update 0.18.1
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@@ -1,5 +1,5 @@
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# The buildcraft detailed configuration file. This contains a lot of miscellaneous options that have no affect on gameplay.
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# You should refer to the BC source code for a detailed description of what these do. (https://github.com/BuildCraft/BuildCraft)
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# This file will be overwritten every time that buildcraft starts, so don't change anything other than the values.
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#Tue May 13 11:07:22 PDT 2025
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#Wed Jun 18 14:51:42 PDT 2025
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render.pipe.misc.inside.shade=0.725
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@@ -60,7 +60,7 @@ general {
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I:bptStoreExternalThreshold=20000
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S:chunkLoadLevel=self_tiles
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B:enableMjDynamo=false
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B:enableRfEngine=false
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B:enableRfEngine=true
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# How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60)
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I:itemLifespan=60
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@@ -79,7 +79,7 @@ general {
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D:miningMultiplier=1.0
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# The MJ to RF conversion constant (how much MJ is needed per 1 RF)
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D:mjPerRf=0.1
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D:mjPerRf=1.0
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B:oilIsDense=false
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I:pipes.baseFluidRate=10
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I:pipes.basePowerRate=4
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@@ -96,7 +96,7 @@ general {
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# 'MJ_AUTOCONVERT_RF' - buildcraft machnes accept MJ or RF, and generate MJ and self-convert to RF for RF accepting machines
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#
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# 'DISPLAY_RF' - identical to 'MJ_AUTOCONVERT_RF', but also displays MJ as RF in all buildcraft machines.
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S:powerMode=MJ_ONLY
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S:powerMode=DISPLAY_RF
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# How far, in minecraft blocks, should pumps reach in fluids?
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I:pumpMaxDistance=64
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@@ -35,6 +35,7 @@ blocks {
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engines {
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B:"buildcraftcore:engine/creative"=true
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B:"buildcraftcore:engine/iron"=true
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B:"buildcraftcore:engine/rf"=true
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B:"buildcraftcore:engine/stone"=true
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B:"buildcraftcore:engine/wood"=true
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}
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