Finally a GIT!
This commit is contained in:
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#loader contenttweaker
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import mods.contenttweaker.VanillaFactory;
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import mods.contenttweaker.Item;
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import mods.contenttweaker.IItemRightClick;
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import mods.contenttweaker.Commands;
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import mods.contenttweaker.ItemFood;
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import mods.contenttweaker.IItemFoodEaten;
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import mods.contenttweaker.MutableItemStack;
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import mods.contenttweaker.Hand;
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import mods.contenttweaker.World;
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import mods.contenttweaker.IItemUpdate;
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import mods.contenttweaker.Player;
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import crafttweaker.player.IPlayer;
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var eldritchflower = VanillaFactory.createItem("eldritch_flower");
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eldritchflower.maxStackSize = 1;
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eldritchflower.itemRightClick = function(stack, world, player, hand) {
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# Return early in the function if the world is on the client side. Prevents serious desyncs.
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if(world.isRemote()) { return "PASS"; }
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var pos = player.position.asPosition3f();
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pos.y = pos.y - 1;
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pos.x = pos.x + 1;
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var blockPosBelowPlayer = pos.asBlockPos();
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# Check if the blockstate that is under the player matches obsidian.
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if(world.getBlockState(blockPosBelowPlayer) == <blockstate:minecraft:obsidian>) {
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Commands.call("give @p contenttweaker:lost_memory", player, world, false, true);
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return "PASS";
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} else {
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Commands.call("say Right click while standing in front of a Block of Obsidian (same level as the floor) looking east", player, world, false, true);
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return "FAIL";
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}
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};
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eldritchflower.register();
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var solidifiedmemory = VanillaFactory.createItem("solidified_memory");
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solidifiedmemory.maxStackSize = 1;
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solidifiedmemory.itemRightClick = function(stack, world, player, hand) {
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Commands.call("thaumcraft warp @p add 50", player, world, true, true);
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Commands.call("thaumcraft warp @p add 20 perm", player, world, true, true);
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Commands.call("effect @p thaumcraft:thaumarhia 200 1", player, world, true, true);
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Commands.call("effect @p thaumcraft:deathgaze 200 1", player, world, true, true);
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Commands.call("effect @p thaumcraft:sunscorned 200 1", player, world, true, true);
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Commands.call("summon twilightforest:tower_ghast ~ ~ ~", player, world, true, true);
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Commands.call("give @p contenttweaker:human_imperfection", player, world, true, true);
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stack.shrink(1);
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return "Pass";
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};
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solidifiedmemory.register();
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var evilinsinght = VanillaFactory.createItem("evil_insight");
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evilinsinght.maxStackSize = 1;
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evilinsinght.itemRightClick = function(stack, world, player, hand) {
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Commands.call("thaumcraft warp @p add 10", player, world, true, true);
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Commands.call("thaumcraft warp @p add 50 perm", player, world, true, true);
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Commands.call("effect @p minecraft:blindness 200 6", player, world, true, true);
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Commands.call("effect @p thaumcraft:deathgaze 200 1", player, world, true, true);
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Commands.call("effect @p thaumcraft:sunscorned 200 1", player, world, true, true);
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Commands.call("summon minecraft:witch ~ ~ ~", player, world, true, true);
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Commands.call("summon minecraft:witch ~ ~ ~", player, world, true, true);
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Commands.call("summon minecraft:witch ~ ~ ~", player, world, true, true);
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Commands.call("summon minecraft:witch ~ ~ ~", player, world, true, true);
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Commands.call("give @p contenttweaker:malum", player, world, true, true);
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return "Pass";
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};
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evilinsinght.register();
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var deinthos = VanillaFactory.createItem("deinthos");
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deinthos.maxStackSize = 1;
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deinthos.itemRightClick = function(stack, world, player, hand) {
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Commands.call("thaumcraft warp @p add 5", player, world, true, true);
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Commands.call("thaumcraft warp @p add 5 perm", player, world, true, true);
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Commands.call("effect @p minecraft:blindness 200 6", player, world, true, true);
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Commands.call("effect @p thaumcraft:deathgaze 200 1", player, world, true, true);
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Commands.call("effect @p thaumcraft:sunscorned 200 1", player, world, true, true);
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Commands.call("summon abyssalcraft:lessershoggoth ~ ~ ~", player, world, true, true);
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Commands.call("summon abyssalcraft:lessershoggoth ~ ~ ~", player, world, true, true);
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Commands.call("summon abyssalcraft:lessershoggoth ~ ~ ~", player, world, true, true);
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Commands.call("summon abyssalcraft:lessershoggoth ~ ~ ~", player, world, true, true);
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Commands.call("summon minecraft:creeper ~ ~ ~", player, world, true, true);
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Commands.call("give @p contenttweaker:pure_warp", player, world, true, true);
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return "Pass";
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};
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deinthos.register();
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var unfathomablebreaker = VanillaFactory.createItem("unfathomable_breaker");
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unfathomablebreaker.maxStackSize = 1;
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unfathomablebreaker.itemRightClick = function(stack, world, player, hand) {
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# Return early in the function if the world is on the client side. Prevents serious desyncs.
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if(world.isRemote()) { return "PASS"; }
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# Get the blockpos that is under the player.
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var pos = player.position.asPosition3f();
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pos.y = pos.y - 1;
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var blockPosBelowPlayer = pos.asBlockPos();
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# Check if the blockstate that is under the player matches obsidian.
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if(world.getBlockState(blockPosBelowPlayer) == <blockstate:minecraft:bedrock>) {
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Commands.call("fill ~-1 ~-2 ~-1 ~1 ~-2 ~1 air 0 replace contenttweaker:unfathomable_stone 0", player, world, false, true);
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return "PASS";
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} else {
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Commands.call("say stand on the bedrock block on top of the demonic prison", player, world, false, true);
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return "FAIL";
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}
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};
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unfathomablebreaker.register();
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var gaiatesseract = VanillaFactory.createItem("gaia_tesseract");
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gaiatesseract.maxStackSize = 1;
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gaiatesseract.itemRightClick = function(stack, world, player, hand) {
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Commands.call("tp @p ~ ~100 ~", player, world, true, true);
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return "Pass";
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};
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gaiatesseract.glowing = true;
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gaiatesseract.register();
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var limbowarper = VanillaFactory.createItem("limbo_warper");
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limbowarper.maxStackSize = 1;
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limbowarper.glowing = true;
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limbowarper.itemRightClick = function(stack, world, player, hand) {
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Commands.call("cofh tpx @p 684", player, world, true, true);
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return "Pass";
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};
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limbowarper.register();
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var vengefulkey = VanillaFactory.createItem("vengeful_key");
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vengefulkey.maxStackSize = 1;
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vengefulkey.itemRightClick = function(stack, world, player, hand) {
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# Return early in the function if the world is on the client side. Prevents serious desyncs.
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if(world.isRemote()) { return "PASS"; }
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# Get the blockpos that is under the player.
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var pos = player.position.asPosition3f();
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pos.y = pos.y - 1;
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var blockPosBelowPlayer = pos.asBlockPos();
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# Check if the blockstate that is under the player matches obsidian.
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if(world.getBlockState(blockPosBelowPlayer) == <blockstate:minecraft:netherrack>) {
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Commands.call("fill ~-1 ~-2 ~-1 ~1 ~2 ~1 air 0 replace contenttweaker:vengeful_portal 0", player, world, false, true);
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return "PASS";
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} else {
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Commands.call("say stand on the netherrack block in the middle of the will crystal monolith", player, world, false, true);
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return "FAIL";
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}
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};
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vengefulkey.register();
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var retaliationkey = VanillaFactory.createItem("retaliation_key");
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retaliationkey.maxStackSize = 1;
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retaliationkey.itemRightClick = function(stack, world, player, hand) {
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# Return early in the function if the world is on the client side. Prevents serious desyncs.
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if(world.isRemote()) { return "PASS"; }
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# Get the blockpos that is under the player.
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var pos = player.position.asPosition3f();
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pos.y = pos.y - 1;
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var blockPosBelowPlayer = pos.asBlockPos();
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# Check if the blockstate that is under the player matches obsidian.
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if(world.getBlockState(blockPosBelowPlayer) == <blockstate:minecraft:netherrack>) {
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Commands.call("fill ~-1 ~1 ~-1 ~1 ~5 ~1 air 0 replace contenttweaker:retaliation_portal 0", player, world, false, true);
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return "PASS";
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} else {
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Commands.call("say stand on the netherrack block inside the the will crystal monolith", player, world, false, true);
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return "FAIL";
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}
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};
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retaliationkey.register();
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var stafficeika = VanillaFactory.createItem("staff_of_iceika");
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stafficeika.maxStackSize = 1;
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stafficeika.itemRightClick = function(stack, world, player, hand) {
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# Return early in the function if the world is on the client side. Prevents serious desyncs.
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if(world.isRemote()) { return "PASS"; }
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# Get the blockpos that is under the player.
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var pos = player.position.asPosition3f();
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pos.y = pos.y - 1;
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var blockPosBelowPlayer = pos.asBlockPos();
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# Check if the blockstate that is under the player matches obsidian.
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if(world.getBlockState(blockPosBelowPlayer) == <blockstate:minecraft:bedrock>) {
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Commands.call("fill ~-2 ~1 ~-2 ~2 ~5 ~2 air 0 replace contenttweaker:icy_gateway 0", player, world, false, true);
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return "PASS";
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} else {
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Commands.call("say stand on the bedrock block inside the the Iceika Fortress", player, world, false, true);
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return "FAIL";
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}
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};
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stafficeika.register();
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var shieldterra = VanillaFactory.createItem("shield_of_terra");
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shieldterra.maxStackSize = 8;
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shieldterra.glowing = true;
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shieldterra.itemRightClick = function(stack, world, player, hand) {
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Commands.call("effect @p minecraft:absorption 10000 255", player, world, true, true);
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stack.shrink(1);
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return "Pass";
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};
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shieldterra.register();
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var twilightjewel = VanillaFactory.createItem("twilight_jewel");
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twilightjewel.maxStackSize = 1;
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twilightjewel.glowing = true;
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twilightjewel.itemRightClick = function(stack, world, player, hand) {
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Commands.call("summon twilightforest:adherent ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:adherent ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:adherent ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:adherent ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:harbinger_cube ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:harbinger_cube ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:harbinger_cube ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:harbinger_cube ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:harbinger_cube ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:harbinger_cube ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:roving_cube ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:roving_cube ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:roving_cube ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:armored_giant ~ ~ ~", player, world, true, true);
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Commands.call("summon twilightforest:armored_giant ~ ~ ~", player, world, true, true);
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Commands.call("give @p contenttweaker:jewel_of_the_twilight_forest", player, world, true, true);
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stack.shrink(1);
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return "Pass";
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};
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twilightjewel.register();
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var stormlandfocus = VanillaFactory.createItem("stormland_focus");
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stormlandfocus.maxStackSize = 1;
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// stormlandfocus.itemRightClick = function(stack, world, player, hand) {
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// Commands.call("give @p thaumicaugmentation:biome_selector 1 0 {cap:{biome:\"advancedrocketry:stormland\"}}", player, world, true, true);
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// stack.shrink(1);
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// return "Pass";
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// };
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stormlandfocus.register();
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var nightmareincense = VanillaFactory.createItem("nightmare_incense");
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nightmareincense.maxStackSize = 1;
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nightmareincense.itemRightClick = function(stack, world, player, hand) {
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if(world.remote) {
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return "FAIL";
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}
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// check if player is in spatial storage
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if(player.getDimension() != -26) {
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player.sendChat("Enter the spatial storage and stand on a beacon");
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return "FAIL";
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}
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// obtain position under player
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var pos = player.position.asPosition3f();
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// check if player is standing on beacon
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var posChange = player.position.asPosition3f();
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posChange.y = pos.y - 1;
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var blockPosBelowPlayer = posChange.asBlockPos();
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var blockBelow = world.getBlockState(blockPosBelowPlayer);
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print(blockBelow.commandString);
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if(blockBelow != <blockstate:minecraft:beacon>) {
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player.sendChat("Stand on a beacon");
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return "FAIL";
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}
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// check if player is standing on tier 1 beacon
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var posbeacon1 = player.position.asPosition3f();
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posbeacon1.y = pos.y - 2;
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posbeacon1.x = pos.x - 1;
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posbeacon1.z = pos.z - 1;
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var blockposbeacon1 = posbeacon1.asBlockPos();
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var blockBelow1 = world.getBlockState(blockposbeacon1);
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if(blockBelow1 != <blockstate:minecraft:diamond_block>) {
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player.sendChat("Stand on a tier 1 diamond beacon");
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return "FAIL";
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}
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var posbeacon2 = player.position.asPosition3f();
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posbeacon2.y = pos.y - 2;
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posbeacon2.x = pos.x;
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posbeacon2.z = pos.z;
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var blockposbeacon2 = posbeacon2.asBlockPos();
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var blockBelow2 = world.getBlockState(blockposbeacon2);
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if(blockBelow2 != <blockstate:minecraft:diamond_block>) {
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player.sendChat("Stand on a tier 1 diamond beacon");
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return "FAIL";
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}
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var posbeacon3 = player.position.asPosition3f();
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posbeacon3.y = pos.y - 2;
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posbeacon3.x = pos.x - 1;
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posbeacon3.z = pos.z;
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var blockposbeacon3 = posbeacon3.asBlockPos();
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var blockBelow3 = world.getBlockState(blockposbeacon3);
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if(blockBelow3 != <blockstate:minecraft:diamond_block>) {
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player.sendChat("Stand on a tier 1 diamond beacon");
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return "FAIL";
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}
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var posbeacon4 = player.position.asPosition3f();
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posbeacon4.y = pos.y - 2;
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posbeacon4.x = pos.x;
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posbeacon4.z = pos.z - 1;
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var blockposbeacon4 = posbeacon4.asBlockPos();
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var blockBelow4 = world.getBlockState(blockposbeacon4);
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if(blockBelow4 != <blockstate:minecraft:diamond_block>) {
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player.sendChat("Stand on a tier 1 diamond beacon");
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return "FAIL";
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}
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var posbeacon5 = player.position.asPosition3f();
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posbeacon5.y = pos.y - 2;
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posbeacon5.x = pos.x;
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posbeacon5.z = pos.z + 1;
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var blockposbeacon5 = posbeacon5.asBlockPos();
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var blockBelow5 = world.getBlockState(blockposbeacon5);
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if(blockBelow5 != <blockstate:minecraft:diamond_block>) {
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player.sendChat("Stand on a tier 1 diamond beacon");
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return "FAIL";
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}
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var posbeacon6 = player.position.asPosition3f();
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posbeacon6.y = pos.y - 2;
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posbeacon6.x = pos.x + 1;
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posbeacon6.z = pos.z;
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var blockposbeacon6 = posbeacon6.asBlockPos();
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var blockBelow6 = world.getBlockState(blockposbeacon6);
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if(blockBelow6 != <blockstate:minecraft:diamond_block>) {
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player.sendChat("Stand on a tier 1 diamond beacon");
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return "FAIL";
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}
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var posbeacon7 = player.position.asPosition3f();
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posbeacon7.y = pos.y - 2;
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posbeacon7.x = pos.x + 1;
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posbeacon7.z = pos.z + 1;
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var blockposbeacon7 = posbeacon7.asBlockPos();
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var blockBelow7 = world.getBlockState(blockposbeacon7);
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if(blockBelow7 != <blockstate:minecraft:diamond_block>) {
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player.sendChat("Stand on a tier 1 diamond beacon");
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return "FAIL";
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}
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var posbeacon8 = player.position.asPosition3f();
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posbeacon8.y = pos.y - 2;
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posbeacon8.x = pos.x + 1;
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posbeacon8.z = pos.z - 1;
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var blockposbeacon8 = posbeacon8.asBlockPos();
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var blockBelow8 = world.getBlockState(blockposbeacon8);
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if(blockBelow8 != <blockstate:minecraft:diamond_block>) {
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player.sendChat("Stand on a tier 1 diamond beacon");
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return "FAIL";
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}
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var posbeacon9 = player.position.asPosition3f();
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posbeacon9.y = pos.y - 2;
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posbeacon9.x = pos.x + 1;
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posbeacon9.z = pos.z + 1;
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var blockposbeacon9 = posbeacon9.asBlockPos();
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var blockBelow9 = world.getBlockState(blockposbeacon9);
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if(blockBelow9 != <blockstate:minecraft:diamond_block>) {
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player.sendChat("Stand on a tier 1 diamond beacon");
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return "FAIL";
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}
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Commands.call("give @p contenttweaker:sacrificial_contract", player, world, true, true);
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Commands.call("cofh tpx @p 684", player, world, true, true);
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return "PASS";
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};
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nightmareincense.register();
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var recursiontrap = VanillaFactory.createItem("terran_summoning");
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recursiontrap.maxStackSize = 1;
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recursiontrap.itemRightClick = function(stack, world, player, hand) {
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if(world.remote) {
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return "FAIL";
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}
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if(player.getDimension() != 0) {
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player.sendChat("Must be in the overworld");
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return "FAIL";
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}
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|
||||
Commands.call("summon aoa3:coniferon ~ ~ ~", player, world, true, true);
|
||||
Commands.call("summon aoa3:coniferon ~ ~ ~", player, world, true, true);
|
||||
Commands.call("summon aoa3:goldorth ~ ~ ~", player, world, true, true);
|
||||
Commands.call("summon aoa3:goldorth ~ ~ ~", player, world, true, true);
|
||||
Commands.call("summon aoa3:horon ~ ~ ~", player, world, true, true);
|
||||
Commands.call("summon aoa3:horon ~ ~ ~", player, world, true, true);
|
||||
Commands.call("summon aoa3:penumbra ~ ~ ~", player, world, true, true);
|
||||
Commands.call("summon aoa3:penumbra ~ ~ ~", player, world, true, true);
|
||||
Commands.call("give @p contenttweaker:ancient_cavern_wormhole", player, world, true, true);
|
||||
stack.shrink(1);
|
||||
return "PASS";
|
||||
|
||||
|
||||
};
|
||||
recursiontrap.register();
|
||||
|
||||
var tabularasa = VanillaFactory.createItem("tabula_rasa");
|
||||
tabularasa.maxStackSize = 1;
|
||||
tabularasa.itemRightClick = function(stack, world, player, hand) {
|
||||
Commands.call("kill @e", player, world, true, true);
|
||||
Commands.call("kill @e", player, world, true, true);
|
||||
Commands.call("kill @e", player, world, true, true);
|
||||
Commands.call("kill @e", player, world, true, true);
|
||||
Commands.call("kill @e", player, world, true, true);
|
||||
stack.shrink(1);
|
||||
return "PASS";
|
||||
};
|
||||
tabularasa.register();
|
||||
|
||||
var recursivetesseract = VanillaFactory.createItem("recursive_tesseract");
|
||||
recursivetesseract.maxStackSize = 1;
|
||||
recursivetesseract.itemRightClick = function(stack, world, player, hand) {
|
||||
Commands.call("tp @p ~ ~-4 ~", player, world, true, true);
|
||||
return "Pass";
|
||||
};
|
||||
recursivetesseract.glowing = true;
|
||||
recursivetesseract.register();
|
||||
Reference in New Issue
Block a user