summary
This commit is contained in:
@@ -14,6 +14,9 @@ general {
|
||||
|
||||
# If enabled and OpenGl 4.4 is supported OpenGl based culling is used which is a lot faster and more accurate. If you have a weak GPU you might want to disable this.
|
||||
B:openglBasedCulling=true
|
||||
S:raytraceDistanceCalculator=SPHERICAL
|
||||
D:raytraceDistanceLimitAdder=16.0
|
||||
D:raytraceDistanceLimitMultiplier=1.0
|
||||
|
||||
# If you feel the need to increase this value because of entities being culled falsely then another modder probably messed up their render bounding boxes and you should report the issue to them. Alternatively you can use the (tile-)entityBoundingBoxGrowthList settings to fix bounding boxes on your own.
|
||||
# Min: 0.0
|
||||
|
||||
Reference in New Issue
Block a user