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@@ -319,6 +319,11 @@ pistonupgrade {
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[stickWood, "oc:circuitChip1", stickWood]
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[ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]]
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}
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stickypistonupgrade {
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type: shapeless
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input: ["oc:pistonUpgrade", "minecraft:slime_ball"]
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output: 1
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}
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signupgrade {
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input: [[ingotIron, dyeBlack, ingotIron]
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["oc:circuitChip1", stickWood, "oc:circuitChip1"]
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@@ -214,6 +214,10 @@ opencomputers {
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# can reconfigure any CPU to use the Lua 5.3 architecture.
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enableLua53=true
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# Whether to make the Lua 5.4 architecture available. If enabled, you
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# can reconfigure any CPU to use the Lua 5.4 architecture.
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enableLua54=false
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# The total maximum amount of memory a Lua machine may use for user
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# programs. The total amount made available by components cannot
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# exceed this. The default is 64*1024*1024. Keep in mind that this does
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@@ -350,6 +354,22 @@ opencomputers {
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# issues with the native library.
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forceLuaJ=false
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# Force the native library loader to check the specified directory for natives first,
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# before trying to find libraries packaged with OpenComputers. Use this if you want to
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# use custom native libraries, or are on an unsupported platform. If unsure, leave blank.
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#
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# This can be an absolute or relative path. If relative, the base directory will be the .minecraft
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# directory of the running Minecraft instance.
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forceNativeLibPathFirst=""
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# Force the platform name for the native libraries, instead of relying
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# on auto-detecting it. Use this if your system is using an otherwise
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# unsupported operating system or CPU architecture. If unsure, leave blank.
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#
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# Examples of platform strings include "solaris-x86_64" for 64-bit Solaris,
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# or "windows-aarch64" for Windows on the aarch64 (64-bit arm) architecture.
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forceNativeLibPlatform=""
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# Force loading one specific library, to avoid trying to load any
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# others. Use this if you get warnings in the log or are told to do
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# so for debugging purposes ;-)
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@@ -486,6 +506,27 @@ opencomputers {
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# set to a non-positive value the tmp file system will not be created.
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tmpSize=64
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}
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# Graphics Card Component Settings
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gpu {
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# This setting assigns the budget call cost to invoke bitblt to write vram
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# to a screen. Video ram can bitblit to a screen which can cause real life
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# network laod the defaults settings put bitblit network impact close to gpu.set
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# Increase these values to throttle bitblt more. The cost tier N is bitbltCost * 2^(tier)
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# default is .5, which gives: .5, 1, 4
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bitbltCost=0.5
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# Video ram can be allocated on a gpu. The amount of vram you can allocate
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# is equal to the width*height of the max resolution of the gpu multiplied
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# by the "vramSize" for that tier. For example, a T2 gpu can have 80*25*2 of
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# text buffer space allocated
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vramSizes=[
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1,
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2,
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3
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]
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}
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hologram {
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# Whether the hologram block should provide light. It'll also emit light
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@@ -590,26 +631,14 @@ opencomputers {
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# Internet settings, security related.
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internet {
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# This is a list of blacklisted domain names. If an HTTP request is made
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# or a socket connection is opened the target address will be compared
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# to the addresses / address ranges in this list. It it is present in this
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# list, the request will be denied.
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# Entries are either domain names (www.example.com) or IP addresses in
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# string format (10.0.0.3), optionally in CIDR notation to make it easier
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# to define address ranges (1.0.0.0/8). Domains are resolved to their
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# actual IP once on startup, future requests are resolved and compared
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# to the resolved addresses.
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# By default all local addresses are blocked. This is only meant as a
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# thin layer of security, to avoid average users hosting a game on their
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# local machine having players access services in their local network.
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# Server hosters are expected to configure their network outside of the
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# mod's context in an appropriate manner, e.g. using a system firewall.
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blacklist=[
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"127.0.0.0/8",
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"10.0.0.0/8",
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"192.168.0.0/16",
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"172.16.0.0/12"
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]
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# No longer used! See internet.filteringRules.
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#
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# Previous contents:
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# "127.0.0.0/8"
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# "10.0.0.0/8"
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# "192.168.0.0/16"
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# "172.16.0.0/12"
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blacklist=[]
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# Whether to allow HTTP requests via internet cards. When enabled,
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# the `request` method on internet card components becomes available.
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@@ -622,6 +651,48 @@ opencomputers {
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# the `connect` method on internet card components becomes available.
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enableTcp=true
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# This is a list of filtering rules. For any HTTP request or TCP socket
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# connection, the target address will be processed by each rule, starting
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# from first to last. The first matching rule will be applied; if no rule
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# contains a match, the request will be denied.
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# Two types of rules are currently supported: "allow", which allows an
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# address to be accessed, and "deny", which forbids such access.
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# Rules can be suffixed with additional filters to limit their scope:
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# - all: apply to all addresses
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# - default: apply built-in allow/deny rules; these may not be up to date,
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# so one should primarily rely on them as a fallback
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# - private: apply to all private addresses
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# - bogon: apply to all known bogon addresses
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# - ipv4: apply to all IPv4 addresses
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# - ipv6: apply to all IPv6 addresses
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# - ipv4-embedded-ipv6: apply to all IPv4 addresses embedded in IPv6
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# addresses
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# - ip:[address]: apply to this IP address in string format (10.0.0.3).
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# CIDR notation is supported and allows defining address ranges
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# (1.0.0.0/8).
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# - domain:[domain]: apply to this domain. Domains are resolved to their
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# actual IP only once (on startup), future requests are resolved and
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# compared to the resolved addresses. Wildcards are not supported.
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# The "removeme" rule does not have any use, but is instead present to
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# detect whether to emit a warning on dedicated server configurations.
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# Modpack authors are asked not to remove this rule; server administrators
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# are free to remove it once the filtering rules have been adjusted.
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# By default all private addresses are blocked. This is only meant as a
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# thin layer of security, to avoid average users hosting a game on their
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# local machine having players access services in their local network.
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# Server hosters are expected to configure their network outside of the
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# mod's context in an appropriate manner, e.g. using a system firewall.
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filteringRules=[
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"deny ip:127.0.0.0/8",
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"deny ip:10.0.0.0/8",
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"deny ip:192.168.0.0/16",
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"deny ip:172.16.0.0/12",
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removeme,
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"deny private",
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"deny bogon",
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"allow default"
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]
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# The maximum concurrent TCP connections *each* internet card can have
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# open at a time.
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maxTcpConnections=4
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@@ -637,13 +708,9 @@ opencomputers {
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# they are to delay each other.
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threads=4
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# This is a list of whitelisted domain names. Requests may only be made
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# to addresses that are present in this list. If this list is empty,
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# requests may be made to all addresses not blacklisted. Note that the
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# blacklist is always applied, so if an entry is present in both the
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# whitelist and the blacklist, the blacklist will win.
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# Entries are of the same format as in the blacklist. Examples:
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# "gist.github.com", "www.pastebin.com"
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# No longer used! See internet.filteringRules.
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#
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# Previous contents:
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whitelist=[]
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}
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@@ -692,6 +759,10 @@ opencomputers {
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"minecraft:fire"
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]
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# Delay between disk activity sounds, specified in milliseconds.
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# If set to -1, no disk activity update packets are sent.
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diskActivitySoundDelay=500
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# Controls how noisy results from the Geolyzer are. This is the maximum
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# deviation from the original value at the maximum vertical distance
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# from the geolyzer. Noise increases linearly with the euclidean distance
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@@ -732,6 +803,19 @@ opencomputers {
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# string from the clipboard (Shift+Ins on a screen with a keyboard).
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maxClipboard=1024
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# Maximum distance for visual effects sent from the client to the server.
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# These are non-essential - losing them should not cause glitches on the client side.
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maxNetworkClientEffectPacketDistance=64
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# Maximum distance for updates sent from the client to the server, in blocks.
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# This is further modulated by the server's maximum view distance.
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# If set to 0, this option is ignored.
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maxNetworkClientPacketDistance=0
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# Maximum distance for sound effects sent from the client to the server.
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# These are non-essential - losing them should not cause glitches on the client side.
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maxNetworkClientSoundPacketDistance=32
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# The maximum number of "data parts" a network packet is allowed to have.
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# When sending a network message, from Lua this may look like so:
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# component.modem.broadcast(port, "first", true, "third", 123)
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@@ -822,6 +906,12 @@ opencomputers {
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# be performed by the trading upgrade
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tradingRange=8
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# Transposer fluid transfer rate specified in millibuckets per second.
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# While the transposer can transfer an unlimited amount in a single
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# operation, it will block the computer for a duration matching the
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# limit set in this config option.
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transposerFluidTransferRate=4000
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# Whether to perform an update check and informing local players and OPs
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# if a new version is available (contacts Github once the first player
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# joins a server / the first map in single player is opened).
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@@ -1635,6 +1725,6 @@ opencomputers {
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# The version of OC this config was generated by. This is used to allow the
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# mod to reset parts of the config when their meaning changed across
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# versions, so that the user does not have to delete it.
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version="1.7.5.192"
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version="1.8.3"
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}
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