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@@ -1274,6 +1274,138 @@ if HaveForestryModule Bees <<
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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}
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}
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cfg Helplessness {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x6d0fd9 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x2754e8
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Arid // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Helplessness // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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99% HoneyComb:helplessness // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% HoneyComb:helplessness
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)
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cfg Traits {
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Base = "careerbees.acceleration" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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}
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}
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cfg Darkness {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0x870000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x523e10
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Arid // Arid, Normal, Damp
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Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Darkness // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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99% HoneyComb:dark // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% HoneyComb:dark
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)
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cfg Traits {
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Base = "careerbees.honey_smelter" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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}
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}
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cfg Fear {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0xe67e10 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x82776b
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Fear // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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99% HoneyComb:fearful // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% HoneyComb:fearful
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)
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cfg Traits {
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Base = "careerbees.police" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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}
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}
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cfg Solitude {
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Dominant = Yes // Whether species allele is dominant or recessive
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Glowing = Yes // Whether icon should be glowing
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PrimaryColor = 0xff75e8 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x8c8162
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Secret = No // If true - will not show up in NEI or creative and
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// will not count against the species total.
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Humidity = Normal // Arid, Normal, Damp
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Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
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Nocturnal = No // If true - only works at night
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Binominal = Solitude // Fluff
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Authority = BDEW
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Branch = "gendustry.meatball"
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Products = DropsList( // List of drops with chances
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99% HoneyComb:solitary // Can use all the specifiers usable in recipes
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)
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Specialty = DropsList(
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99% HoneyComb:solitary
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)
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cfg Traits {
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Base = "careerbees.phd" // Copy traits from another species
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Never_Sleeps = "forestry.boolTrue" // Override a single trait
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}
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}
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}
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@@ -1390,6 +1522,26 @@ if HaveForestryModule Bees <<
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PrimaryColor = 0x00fffb // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0xff94b4
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}
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cfg helpless { // Section name used in localization, custom stack name, etc.
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ID = 14014 // Damage value, must be unique
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PrimaryColor = 0x6d0fd9 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x2754e8
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}
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cfg dark { // Section name used in localization, custom stack name, etc.
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ID = 14015 // Damage value, must be unique
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PrimaryColor = 0x870000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x523e10
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}
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cfg fearful { // Section name used in localization, custom stack name, etc.
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ID = 14016 // Damage value, must be unique
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PrimaryColor = 0xe67e10 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x82776b
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}
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cfg solitary { // Section name used in localization, custom stack name, etc.
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ID = 14017 // Damage value, must be unique
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PrimaryColor = 0xff75e8 // Color as a hex number, can also be specified as {r g b} with values (0-1)
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SecondaryColor = 0x8c8162
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}
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}
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@@ -61,6 +61,6 @@ gendustry.bees.species.Ryleyan=R'lyehian
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gendustry.bees.species.Sanitizing=Sanitizing
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gendustry.bees.species.Heraldry=Heraldry
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gendustry.bees.species.Agricultural=Agricultural
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gendustry.honeycomb.agricultural.name=Agricultural
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gendustry.honeycomb.agricultural.name=Agricultural Comb
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gendustry.honeycomb.heraldry.name=Heraldry
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