Added more elements and recipe rebalance
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# Configuration file
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general {
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##########################################################################################################
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# bugfixes
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#--------------------------------------------------------------------------------------------------------#
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# Bugfixes Category
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##########################################################################################################
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bugfixes {
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# Fixes x-ray when standing in non-suffocating blocks
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B:"Block Overlay Fix"=true
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# Excludes blocks from the block overlay fix
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# Syntax: modid:block
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S:"Block Overlay Fix Blacklist" <
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>
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# Includes blocks in the block overlay fix
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# Syntax: modid:block
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S:"Block Overlay Fix Whitelist" <
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>
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# Fixes lag caused by dead entities by sending additional packets when the player is not alive
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B:"Destroy Entity Packets Fix"=true
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# Fixes missing player states when changing dimensions by sending additional packets
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B:"Dimension Change Player States Fix"=true
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# Saves entity bounding boxes to tags to prevent breakouts and suffocation
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B:"Entity Bounding Box Fix"=true
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# Pushes entities out of blocks when growing up to prevent suffocation
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B:"Entity Suffocation Fix"=true
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# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
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B:"Entity Tracker Fix"=true
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
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B:"Frustum Culling Fix"=true
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# Replaces the help command, sorts and reports broken commands
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B:"Help Fix"=true
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# Disables climbing movement when flying
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B:"Ladder Flying Slowdown Fix"=true
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# Prevents various crashes with Turkish locale
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B:"Locale Fix"=true
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# Saves increased player health to tags
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B:"Max Health Fix"=true
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# Avoids the need for multiple mining attempts by sending additional movement packets
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B:"Mining Glitch Fix"=true
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# Properly saves the last state of pistons to tags
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B:"Piston Progress Fix"=true
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# Fixes skeletons not looking at their targets when strafing
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B:"Skeleton Aim Fix"=true
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# Keeps the order of tile entities on chunk load
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B:"Tile Entity Update Order Fix"=true
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}
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##########################################################################################################
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# debug
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#--------------------------------------------------------------------------------------------------------#
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# Debug Category
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##########################################################################################################
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debug {
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# Enables debug logging
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B:"Debug Logging"=false
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# Enables a screen displaying incompatible mods on game load
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B:"Obsolete Mods Screen"=true
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}
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##########################################################################################################
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# tweaks
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#--------------------------------------------------------------------------------------------------------#
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# Tweaks Category
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##########################################################################################################
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tweaks {
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# Removes entity AI for improved server performance
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B:"AI Removal"=false
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# Replaces entity AI for improved server performance
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B:"AI Replacement"=true
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# Virtually uncaps entity attributes
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B:"Attributes Uncap"=true
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# Replaces auto jump with an increased step height
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B:"Auto Jump Replacement"=true
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# Switches the selected hotbar slot to a proper tool if required
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B:"Auto Switch Tools"=false
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# Replaces bed obstruction checks with an improved version
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B:"Bed Obstruction Replacement"=true
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# Bows enchanted with Infinity no longer require arrows
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B:"Bow Infinity Remedy"=true
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# Determines how tall cacti can grow
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I:"Cactus Size"=3
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# Limits maximum chunk generation per tick for improved server performance
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B:"Chunk Gen Limit"=false
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# Maximum chunks to generate per tick per dimension
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I:"Chunk Gen Limit Ticks"=2
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# Maximum time in ms to spend generating chunks per tick per dimension
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I:"Chunk Gen Limit Time"=5
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# Unloads dimensions not in use to free up resources
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B:"Dimension Unload"=true
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# List of dimensions which should not be unloaded
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# Can be dimension name or ID
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# Uses regular expressions
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S:"Dimension Unload Blacklist" <
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0
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overworld
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>
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# Time (in ticks) to wait before checking dimensions
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I:"Dimension Unload Interval"=600
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# Improves model load times by removing Forge's animated models
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B:"Disable Animated Models"=false
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# Improves loading times by removing debug code for missing sounds and subtitles
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B:"Disable Audio Debug"=false
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# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
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B:"Fast Dye Blending"=true
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# Makes leaves decay faster when trees are chopped
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B:"Fast Leaf Decay"=true
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# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
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B:"Fast Prefix Checking"=true
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# Stops combination of item entities if their maximum stack size is reached
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B:"Item Entity Combination"=true
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# Only repairs damaged equipment with XP
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B:"Mending Fix"=true
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# If mending fix is enabled, repairs entire damaged inventory with XP
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B:"Mending Fix Overpowered"=false
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# Mobs carrying picked up items will drop their equipment and despawn properly
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B:"Mob Despawn Improvement"=true
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# Prevents placing offhand blocks when blocks or food are held in the mainhand
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B:"Offhand Improvement"=true
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# Removes the recipe book button from GUIs
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B:"Remove Recipe Book"=false
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# Replaces stronghold generation with a safer variant
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B:"Stronghold Replacement"=true
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# Determines how tall sugar cane can grow
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I:"Sugar Cane Size"=3
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# Re-implements an improved version of pre-1.4 fall damage in water
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B:"Water Fall Damage"=false
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# How much fall damage gets reduced by water per tick
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D:"Water Fall Damage Reduction"=2.0
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}
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}
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