Finally a GIT!

This commit is contained in:
PietroSainaghi
2022-10-06 18:38:10 -07:00
commit 35aff91e33
7316 changed files with 575247 additions and 0 deletions
+50
View File
@@ -0,0 +1,50 @@
import mods.modularmachinery.RecipeBuilder;
val enc1 = RecipeBuilder.newBuilder("icearca1","corrupted_library",100);
enc1.addEnergyPerTickInput(2000);
enc1.addFluidInput(<fluid:lifeessence>*200);
enc1.addFluidInput(<fluid:liquidcoralium>*200);
enc1.addItemInput(<bloodmagic:blood_shard:0>);
enc1.addItemInput(<minecraft:packed_ice>*8);
enc1.addItemOutput(<divinerpg:ice_shards>*4);
enc1.build();
val enc2 = RecipeBuilder.newBuilder("icearca2","corrupted_library",100);
enc2.addEnergyPerTickInput(2000);
enc2.addFluidInput(<fluid:lifeessence>*200);
enc2.addFluidInput(<fluid:liquidcoralium>*200);
enc2.addItemInput(<bloodmagic:blood_shard:0>);
enc2.addItemInput(<minecraft:obsidian>*48);
enc2.addItemOutput(<divinerpg:corrupted_shards>*12);
enc2.build();
val enc3 = RecipeBuilder.newBuilder("icearca3","corrupted_library",80);
enc3.addEnergyPerTickInput(2000);
enc3.addFluidInput(<fluid:lifeessence>*800);
enc3.addFluidInput(<fluid:liquidcoralium>*800);
enc3.addItemInput(<bloodmagic:blood_shard:0>);
enc3.addItemInput(<fluxnetworks:flux>*4);
enc3.addItemOutput(<divinerpg:collector_fragments>);
enc3.build();
val enc4 = RecipeBuilder.newBuilder("icearca4","corrupted_library",80);
enc4.addEnergyPerTickInput(2000);
enc4.addFluidInput(<fluid:lifeessence>*800);
enc4.addFluidInput(<fluid:liquidcoralium>*800);
enc4.addItemInput(<aoa3:ice_crystal>);
enc4.addItemInput(<minecraft:snow>*4);
enc4.addItemOutput(<divinerpg:snowflake>*2);
enc4.build();
val enc5 = RecipeBuilder.newBuilder("icearca5","corrupted_library",20);
enc5.addEnergyPerTickInput(2000);
enc5.addFluidInput(<fluid:lifeessence>*800);
enc5.addFluidInput(<fluid:liquidcoralium>*800);
enc5.addItemInput(<contenttweaker:divine_star>);
enc5.addItemInput(<advancedrocketry:hotturf>*32);
enc5.addItemOutput(<bloodmagic:item_demon_crystal:0>*8);
enc5.addItemOutput(<bloodmagic:item_demon_crystal:1>*8);
enc5.addItemOutput(<bloodmagic:item_demon_crystal:2>*8);
enc5.addItemOutput(<bloodmagic:item_demon_crystal:3>*8);
enc5.addItemOutput(<bloodmagic:item_demon_crystal:4>*8);
enc5.build();