Added more elements and recipe rebalance

This commit is contained in:
PietroSainaghi
2022-12-21 20:38:54 +01:00
parent cb3f80f938
commit 4b3a9e89b3
522 changed files with 13420 additions and 4224 deletions
+184
View File
@@ -0,0 +1,184 @@
# Configuration file
general {
##########################################################################################################
# bugfixes
#--------------------------------------------------------------------------------------------------------#
# Bugfixes Category
##########################################################################################################
bugfixes {
# Fixes x-ray when standing in non-suffocating blocks
B:"Block Overlay Fix"=true
# Excludes blocks from the block overlay fix
# Syntax: modid:block
S:"Block Overlay Fix Blacklist" <
>
# Includes blocks in the block overlay fix
# Syntax: modid:block
S:"Block Overlay Fix Whitelist" <
>
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
B:"Destroy Entity Packets Fix"=true
# Fixes missing player states when changing dimensions by sending additional packets
B:"Dimension Change Player States Fix"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box Fix"=true
# Pushes entities out of blocks when growing up to prevent suffocation
B:"Entity Suffocation Fix"=true
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
B:"Entity Tracker Fix"=true
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling Fix"=true
# Replaces the help command, sorts and reports broken commands
B:"Help Fix"=true
# Disables climbing movement when flying
B:"Ladder Flying Slowdown Fix"=true
# Prevents various crashes with Turkish locale
B:"Locale Fix"=true
# Saves increased player health to tags
B:"Max Health Fix"=true
# Avoids the need for multiple mining attempts by sending additional movement packets
B:"Mining Glitch Fix"=true
# Properly saves the last state of pistons to tags
B:"Piston Progress Fix"=true
# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim Fix"=true
# Keeps the order of tile entities on chunk load
B:"Tile Entity Update Order Fix"=true
}
##########################################################################################################
# debug
#--------------------------------------------------------------------------------------------------------#
# Debug Category
##########################################################################################################
debug {
# Enables debug logging
B:"Debug Logging"=false
# Enables a screen displaying incompatible mods on game load
B:"Obsolete Mods Screen"=true
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Tweaks Category
##########################################################################################################
tweaks {
# Removes entity AI for improved server performance
B:"AI Removal"=false
# Replaces entity AI for improved server performance
B:"AI Replacement"=true
# Virtually uncaps entity attributes
B:"Attributes Uncap"=true
# Replaces auto jump with an increased step height
B:"Auto Jump Replacement"=true
# Switches the selected hotbar slot to a proper tool if required
B:"Auto Switch Tools"=false
# Replaces bed obstruction checks with an improved version
B:"Bed Obstruction Replacement"=true
# Bows enchanted with Infinity no longer require arrows
B:"Bow Infinity Remedy"=true
# Determines how tall cacti can grow
I:"Cactus Size"=3
# Limits maximum chunk generation per tick for improved server performance
B:"Chunk Gen Limit"=false
# Maximum chunks to generate per tick per dimension
I:"Chunk Gen Limit Ticks"=2
# Maximum time in ms to spend generating chunks per tick per dimension
I:"Chunk Gen Limit Time"=5
# Unloads dimensions not in use to free up resources
B:"Dimension Unload"=true
# List of dimensions which should not be unloaded
# Can be dimension name or ID
# Uses regular expressions
S:"Dimension Unload Blacklist" <
0
overworld
>
# Time (in ticks) to wait before checking dimensions
I:"Dimension Unload Interval"=600
# Improves model load times by removing Forge's animated models
B:"Disable Animated Models"=false
# Improves loading times by removing debug code for missing sounds and subtitles
B:"Disable Audio Debug"=false
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
B:"Fast Dye Blending"=true
# Makes leaves decay faster when trees are chopped
B:"Fast Leaf Decay"=true
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
B:"Fast Prefix Checking"=true
# Stops combination of item entities if their maximum stack size is reached
B:"Item Entity Combination"=true
# Only repairs damaged equipment with XP
B:"Mending Fix"=true
# If mending fix is enabled, repairs entire damaged inventory with XP
B:"Mending Fix Overpowered"=false
# Mobs carrying picked up items will drop their equipment and despawn properly
B:"Mob Despawn Improvement"=true
# Prevents placing offhand blocks when blocks or food are held in the mainhand
B:"Offhand Improvement"=true
# Removes the recipe book button from GUIs
B:"Remove Recipe Book"=false
# Replaces stronghold generation with a safer variant
B:"Stronghold Replacement"=true
# Determines how tall sugar cane can grow
I:"Sugar Cane Size"=3
# Re-implements an improved version of pre-1.4 fall damage in water
B:"Water Fall Damage"=false
# How much fall damage gets reduced by water per tick
D:"Water Fall Damage Reduction"=2.0
}
}