=Experimental
}
railcraft {
# When true TechReborn will remove Railcraft's Iron Nugget to steel nugget recipe. [Default=false]
B:disableRailcraftNugget=false
}
sawmill {
# Set to true to disable sawmill recipes from loading. [Default=false]
B:disableRecipes=false
# Number of planks the saw mill will ouput [Default=4]
I:plankCount=4
}
+32
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# Configuration file
loot {
# When true TechReborn will add ingots, machine frames and circuits to The End loot chests. [Default=true]
B:enableEndLoot=true
# When true TechReborn will add ingots, machine frames and circuits to Nether loot chests. [Default=true]
B:enableNetherLoot=true
# When true TechReborn will add ingots, machine frames and circuits to OverWorld loot chests. [Default=true]
B:enableOverworldLoot=true
}
oil_lakes {
# Enable the generation of underground oil lakes [Default=true]
B:enable=true
# Max height of underground lakes [Default=48]
I:maxHeight=48
# The chance to spawn in a chunk, smaller is more common [Default=30]
I:rareity=30
}
village {
# When true TechReborn will add Rubber tree farm to villages. [Default=true]
B:enableRubberTreePlantation=true
}