This commit is contained in:
sainagh
2023-09-06 13:53:58 -07:00
parent 92e3a04cb4
commit 4e605c4f81
655 changed files with 125048 additions and 13546 deletions
+152
View File
@@ -1274,6 +1274,138 @@ if HaveForestryModule Bees <<
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Helplessness {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x6d0fd9 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x2754e8
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Helplessness // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
99% HoneyComb:helplessness // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% HoneyComb:helplessness
)
cfg Traits {
Base = "careerbees.acceleration" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Darkness {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x870000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x523e10
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Darkness // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
99% HoneyComb:dark // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% HoneyComb:dark
)
cfg Traits {
Base = "careerbees.honey_smelter" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Fear {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xe67e10 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x82776b
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Fear // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
99% HoneyComb:fearful // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% HoneyComb:fearful
)
cfg Traits {
Base = "careerbees.police" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Solitude {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xff75e8 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x8c8162
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Solitude // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
99% HoneyComb:solitary // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% HoneyComb:solitary
)
cfg Traits {
Base = "careerbees.phd" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
}
@@ -1390,6 +1522,26 @@ if HaveForestryModule Bees <<
PrimaryColor = 0x00fffb // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xff94b4
}
cfg helpless { // Section name used in localization, custom stack name, etc.
ID = 14014 // Damage value, must be unique
PrimaryColor = 0x6d0fd9 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x2754e8
}
cfg dark { // Section name used in localization, custom stack name, etc.
ID = 14015 // Damage value, must be unique
PrimaryColor = 0x870000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x523e10
}
cfg fearful { // Section name used in localization, custom stack name, etc.
ID = 14016 // Damage value, must be unique
PrimaryColor = 0xe67e10 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x82776b
}
cfg solitary { // Section name used in localization, custom stack name, etc.
ID = 14017 // Damage value, must be unique
PrimaryColor = 0xff75e8 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x8c8162
}
}
+1 -1
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@@ -61,6 +61,6 @@ gendustry.bees.species.Ryleyan=R'lyehian
gendustry.bees.species.Sanitizing=Sanitizing
gendustry.bees.species.Heraldry=Heraldry
gendustry.bees.species.Agricultural=Agricultural
gendustry.honeycomb.agricultural.name=Agricultural
gendustry.honeycomb.agricultural.name=Agricultural Comb
gendustry.honeycomb.heraldry.name=Heraldry